These constructions definitely feel more solid and much better thought out, so I'll go ahead and mark this lesson as complete. I do have one big point I'd like to raise however - you're waaaay overdoing it with your contour curves. I see this kind of often, and more often than not it's a sign that a student isn't really thinking too much about what each contour curve does, and is just deciding that if they add more, it'll always be better.
Contour curves give the viewer hints about how a surface flows through 3D space. What you've done here is more akin to building a wireframe that grabs the viewer, shakes them and yells "THIS IS EXACTLY HOW THE SURFACE FLOWS, POINT BY POINT, ARE YOU PAYING ATTENTION?!" It's.. it's overwhelming.
When adding a contour curve, think about where it's going to have the most impact, and how it'll best serve your purposes. Additionally, avoid spacing them out evenly, as that starts to make them look more manufactured. More often than not, one or two will do fine.
One last point that just came to mind - and this will seem contradictory compared to my earlier critique about the importance of form and solidity. Sometimes there's situations - like in legs, your antennae, etc. where the flow of that object is of greater importance than the illusion of its solidity. In those situations, I prefer to treat those sections as somewhat more gestural, flowing 2D shapes, as focusing too much on their three dimensionality can cause them to stiffen up somewhat. Adding too many contour lines will definitely make them seem more rigid.
In this case, I'll hint my form at the ends by clearly defining how they connect to the rest of the body. Often times if my flowing shapes aren't needlessly complex and focus more in continuous curves, the suggestion of form you get from the ends is enough to maintain that illusion through its entire length.
This becomes a greater concern in the next lesson, but you can check out this demo where I've demonstrated it a little bit in the context of insects.
Hey Uncomfortable, Here are my drawings for lesson 4. This was pretty fun when I wasn't jumping out of my chair at random itches that felt like bugs crawling on me lol. I learned a lot about visualizing my constructions on this one. One Issue I had was trying to shade different areas. I tried a few different methods (lines, solid blacks) but they all looked rather weird or very "graphic" to me. Do you have any suggestions for the shading?
I think you've achieved varying degrees of success here, but there's one big thing that stands out to me in terms of your approach: you tend to be a timid with your markmaking. I see a lot of signs where you're drawing very lightly (at times resulting in gaps in your linework). This isn't an uncommon thing among students, but it generally originates from the student being very preoccupied with the final result, and not viewing what they're doing as a simple exercise - one of many. Don't let yourself get caught up in the idea of finishing up with a pretty drawing. We're not doing these to show them off, but rather their value lies in what we learn from them.
By drawing timidly, the solidity of your forms definitely suffers. In other ways, it also (somewhat ironically) results in linework that tends to be more sketchy and chicken-scratchy, as you end up building up forms in more segments rather than a single continuous line. For example, your hercules beetle definitely has a lot more strokes than it needs.
Push yourself to draw confidently instead. Don't think of it as though your'e sketching roughly, then cleaning up in a subsequent pass. Approach it in a single pass, and focus on each individual form you want to construct. Construct each volume with one stroke. If the form you're laying down is fairly elliptical in nature, feel free to draw through it once more before lifting up your pen, but in general avoid going over a line over and over in an attempt to clean it up.
If you look at my demos, you'll notice that up until fairly late in the process, my forms are drawn in fairly equally - nothing's lighter than the rest. It isn't till the last or second last step that I start working in my weights, purely to emphasize lines that already exist and to help organize what's going on. This is inherently different from a clean-up pass, as it does not seek to outright replace looser, sketchier lines.
You had a question there about shading. As a rule, I try to play down shading so as to keep students from relying upon light and shadow as a means to convey form. So when you reach a stage where you want to add extra detail, the forms and volumes should already be well defined using other techniques (contour lines, demonstrating the turn of form through silhouette, etc). At that point, we're very much beholden to the tools we use.
I talk about this more in the 25 texture challenge, but because we're using felt tip pens, I always build the core of my shadows to be a solid, flat black. Crosshatching with tools of this nature can really cause a lot of areas of high contrast (with white speckling against a sea of black) which becomes quite distracting, so it's generally best to fuse it all together. Then in the transition area from black to white, I use the actual texture of the object I'm drawing as a way to gradually shift values, going from dense to sparse.
Looking at how your drawings ultimately come together, I can see that you do have a solid grasp of form and a good understanding of 3D space. You certainly do need to work on dropping some of these bad habits however.
As such, I'd like you to do four more pages of insect drawings, focusing entirely on construction. I don't want to see any texture, shadow, rendering, etc.
As requested, here's 3 more pages of bugs.. I knew something was off with my beetles last time, but I couldn't quite put my finger on it while I was drawing. I think I see what you mean about the flatness of my ellipses, so I drew a bunch of contour lines this time around to help guide myself. Thanks!
For the most part, these are much better. The last page is still a little weak and feels kind of misaligned similarly to how the beetles were before, but your first two pages are quite strong. The first drawing was especially well done, and I think the subtle addition of extra weight to the edges of that top layer of shell really pushes the illusion of layering and overlap.
One thing that can certainly use more work though is how you tackle your legs. I brought this up in my last critique, that your legs tend to feel very stiff. I showed you this demo, mentioning that your legs should have a greater sense of flow to them. Sometimes it's necessary to invent that flow yourself (in subtle ways) if you can't quite see it in your reference. Be sure to keep this in mind as you move forwards.
I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
You're not drawing through your ellipses. Often times we lay in the major forms as ellipses, then turn them into ball-like forms. Ellipses are really good in this regard because of their simplicity, which helps us maintain a sense of solidity. That said, this only works if your ellipses are even and confidently drawn. We can achieve this by drawing through them. You'll notice my very heavy use of ellipsoids in the notes I gave you in my last critique.
First drawing - we have no idea how those legs actually attach to the insect on its underside. If necessary, feel free to look up other reference images to inform these decisions better, but don't just leave them as you have. We're not just drawing the images we see, we're understanding how the critter sits in 3D space. In order to do this, we need to draw through our forms much more completely.
Take more care with your contour curves - some are okay, but many are either not aligned to what that form's minor axis would be, or simply don't hook around enough at the edges to give the impression that they're wrapping around the form
Additionally, be a little more mindful with how many contour curves you add. I see a lot of students focus more on quantity than quality, as you have here - a couple well executed contour lines can carry the illusion of form for an entire section, while a dozen shitty ones won't quite do the trick. Also, consider how you're spacing them out. Doing so at regular intervals tends to make them look more wireframey, like they've been man-made.
That bumble bee's proportions are waaay off.
The legs on the first drawing are quite stiff. Second drawing's definitely better, there's noticeably more flow there.
Try another four pages. I know I'm sending you back repeatedly, but don't be discouraged - this is often necessary to really pin down exactly what the underlying issues with your approach (both technical, and how you see these things) really are, so they can be corrected.
Honestly, not one of the references you chose were remotely straightforward. Most of them made the various forms and general construction quite difficult to distinguish, making them extremely challenging for someone with your level of experience. Try to pick subject matter that is much clearer.
Here's my critique. In addition to not biting off more than you can chew reference-wise, you're still showing a lot of signs of losing focus and drawing more from memory than observing your proportions carefully. This isn't entirely abnormal when drawing something too complex, as we have a natural tendency to look less at references that intimidate us.
It's been a while. I'm currently at week 5 in my dynamic sketching class with Patrick Ballesteros so i've been a little busy but here's my pages for Lesson 4.
I'm very glad to hear that you're taking dynamic sketching! Is it in person, or online? Patrick was the teaching assistant for Peter Han when I took the class, he definitely knows his stuff, certainly moreso than myself.
Generally your work looks really nice. Solid form constructions, plenty of examples of great use of line weight. I have a few things to share however that may help as you continue to move forwards:
I noticed that when legs connect to the torso at a point that is hidden (like when they get tucked under a shell), you tend to have those legs stop as soon as they reach the edge of that shell. Try drawing through them, drawing the entirety of that section of the leg as an enclosed form, as this will help you get a better sense of how the form itself sits in space and how it relates to the larger forms of the body. It helps considerably to force yourself to consider how the legs themselves connect to the body - even if they aren't meant to be visible in your drawing. Having a stronger understanding of this will help you to draw the visible portions more convincingly.
Also about the legs - I noticed that you have a bit of a tendency to draw legs that are a little on the stiff side. This is pretty normal and comes from an overemphasis on form (which is kind of ironic and contradictory coming from me). The fact of the matter is that rather than having the option of drawing something as strictly 2D or 3D, things exist on more of a spectrum. We can take properties of a 2D shape and apply them with a greater weight, playing down the illusions that establish 3D form (except in certain key areas). When dealing with legs especially, I try to focus more on the gestural quality of 2D shape, relying only on establishing on the illusion of form at either end. Through the length of the long, narrow form, I focus on the sense of flow, and the general rhythm that we get from one section of the leg flowing into the next. I demonstrate this a little bit in this demo of a fly.
The last thing I want to mention is in regards to your tendency to lay forms in, then to go over them, completely replacing your initial marks with a "clean-up pass". The issue with this sort of clean up pass is that it usually results in linework that is considerably stiffer, as while producing it you're focusing primarily on accuracy. Instead, I encourage my students to draw the initial pass as confidently as possible - applying the ghosting method to ensure the greatest degree of accuracy possible, but ultimately executing each mark with confident, muscle-memory-driven motions. Once the entire thing has been constructed in this manner, we then go back to reinforce line weights in key areas - this may seem similar to the idea of a clean-up pass, but it's fundamentally different. Instead of replacing linework, we merely emphasize what already exists, organizing the lines in a sort of hierarchy, pulling and pushing them to draw attention to some and allow others to recede.
Anyway, I'll go ahead and mark this lesson as complete. Feel free to move onto the next one when you feel you're ready.
Thanks for the critique. I'm taking the class online at CGMA. I plan on taking Dynamic Sketching 2 immediately after with Patrick as well. The clean-up pass is an old habit I'm trying to break.
Here's my submission for lesson 4 http://imgur.com/a/kYatL , been a while since I last posted but I got it done. hope you enjoy it, have a good weekend.
In general, these are exceptionally well done. You do a great job of balancing solid forms and little touches of texture, while also managing to somehow achieve the impression of focusing heavily on line-economy, while somehow also feeling loose and energetic. Even writing it out, it seems fundamentally contradictory.
The fly on the top left of this page is definitely one of my favourites, despite being one of the least detailed. It's a great example of building up basic forms, and then implying greater complexity with key, well placed marks and weights. It shows that your brain understands there to be additional forms there that you haven't yet had to flesh out. While we're still going to be focusing on laying everything in laboriously, what you're doing here points more towards the ultimate goal (beyond the scope of these lessons) of visualizing those constructions without putting them down.
Keep up the great work, and consider this lesson complete.
While overall you've definitely got a lot of patience and care when applying detail/texture, I do agree that you may have gone a bit overboard - to the point of perhaps allowing it to distract you from the underlying construction, and actually resulting in some of your forms being flattened out.
One major thing to know in terms of the illusion of solidity is that it's something that you imbue your construction with from the very beginning. At the end of each constructional phase (if you consider laying in your initial masses as the first phase, and each step of building up greater complexity from there), you can either maintain the same solidity as you had previously, or you can decrease. You can never gain solidity (obviously that's an extreme exaggeration, but it's a good rule of thumb).
So, it is entirely possible to have a very solid construction, and then apply texture in such a way that you undermine that solidity, and end up with parts of your drawing feeling a little flat. I can see a few key areas where you've perhaps tried to regain a degree of that solidity (like adding those subtle wireframe-like contour lines along your scorpion at the end there), which simply weren't able to accomplish the task.
Additionally, it's not uncommon for students who are eager to get into the detail phase of things to rush their constructions or to skip some of those steps. Lastly, with detailing this heavy, it's actually very difficult to identify where there are fundamental issues with your construction.
While you're not necessarily doing badly, I do feel that there are underlying issues in certain places that are weakening your results. I'd like you to do three more pages of insect drawings, with no detail whatsoever. Focus entirely on construction so I can see exactly what's going on underneath. Make sure you draw everything with full confidence, not hiding any linework (as some people might do if they were focusing on a pretty detailed drawing at the end - which you should not be doing even if you were to detail your drawing heavily).
Before I end this, I did notice one issue that will be good to know for your revisions - when applying contour lines, you have a tendency to do so as more of a wireframe. Try to avoid this, as it always involves draw far more contour linework than is necessary to hint at the nature of the surface. I also noticed that when you do this, you tend to put less thought into the drawing of each contour line - one or two carefully planned and executed contour lines will always be far stronger than a whole mesh of sloppy ones.
The first page was a little weak (I think I audibly grunted because it's kind of late) but the pages after that are actually coming along great. I guess you were getting warmed up or something, but it does look to me that you're getting a solid grasp of things. I'll go ahead and mark this lesson as complete, so feel free to move onto the next lesson.
There are definitely some key issues that are plaguing your approach, but before we get into that, I do want to point out that it has been quite a while since your last submission. Over five months. It is definitely common for people to get rusty, so I have to ask whether or not you've been keeping up with the exercises from the first two lessons. Looking at your work, I think it's fair to say that you probably haven't.
This is perfectly fine, but it does mean that you should definitely revisit that material and sharpen up those skills. By jumping back where you left off, you're putting yourself at a very steep disadvantage.
Now, I'll give you a quick overview of things that I'm seeing here that you should avoid in terms of this lesson, so you can apply them once you're back up to speed with those earlier exercises.
Don't draw a rough sketch, then try to do a cleanup pass with more careful lines. Those 'careful' lines end up being very stiff and don't convey a strong sense of form. You get that from the confidence of your initial lineworks, so focus only on doing things in one pass. Draw through forms as necessary, don't worry about hiding lines at all. We can organize them later by adding line weight to key areas, but you shouldn't be actively burdening yourself with the need to keep certain things less visible.
When you draw your initial masses, they are not just loose approximations of things. Think of it as though you're placing actual physical balls of matter into 3D space. Once these are present, you cannot simply ignore them and change your mind - you need to deal with them appropriately. This means carving them or cutting them, or building on them. The difference here is that when you carve something, you need to be aware of both the piece that remains, and the piece that is being cut away, and you need to be aware of them as 3D forms in 3D space. You need to yourself be convinced of their solidity.
Be more mindful of how the different forms connect to one another. I can see a lot of areas where you don't have clear connections between the legs and the torso, the wasp's wings to its thorax, etc. This shows me that you're not really thinking that much in terms of 3D form, still primarily lines on a flat page. This is largely why it's important for you to revisit the old material, as it lays the groundwork for thinking in three dimensions.
I do practice every before I draw. Lines, ellipses, boxes, etc. I'm not sure why it isn't transferring to my drawings. Anyways, do you think I should move on to the next lesson?
Here are things that I do to warm up http://imgur.com/a/ToqZK. Most of this is done in pencil simply because of the fact that I don't want to waste the ink of my pens warming up, I don't erase because there isn't a reason to. I usually do one of these pages before I start drawing. This is just a few because I have a ton of these pages. I usually like starting off with creating a bunch of dots on the top and doing connect the dots with free hand lines. Then I like to draw some circle, boxes, ellipses, etc.
Most of your lesson 1 stuff is looking pretty decent. One thing that definitely stands out though is that your boxes have a strong tendency towards having far planes larger than your near planes. This is because you're not drawing through them, so it's harder to get a full sense of how each form sits in 3D space.
Additionally, I'm noticing that you don't have any examples of the organic forms with contour ellipses/curves exercises. This is a technique that is used a fair bit in lessons 4 and 5, so it's definitely something you should practice. I'd like you to do a page of those, then we'll decide on a next step.
So I can definitely see some areas where you're struggling with this exercise. Most notably, your contour curves generally fall short of really pushing the illusion that they're wrapping around the 3D, rounded sausage forms, especially as they reach the edge of the shape. As they reach the edge, that curvature needs to accelerate so that it gives the impression that it's hooking back around. Instead, since you're maintaining a fairly consistent rate of curvature, it feels more like if the line were to continue, it'd simply fly off the surface of the form altogether. This inherently weakens the illusion of form, because our brains have to reconcile two contradictory pieces of information - some things suggest that the form should be rounded, while others suggest that it may be somewhat flatter.
There are two other points to keep in mind when doing this exercise as well:
Be more mindful of keeping your curves/ellipses aligned to the central minor axis line, such that the minor axis cuts each ellipse (or the ellipse of which the curve is merely the visible portion) into two equal, symmetrical halves.
Consider how the degree of the ellipse you're drawing describes the orientation of that particular cross-section of the form. To better understand that, take a look at these notes.
I want you to do at least two more pages of organic forms with contour curves, and submit them alongside your next full attempt at the homework for this lesson.
Here are some more contour curves organic forms. I want to get these down before I re-do the lesson. Thanks again for all the great feedback http://imgur.com/a/WLhK1
I included the demo follow-alongs and some warmups. I got a brush pen halfway through - I went overboard with it a few times, but I can't imagine doing some of fill-in areas without it.
A brush pen's definitely a big asset when it comes to filling in large areas to keep visual noise and distraction down. Overall I think you're doing a really good job of taking the concepts of construction from the lesson and applying them to your drawings. I can see that you're demonstrating a pretty solid grasp of the forms you're playing with, and the space in which you're fitting them all together. Your experimentation with texture is also resulting in nice headway, and I really like how boldly you're playing with those large areas of black and shadow.
There's just two minor points that I want to mention:
The head on the top right here gives me a great opportunity to mention how one big risk when adding texture is overpowering the underlying construction and losing a lot of the solidity and volume in the initial drawing. Always remember that solidity is something that your drawing starts out with, and that is maintained through the drawing. You can't ever add more solidity, but you sure as hell can lose it. One such way to decrease solidity is through the use of texture. That's why I generally lean towards making fewer marks rather than more. This wasn't really an issue in the rest of your drawings, but I figured I'd jump on the opportunity to work this point in, as it may come in handy in the future.
I noticed that you were filling in your cast shadows with loose hatching. This is more of a personal observation and you're free to disagree with me here, but I find that this makes the shadow draw the eye too much. The alternating black/white of those hatching lines increases the visual interest in something that really isn't meant to be that eye-catching. The cast shadow should really just be a simple shape there to give the rest of the construction grounding without calling too much attention to itself.
Anyway, I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
Awesome - thanks! I was getting frustrated midway. Re-trying the same picture several times over (I did this two or three times) snapped me out of the rut finally.
I knew that was the weakest head - it had rubbish construction to start, but looking at it again, yes, the texture flattened out any hope it had of being solid.
I've got to confess on the hatched shadows - I was usually covering up the hot mess of shadow outlines I'd go through. A lot of the source pictures were low angles, and usually curved or rough terrain so threading shadow through foot placement (especially when foot placement is off) broke my brain (especially after focusing so long on the actual bug). I should have taken more time with the shadows and not drawn until I had thoroughly thought through each one.
I was worried you'd get on me for over-using the brush. It's an invitation to trouble - so easy to use not just to fill in areas but also to lay down thick lines quickly, then to fill in that little area, then to darken up that detail... I used it for a lot of the detailing on the big grasshopper here: http://i.imgur.com/06GNGgQ.jpg I tried to be restrained with it and learn how to wield its power without bleeding too much ink all over - hopefully I was somewhat successful.
I will start working on the texture challenge whilst working on Lesson 5 to get some exposure to texture and maybe learning to apply it better to my drawings.
Over the course of this lesson, I think you've done a pretty good job of demonstrating and improving upon your understanding of 3D space, and how the forms you're using all fit together to create more complex objects.
I have only two things to point out:
I'm noticing that the legs of your insect tend to be a little stiff at times. This isn't always the case, but I think you do better when you regard the flow of each leg, and worry less about each individual segment. While form is still important, I find that taking advantage of the more gestural flow provided by 2D shapes can help establish something a little more lifelike before building form on top of it. Take a look at step 4 in this demo. Even when tackling them with more form, you can think of the different segments as organic sausage shapes/forms as shown in this demo.
I find that when you try to go heavier on your use of texture, like the grasshopper at the end there, you fall into the common trap of overpowering the underlying construction. One principle that is important to remember is that the illusion of solidity is something that you imbue your drawing with at the very beginning, based on the decisions you make and how you regard the forms you're sticking together. As you continue to build up your drawing, you cannot increase how solid and three-dimensional it looks. You can only ever maintain it, or lose it. Every mark you put down for texture actually describes that surface - not only in its textural quality, but also how the surface itself deforms through space. As such, if you put down a lot of cluttered marks without considering how that impacts the illusion of form, you could be sending mixed signals to the viewer that ultimately break their suspension of disbelief. For this reason, a good rule of thumb is that less is more - try not to go overboard with texture. Try to think more about what you're trying to communicate, and then consider what's necessary to do just that much. So you may be trying to communicate the particular roughness of a beetle's shell, for example. Don't focus on replicating the photograph you're using as reference. Look at it constantly to determine what your surfaces look like and how you might go about emphasizing certain qualities within it, but filter that information through your own intentions.
Anyway, I'll go ahead and mark this lesson as complete. You're doing great, so keep it up and feel free to move onto the next one.
Pretty good! One thing that I am noticing is that you're likely a little more focused on detail and texture than you are on the underlying construction. Your construction isn't in and of itself bad, but if I had to apply weights to each one's priority, I'd say that 80% of your effort should be spent on construction, and 20% on texture. It's not uncommon for students to have their mind set on the detail phase, because it's natural to feel that the details make the drawing. They really don't. The solidity, the tangibility and the believability of a drawing really comes from how mindful the artist was in regards to the basic forms that fit together to create the overall construction. Details really only add the last little oomph to set the drawing apart. Alternatively, details can also undermine and contradict the construction, in which case letting your details do all the talking can result in a drawing that simply doesn't look right.
In terms of texture, I can see a lot of great experimentation here. I really love the head on this one where you've captured a nice balance of different textures coming together, with no reliance on randomness. Most of your marks feel purposeful and intentional. The rest of the body is a little more haphazard, which is why you probably felt you didn't do too well on the hairy part. On that note, I have one major hint - you don't have to fill everything in. In fact, you probably shouldn't. When it comes to hair especially, the strongest impact will come from details you've carefully designed and crafted along the silhouette of the form. Anything that breaks that silhouette will immediately be caught by your eye long before it starts processing the internal marks. Having a lot of internal detail on the other hand will result in a lot of noise and distraction, and if you do it everywhere, you'll have everything vying for the viewer's attention. This can in turn be quite stressful and make a drawing unpleasant to look at.
As you push further into the set, I noticed that you think less about the actual textures and details present on your reference image and end up using hatching lines a lot more. This is a mistake. Hatching lines are very often used as a sort of filler, where a student doesn't want to think about what's actually present there and focus more on lighting and shading. So, they end up filling things in with all kinds of scratches just to say there's something there.
The relationship between lighting and texture, and both of their role in your drawing, should be the opposite. Lighting should be used as a tool to capture texture in key areas, instead of texture being used to show light and shadow. In turn, one should not be relying on lighting in order to convey form - that should already be established by one's construction.
There's also another reason that hatching isn't a great idea especially in this medium. Fineliners will force you to work very much in binary - either a mark is down or it's not. There's very little - pardon the pun - grey area. Instead, we achieve the illusion of value ranges by varying the density of black and white within a certain space. This also has the downside of creating really noisy, high-contrast spaces which as I explained before becomes distracting and unpleasant. Hatching does this by its nature, because it's just a bunch of alternating marks. Other kinds of textural approaches will vary, but regardless, it's best to do texture with a light touch, only getting more intense when you actively want the viewer to look somewhere.
So. When you're approaching texture, I want you to think about what is actually going on in your reference. Ask yourself, what makes this surface appear bumpy, rough, wet, smooth, etc. What specific marks are there that communicate that to me, and how can I use them to communicate that same idea to the viewer.
After having talked at length about texture, I'd like you to do two more pages of insect drawings with absolutely no texture or detail. Focus entirely on construction.
First off, thank you so much for the detailed comment. I finally understand now what you mean by the texture and the absence of detail for shadowy areas makes so much sense. So it was hard not to try it out with the other two pages especially since I realise that adding detail was more my way of trying to correct my foundation mistakes...So you told me to do two pages I had to fill up half a sketchbook with these awful creepy things.
Edit: ehhhh... accidentally deleted my original comment so it will look odd now obviously, here is my original link in case you need that for reference: http://imgur.com/a/oaMwo
Looking good. The only thing I want to stress is that I can see that you've gone through some effort in your praying mantis drawing to draw your underlying lines more faintly. Avoid this in the future, as more timid linework will always prove to be a fairly flimsy scaffolding for your drawing. Make sure that every mark you put down is confidently executed, rather than attempting to hold back to keep lines less visible. You can always go back in to apply more line weight to help accentuate certain marks over others and organize your drawing.
Keep in mind as well that adding line weight is inherently different from outright replacing an underlying mark with a "cleaner" one. Adding line weight is the act of emphasizing certain existing marks, rather than replacing them.
That said, the spider at the end is looking quite nice, and definitely makes a big step towards selling the illusion of form and tangibility.
And now I don't want to look at these creepy things anymore so I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
Thank you so much, yes the spider was my last attempt and I did feel like I understood more the line weight thing in certain areas instead. Liked using them on the bends of the legs etc!
Woho So glad to be done with the insects & arachnids for now :D
Here's Lesson 4 It took me way too long to finish, but hopefully I did well. I tried picking up less unsavory subjects, so that it wouldn't be as hard on you. Except for one or two :3 I'll try not to take forever with the next lesson and with finishing the texture challenge.
I think I've grown a little numb to the creepy crawlies... at least when they're on paper. That said, a few people have still managed to utterly disgust me - that's usually a good sign.
So you're doing pretty well. I especially love the beetle on the upper right of the first page - you're demonstrating there a really solid grasp of the basic forms there. The ant there is pretty well done too, while the beetle on the bottom is a little flatter.
Construction consists of many successive passes where you break down your forms and increase complexity. At the end of each pass, you need to be fully confident and convinced of the three dimensionality of what is sitting there. I think that's where that second beetle falls through a bit - you probably would have benefitted from adding one or two contour curves to the first construction pass before building on top of it.
Moving through the set, there's some good and some less good, but I think one trend that I'm seeing is that when you set your sights on a more texture, detailed, and more finely rendered final drawing, you end up flattening things out. This relates back to what I was saying about the state of a drawing at the end of every successive pass. Basically, solidity is something that starts at the beginning - it cannot be added later on, it can only be maintained or lost. One common way to lose it is actually to contradict or undermine what the underlying construction tells us about how those forms sit in 3D space. Every mark of a texture sits on that surface and tells us something about it - when we get a little too engrossed in the idea of capturing every little detail in a texture, we can very easily lose sight of the big picture and lose the solidity that was once there.
There's also the fact that when people have their sights set on texture, they behave differently during the constructional phase. They'll draw more timidly, be more faint in their mark-making, and generally dedicate less focus to construction, hoping to jump forwards into texture.
That isn't to say you haven't had your successes amongst the textured drawings - the beetle on this page still retains a great deal of its underlying form and solidity, largely because you approached its texture with a much less overbearing hand.
So, when drawing, always approach construction as though all your drawing will consist of is that. Once you feel your construction is solid and conveys what you're trying to communicate to the viewer about those forms and volumes, then you can start to add detail and textural information. Keep in mind that the goal is always communication - you don't have to (and really shouldn't ,especially in this particularly harsh medium) capture every little detail you see in the photograph. Instead, you should use all of that visual data to help you to figure out how to best communicate the various qualities present on each surface. Think about what on that reference image makes the shell feel smooth or bumpy or rough, and limit yourself to only what you need to convey that message.
Anyway, you are demonstrating good understanding of form when you set your mind to it, so I am confident that you're moving in the right direction. I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
Your understanding of construction definitely improves over the set. I'm especially liking that fly, as it feels particularly three dimensional and believable. The ground beetle is also fairly well done.
There are a couple issues that I'd like to bring to your attention though.
Draw through your ellipses to keep them even, and therefore have them read as solidly as possible. You are doing through some of them and not others, although even when you draw through them there's a visible sense of timidity to how you put the mark down, as though you're hesitating and attempting to hide them. Draw with more confidence.
Remember that your initial lay-in is a collection of solid forms, not arbitrary shapes. If you've put down a solid form onto the page, you cannot simply change your mind down the line and ignore it. An example of you doing this is with the head study of the ground beetle, where you started out with an exploratory ellipse, then then went on to disregard it to a large extent. What sells the solidity of a construction is how you perceive it while working with it. You need to respect the fact that it exists in space, and in order to work with it, you must carve and cut into that form. This means being as aware of the pieces being cut away as they exist in 3D space, as you are of the part that remains. What you've done here is work within the two dimensional confines of the initial ellipse. If you allow yourself to think about these things in two dimensions instead of three, your results will be flatter.
On the matter of texture, you're not actually applying texture - what I'm seeing is that you're attempting to add light and shadow to your drawing. This is inherently different, and it's why you can't seem to move past using hatching lines which contain no actual textural information relevant to your subject matter.
You're not answering any questions in regards to what makes this surface appear rough, smooth, wet, bumpy, etc. and are merely filling things in where you feel the light does not hit the surface directly. This is not an uncommon thing students try. Many students, especially those with prior experience with drawing, will try to use lighting and shading to build up the illusion of 3D form. Some will take that further and use texture as a tool to create areas of dark and light to accomplish the previous goal.
What I encourage is quite the opposite. Firstly, if construction is done well, there is no need for rendering (the application of light and shadow) to reinforce the illusion of form. Construction can stand on its own to communicate this aspect of the object being drawn without additional support.
What construction cannot communicate is the texture and tactile quality of the various surfaces of an object, so that is where texture comes in. Instead of using texture as a tool when applying lighting/shading, we can use lighting as a tool to help us communicate texture. This can be done because texture is effectively just a bunch of very small forms that exist along a surface - what we actually see of a texture is a matter of how light plays off it. The marks we see are effectively just shadows.
I go into this in greater depth in the 25 texture challenge so be sure to read through those notes. That said, there's one thing I want to make clear:
It's very obvious to me that you're too focused on the challenge of applying texture/rendering. While your underlying constructions are generally well done, it's quite clear that while working on construction, you are too focused on jumping ahead to the detail phase. This causes you to draw somewhat more timidly (not drawing through some ellipses for example). Additionally, the way you currently apply detail has a habit of seriously undermining your constructions. Every mark you put down for a drawing communicates something to the viewer - that's effectively what we're doing. We're communicating ideas, and describing things about those ideas. If the construction says one thing about an object, but the details you go on to apply contradicts that, a drawing will come out looking off. Always keep in mind that every mark on an object serves as a contour line, in that it runs along the surface of that form and in doing so, describes how that surface warps through 3D space. You need to always be completely aware of the forms you're working with, and ensure that any later details you add respect the construction that is already there. It is for this reason that I often opt for being subtle with my use of detail, so as to keep from overshadowing and overwhelming the underlying construction.
One last thing - I can't quite tell what scale you're drawing these at, but using your handwriting for scale, you may not be using as much room as you have on a given page. Drawing smaller will cause you to stiffen up and will pose greater challenges in terms of thinking in 3D space. Make sure you take advantage of as much of the space a page offers you.
I'd like you to do four more pages of insect drawings, but with no detail or texture whatsoever. Focus on drawing confidently, and on respecting the underlying construction. I believe removing the pressure of detail will really allow you to cement your grasp of the underlying forms.
That spider's looking really nice. Solid forms and constructions there. I'll go ahead and mark this lesson as complete, but I do have one additional piece of advice to offer. Contour lines in the legs can be a little bit tricky as it's easy to overdo it considering how small and cramped they tend to be. Additionally, it can be quite easy to have them come out somewhat stiff.
Instead, legs are a particular case where it can help to treat them somewhat more as 2D shapes at first in order to take advantage of the natural gestural quality you get out of it. Then to reinforce the illusion of form, place contour curves at the joints as well as where those forms might connect to anything else (or come to a close). Basically the idea is that if you have a tube of considerable length, you can still maintain that illusion as long as the ends of that tube are solidly reinforced and capped off with proper ellipses.
I've found very difficult sometimes to find the centerline on some photos. The result was some kind of tilted look to something supposed to look symmetrical. Is this normal?
I've also found quite difficult to think in terms of those "sausages", instead of what I've used until now (gestual line, using the line as a minor axis to elipses, construction between those). I thought I couldn't see those basic constructions unless drawing them on paper. Should I practice this "step jumping" or is it ok to draw more construction lines besides the "sausage" way of thinking you taught? (Sorry if I can't be more clear than this, hope it doesn't look confusing)
What are your thoughts on suggested lines? (like, instead of drawing a continuous straight black line, drawing a few lines that suggests one continuous line) I thought it was going to be a good idea to show depth.
Your drawings here are very well done. You're demonstrating a strong understanding of how the objects you're drawing break down into simpler forms and how they all fit together. You put contour curves and other similar techniques to good use, taking enough care with each one to make it effective without drawing too many. I also see you taking advantage of many natural details within the drawing that serve as contour lines on their own.
The issue with finding center lines will definitely improve with practice - specifically as you continue to develop your understanding of how all of these objects exist in three dimensions. I think you're already well on your way to that, but don't be afraid to do things wrong - it's those mistakes that will help you fine-tune your sense for where those center lines are actually positioned along a form.
Usually I'd encourage students to avoid skipping any steps, but ultimately whatever you're doing here seems to be working well for you. Ultimately the goal is to internalize the kinds of things we draw explicitly right now, so we go from having to put those marks on the page to simply being able to see and understand them with our mind's eye. This is the sort of thing that takes a lot of time and practice to develop though, but far in the future the goal is to be able to "skip" a lot of steps (although skipping isn't the best word for it, which is why I said 'internalize' before).
Since whatever you're doing is resulting in a clearly demonstrated understanding of form, I'm not going to ask you to modify that at all. If in the future I see signs of your grasp of form becoming more relaxed and sloppy, I will point that out - but for now, keep doing what you're doing.
As for suggested lines (sometimes they're referred to as lost-and-found lines), they're a great technique especially when it comes to adding additional details or when your goal is a beautiful end drawing (unlike our exercises, which are really more about the process and what they teach us). I wouldn't worry about doing that for the basic constructions of things, since solid, continuous lines play a big role in reinforcing our understanding of form and space, but in general it is a useful tool that will come in handy in the future.
Anyway, I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
Overall this is really quite well done! You're doing a great job of capturing the various forms that make up your constructions, and are demonstrating a well developed sense of three dimensional space. Your constructions exist in all three dimensions, and play with the dimension of depth specifically instead of just going across the flat two dimensions of the page you're drawing on.
If I had to pick on a couple things that might be what looks off to you, here's what comes to mind:
I notice that you have a bit of a tendency to draw your initial construction more timidly, as though you're purposely trying to hide that linework from the final result. This inherently gives the overall drawing a much less confident feel, and the underlying construction ends up feeling less solid. Confidence really is the name of the game here - do not focus on the end result, and always make sure you're drawing every stroke with full confidence. This will inevitably mean that your construction will show through much more, but this is perfectly fine. These are all just exercises. Their purpose is to push both your grasp of 3D space, and also your ability to imbue your forms with an illusion of solidity (which comes from that confidence). You can always come back on top of your confident lines to add a little subtle weight here and there to help organize your linework, but even in this case it's important that you add that weight with confidence, applying the ghosting method and opening yourself up to the possibility of making a mistake. If you add that weight slowly, being super-careful in order to follow the line that already exists, you will end up with stiffer linework.
I did notice that the legs you draw have a tendency of feeling a little stiff. Take a look at step 4 on this demo. Notice how I draw each section of the leg as a single, flowing enclosed form? Try that, as it should maintain the flow a little bit better. In your attempts, you tend to be jumping in with more complex shapes (specifically drawing in how each section fits into each other, rather than "drawing through" the forms and sorting out the intersection afterwards.
Anyway, you're generally doing quite well, so I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
I still struggle to understand how light and textures work. I can't even draw them properly in 2D, and in 3D things get worse. sometimes I think I'm doing okay, like in the crab example. But other times my texture seems to completely flatten out the surface underneath it, even I tried to draw them along the contour lines, like in the ant example(upper part of the last page).
Another question: should I draw from my shoulder even for thin stuff like insect legs? I tried my best to do it but often left uneven width. (I know I tend to draw them too thin. Maybe I didn't pay enough attention to the photos but drew from my imagination...)
There's definitely some good stuff here, but overall from your work and from what you mentioned when submitting it, you are definitely being distracted by your texture-woes. You're attempting to take on too much all at once, and as a result are not doing particularly great in either area. That isn't to say either is bad, but there are definitely some issues that you probably would have avoided had your attention been focused on one thing at a time.
In terms of your construction:
You're being somewhat sloppy. When laying in your initial forms, take the time to make them feel solid and three dimensional - don't treat it like you're laying down a loose sketch that will be solidified later. Make sure your contour curves wrap around the object in a way that really describes how the surface flows through space. Draw your "blobs" as ellipses, and draw through those ellipses, as that it's relatively simple to make an ellipse feel solid (as long as the shape is even) and build on top of that.
Apply the ghosting method everywhere. This is really just an extension of the previous point, but I can see signs of you drawing rather erratically in certain cases (more where you get frustrated with something, and respond to that frustration by drawing more rather than stepping back and thinking about your approach). One mark per line, don't correct your mistakes by drawing another line on top.
You'll notice that your smaller drawings tend to be more stiff - this is normal, as this kind of construction consists of spatial problems, and our brains tend to handle them better when given more room to think and work.
Always consider how different forms connect to one another. You'll often see in my demos that I draw an ellipse to specifically show the intersection shape between two balls/blobs - this really grounds that intersection in reality. If you leave it all in your head, it's less likely that you'll really believe that you're drawing 3d forms yourself. The first step to convincing other people that your drawing is three dimensional is to convince yourself, and to buy into your own illusion.
For texture:
You're scribbling a fair bit. If an area should be filled in, make sure it's filled in completely - don't leave little slivers of white behind, as those will cause your drawing to become very noisy, drawing the viewer's eye to certain places unintentionally.
The thing about more texture flattening your drawing out is perfectly normal. Ultimately, your construction communicates certain things about how your forms sit in 3D space, and how the surfaces flow through it. Texture sits on those surfaces, and just like contour lines, they will also describe that deformation. If the texture contradicts what the construction says about your drawing, you will find that your drawing flattens out. For example, if you draw a sphere, and then draw straight lines across it, that sphere will immediately become a flat circle. It is for this reason that you need to be very careful about what lines you choose to put down on a drawing and not scribble or draw in any sort of uncontrolled or unplanned fashion. Less is often far better than more, and holding yourself back to think and observe your reference will often be a much better use of your time than drawing more.
I'd like you to do four more pages of insect drawings, but I want these to include no texture whatsoever. Focus entirely on your constructions, and make sure that at the end of every successive pass of construction, that your forms feel solid and three dimensional. Solidity is your goal, not detail.
If you're interested in delving into texture separately, I recommend the 25 texture challenge. Keep in mind that it is meant to be done over a long period of time, in parallel with the other lessons. Texture takes a fair bit of time to sink in, as it requires you to work on your ability to observe and study without relying on your memory (continually looking back at your reference instead of drawing from what you remember), and eventually leans on your capacity to organize the visual information you've pulled from your reference. It's quite complex on its own, and is not the sort of thing that sinks in by simply grinding it out in one sitting.
These are definitely looking better. Your proportions are a little off in some places (like the ant), but this is pretty normal, and will improve as you continue to develop your observational skills. What's important is that your forms feel solid and cohesive. There's certainly room for improvement, but you're moving in the right direction. I'll go ahead and mark this lesson as complete, so feel free to move onto the next lesson.
Looking over your homework, there's a few things I've noticed:
Your linework has a bit of a tendency to be stiff. Your initial constructional ellipses/balls are fairly smooth, but as you build up from there (especially as your forms get smaller), things get very stiff. Take a look at the difference between the legs on your black widow and mine. The segments on yours feel like they're more or less rigid cylinders, whereas mine tend more towards being like the sausage type forms that we dealt with in lesson 2. Additionally, if you look at the connection points between segments, you can clearly see how they connect to one another, with each segment being tucked into the one before it.
You also struggle with your proportions in certain areas, especially in things with a distinct head/thorax/abdomen. It suggests that you could definitely observe your reference more carefully, as right now you seem to be glancing at it, and then working from memory for quite a while before looking back once again. Memory is faulty - you must ensure that you return your gaze to your reference constantly, looking away only for a second or two before refreshing your memory anew.
You're definitely putting significantly more time and effort into those intricate textures, than you are in your construction. Construction is however our main focus here, and texture frankly doesn't matter. If the construction is not solid, if it does not convincingly convey three dimensional form, then detail will not save the drawing. When building up your construction, ensure that at the end of every phase, what you have drawn feels solid and three dimensional. For example, when you start, don't draw ellipses - draw three dimensional balls. If they don't feel solid, then use the tricks covered in earlier lessons (contour lines, etc) to reinforce their solidity before moving onto the next step.
I wrote these notes yesterday for another student, and I think in many ways they should help. Also, make sure that you are continuing to practice your earlier exercises as warmups so as to keep your linework confident and smooth, and to further develop your ability to construct solid primitive forms.
I'd like you to try 6 more pages of insect drawings, but I don't want you to go into any detail or texture. Focus entirely on construction.
You are 100% fine in including a crustacean in your homework for this set, as they pose all of the same constructional challenges and really fit the same sort of configuration as arachnids. They're not arachnids, of course, but both crustaceans and arachnids belong to the umbrella group of "arthopods".
Anyway, overall you did a pretty great job with this lesson. You're demonstrating a really solid grasp of form and construction, as well as keeping your priorities in order. While you did pay some attention to texture and detail, you didn't let it distract you from building up your underlying forms and attempting to produce a solid basis for your drawing. The detail seemed to be more of an afterthought, which frankly, is exactly how I like it.
As far as construction goes, there is one thing that I want to stress a little bit. Remember that everything you put down on the page is not like placing a loose abstraction that will become something more solid later on. It's not like a sort of fog that eventually materializes once you're more certain of how things are going. A lot of artists do approach it in this way, and do so with a more loose sort of sketchy manner. That's not what we're after here.
Instead, try to perceive everything added as a form - something solid, with weight and volume to it - being added to this three dimensional pocket universe that is only perceptible through the window that is your piece of paper. Should you wish to change what you placed there, you'll have to deal with the form that was created in some fashion. If it were just smoke, you'd ignore it and go about your changes, and whatever was there previously would just evaporate. But because what's there is hard and unyielding, you must approach it as such. If it were marble or stone, you'd cut into it, and carve away the pieces that you didn't want.
This may sound arbitrarily similar to simply drawing in your changes, but the difference is that when carving and cutting, you must be aware of both resulting pieces. There's the piece that you're after, and the piece that you cut away. Both exist as three dimensional entities within this space, and by approaching it in this way, every cut effectively reinforces the solidity of your construction. Treat it as stone, and it will feel like stone. Treat it like smoke, and.. well, you get my meaning.
So for example, with this beetle, look at its abdomen. We can see the loose ellipse you started with, and the form that existed at the end - but we cannot see any clear carving or cut that took us from the former to the latter. Instead, it was simply decided that you wanted to go in a different route.
There's just one other thing I wanted to mention on the subject of texture. Every mark we put down on the page serves a purpose. Its purpose is to communicate some sort of description of what is being depicted to the person looking at it. The marks we put down when constructing things convey information about how it is put together, how it takes up and sits in space. It tells us about whether it is round, or angular, or pointy. Then there's the smaller details which tell us about whether it's rough, smooth, sticky, wet, bumpy, etc.
It's absolutely possible - and this happens frequently - that a mark you put down to communicate one idea, also speaks volumes about something you never meant to say. Sometimes, one part of our drawing says something strongly, but then another contradicts it entirely, resulting in a message that is muddy and unclear.
This sometimes happens when adding texture. Think back to contour lines - they're simply details that run along the surface of an object in such a clear way that they communicate to the viewer how that surface deforms and twists through space. They're very useful in the constructional stage of a drawing. Texture, however, can very much accomplish the same thing since it sits on the surface of that form - or, if you aren't careful and mindful of what your application of texture says about that surface, it can entirely contradict what you had made clear previously. In this way, applying texture too heavily and without thought for the form underneath, can cause an image to ultimately become unclear, and effectively become very flat.
Very long story short, always remember the form underneath. Try not to go overboard with texture, because the more you add, the more you're likely to contradict that kind of information. Instead, remember that it's all just communication - you only need to add enough texture to communicate a certain idea. If you pile on loads of detail that all says the same thing, it will all start to feel very overbearing and needlessly noisy.
Anyway! I'll go ahead and mark this lesson as complete, so feel free to move onto the next one. Also, thank you for increasing your pledge! It's much appreciated.
Hello Unconfortable, I think I did better than the previous lesson, but I think my construction is still poor. Here it is Lesson 4. Obs: Most of legs I built with sausages, as you asked in the video, but some of them I started with Lines
Your work certainly improves over the set, but overall I think you're in many ways still preoccupied with the beauty of the end result, as though you're approaching these exercises with the intent of having something nice to show off. For that reason, your mind is set on rendering, line weight, the use of hatching, and so on, while you're also failing to draw through your ellipses, establish your forms in a way that appears solid and really conveying the illusion that these objects are three dimensional.
The spider near the beginning is definitely one of your weaker drawings, and I really went to town on it adding these notes. Key things to take away from it:
Draw through your ellipses
Not sure why you're applying hatching in the way that you are, but it's flattening out your forms and serves no purpose whatsoever
Don't guess or work from memory (which is very similar to guessing). If you're not sure how certain things fit together, or about the specifics of some part of your subject matter, don't hesitate to find other reference images that are clearer, or shot from a different angle. Always look at your reference image over and over, constantly refreshing your memory, effectively putting down only a few marks before looking back again.
This ant definitely shows a better grasp of 3D space, and the legs are coming along well too. I'm not sure there's very much benefit from drawing them as lines initially though, which you're doing in a few places (you mentioned this yourself when submitting). If anything, they make things feel somewhat stiffer than they otherwise could.
This mite looks interesting, though while the details are neat, the form is generally still quite flat, especially on the top. The part where the legs connect to the body give it a little bit more dimension, but even the legs themselves feel very flat.
I'd like you to try another four pages of insect drawings, but I want to see no texture or detail whatsoever. Focus entirely on construction. Also, if you haven't already, make sure you give these notes I posted last week a read.
It's weird. I can make some decent circles and elipses now, but when I'm drawing, I just forget the technique and draw how I used to do. Anyway, tomorow I'll try hard to apply the correct form and approach.
These constructions are generally better, but one thing that you're definitely missing is a sense of how those different forms actually connect to one another. If you look at my demo drawings, you'll notice that I draw actual contour ellipses or contour curves to define exactly how two shapes touch. An awareness of this contact area goes a long way to help grasp how everything relates to one another in 3D space.
Also, I noticed that especially with the wasps, the contour curves you have on their abdomens don't wrap around the forms convincingly at all. They're flattening your forms out, as they don't hook around near the edge to give the impression that they continue around to the other side.
Lastly, make sure you're applying the ghosting method, and taking the time to plan and prepare before every stroke you put down.
There isn't much change between the previous set and this one.
You're not defining the connections between forms
Your contour curves don't wrap around forms properly
You still seem to be drawing more from memory than from observation, which results in drawings that feel underdeveloped. You need to spend much more of your time really studying your subject, identifying the actual three dimensional forms that exist there. You're tackling only the most major forms, and ignore the rest of what's there.
Your linework is sloppy. Even in areas where I see some improvement in your understanding of forms like this page, you're severely limiting yourself by being vague and loose. Construction does not mean a sketch. It means focusing on establishing solid, concrete forms. If your linework is sloppy and rushed, it will not look solid.
I can continue to repeat the same points every time, but things will not change until you slow down and apply them. Here's some overdrawing, try again. You should also spend time practicing the organic forms with contour curves exercise specifically.
I want you to take the week to work on this - don't submit until Friday at the earliest.
I didn't understand what you meant about the contour lines. It seemed as you wanted me to force it to wrap around. I now see that you want me to draw what's ''behind'', just like in the lesson 2 exercise, so that's my bad. As for the construction, I thought I HAD to draw loose and not really care about the whole thing, and also, you are just telling me now that I should make the constructuions more complete... I did it in the same way as before, trying to focus on the general form, and you didn't point this out.
Not quite. Overshooting your curves is a way that helps bridge the gap between drawing full ellipses and drawing just the curves, which is a trick that is necessary for those who struggle with getting the curvature right when only drawing the visible portion of the curve. So I do recommend doing that right now, but only because you're not yet able to get that curvature right.
I didn't have much time this week, and it'll continue this way until the end of the month, when I'm finally done with college tests + my english cambridge exams. But I guess that'll help me slow down and take the most out of my time, which is something that I wasn't doing when I had lots of free time. Here are some more wasps (I liked them)
Wasps are definitely a good subject matter to practice. I think by your last page, things start coming together a little better, especially with the left side. On the right, the thorax definitely looks weirdly huge.
I do have one thing to add though - do not draw lightly, then go over your lines to replace them with a cleaner pass. This is why the thorax of that wasp on the right side of page 4 looks bumpy - you draw that darker line too slowly and carefully, and so it came out stiff. You should be drawing your ellipses confidently from the get-go, rather than expecting to hide them later. You may be confusing the process of adding line weight with a clean-up pass. The important thing about line weight is that you're only adding weight to specific sections of a line, to clarify particular areas of overlap.
Anyway, I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
Altough, yes, I was going over slowly and making it stiff, whenever I draw a line fastly using my Microns, the paint won't go all off, as if it was dry or something, and it gets even lighter because I draw the elipses and circle really loosely. I'm thinking about buying some staedtler pens, as I have used them before and you also recomend it.
A challenging lesson. I think the dragonfly is my weakest. I have problems with adding the shadow so I excluded it. (The ant shadow was particularly bad.)
With many of these drawings, you are definitely demonstrating a good internal model of 3D space, and a solid understanding of how your forms intersect with one another and how they sit within that space.
The only issue of significance that I'm noticing however is more about your linework. You're noticeably sketchy, and your earlier lines shown signs that you're actively trying to make them less noticeable. This in turn causes them to be less confident, which then impacts the perceived solidity and believability of your forms.
Keep in mind that you should be applying the ghosting method to every single mark you put down. This means planning and forethought preceding every line, not drawing from the gut. Additionally, don't think about it as drawing line-by-line. Think about the forms themselves - focus on drawing each one such that you believe it to be a solid, three dimensional mass in 3D space, and ensure that each one is self-enclosed. I noticed a lot of gaps between your lines.
Another very important piece of advice is that at every stage of construction, you should confidently believe in the solidity of each and every form you've already put down. I can see in certain drawings that you start off by drawing ellipses - which is fine, that's part of my instructions. The point is, however, that these ellipses should be turned into three dimensional balls.
What's the difference? Think of it as though you're placing a ball of marble into a three dimensional world, and your piece of paper is a window into that world. If you decide that the ball of marble no longer fits the exact shape you need, you cannot simply ignore it and draw something else on top - the form exists there, whether you like it or not. If it were just lines on a flat page, you could do whatever you wanted, but since it's solid marble, it needs to be dealt with in a way that suits its properties.
So, we cut and we carve. The difference between cutting a drawn form and simply drawing over it is that cutting requires you to understand how both the piece being cut away and the piece remaining exist in 3D space. You need to understand them as forms, not as flat shapes. This allows you to manipulate the forms in your three dimensional world, whilst continuing to respect the fact that they are solid. This in turn will allow that solidity to continue to imbue your drawing, resulting in a drawing that does not feel flat.
I'd like you to do four more pages of insect drawings, but I want you to focus entirely on construction. Don't get into any detail or texture and focus entirely on creating those confident, self-enclosed forms. The goal here is ultimately to get you in the habit of planning out each form independently, rather than being quite as sketchy as you are right now.
I do have a problem especially with carving... since some insects head are rather unique like the wasp heart shape face. Using a circle or ellipse doesn't seem to work well. A cylinder will do better I suppose.
You don't seem to have understand my critique about carving at all, as you're still doing the same thing as before. You start out with these ellipses to loosely establish where your forms are going to go - instead, I want the marks you start with to be the forms you build into and on top of. It doesn't matter if those lines aren't exactly the shape you're after - you either cut/carve into them, build on top of them, or simply move ahead with the forms you've got.
Definitely looking better, so I'll go ahead and mark the lesson as complete. One thing I want to point out though is that you seem to be applying line weight as a way to separate "clean" lines from the underlying construction, which is not really how it's meant to be used. As described in the notes on the 250 box challenge, you use line weight in key areas (not all the way around a given form) to clarify specific overlaps and give some forms dominance over other forms at specific locations. Long story short, think of line weight as something that is applied to specific parts of a form, rather than the whole thing.
Hello Uncomfortable, I love insects and enjoyed this lesson. I remembered your advice from lesson 3 and focused on construction instead of details. I have included references photos in the album, the ones without a photo reference are from the lesson's demos.
Nicely done! You start out a little bit weak but things really pick up quickly and your sense of construction and form vastly improves. Here are a couple things to keep in mind though:
It's important to figure out the connection area between any two forms. It's often going to be represented with a contour line. For example, take a look at these poorly drawn spheres (i had to draw them on a shitty old tablet i have at work). The red ellipse there is the connection area between them, where they fuse together. Understanding this connection will help you better flesh out your construction.
Remember that everything you put down on the page is a solid form, not a loose sketch. Like dropping a piece of marble into a 3D world, you can't then decide to ignore it and draw something else. That form needs to be carved and cut, and effectively dealt with in some manner. If you were just drawing 2D shapes on a page, you could certainly decide to ignore parts of it. Since we are constructing solid things, we must respect the tangible, solid, firm nature of what we create. A good example of what to avoid is how you've created some loose ellipses for the thorax and abdomen for this grasshopper, and then drawn an entirely different shape on top. Also, I mentioned that you need to cut/carve - what this effectively means is that you need to be aware of both the piece left over and the piece that is being cut away, and how they exist in three dimensions (rather than just as shapes on the page).
You're also being a bit sloppy with your contour curves. Overall other elements of many of your drawings hold it up, but you need to be more mindful of having those contour curves wrap around the forms, accelerating as they reach the edges and hooking around. Make sure you're practicing the exercises from the basics lessons - in this case, specifically the contour curve exercises.
Anyway, I'll go ahead and mark this lesson as complete, so feel free to move onto the next lesson. Just be sure to keep these three points in mind, as they are quite important.
[deleted]
2017-06-17 02:14
Thank you very much, I'll keep these points in mind and keep practising.
I've got a few moments before I need to get back to work (I've been pulling 12-15 hour days all week, and I have to keep pushing through the weekend and into next week! I might die!), so I'm jumping in to give you a critique. Hooray!
Your work is fantastic here. You've definitely got a very clear understanding of form and construction, and you're pushing those concepts to the full extent to create insects that feel both three dimensional and solid. The thing about successful drawings is that while certain marks may be missing (like the connection area between two forms), it's very clear that you still understand exactly what those marks would have otherwise described. You merely were able to visualize them in your mind, without having to put them down concretely. This ultimately is the goal that we strive towards.
The only thing that I want to stress is to be careful with your contour curves. I noticed that in a lot of cases, while your forms definitely suggest that you fully understand how those surfaces move through 3D space, your contour curves tend to be drawn a little more sloppily, and are a little rushed, so they don't quite deform along that surface too convincingly. It's usually just a matter of taking a little more time.
So, keep up the fantastic work and consider this lesson complete. Feel free to move onto the next one.
Sorry for the delay. Work's still got me bent over a barrel, and it doesn't seem to end. Somehow on the few bits of time where I'm not working or sleeping, I'm catching up on homework critiques.. bah.
This is a pretty good start. While there's definitely room for improvement, I see a lot of great signs that you're working towards thinking in terms of 3D form. In a lot of these drawings, you're building actual solid masses and considering how they exist in relation to one another. This fly, though simple, is a great example of this. One thing to notice about this fly is that it's made up of really simple elements. Its head, thorax and abdomen are all basic balls. There's no complexity there, just nice, solid forms. This makes for an excellent basis on which to build up the rest of your construction, and you've not allowed yourself to get distracted by detail.
Conversely, take a look at this wasp. Notice how the thorax and abdomen aren't quite so evenly shaped? This immediately undermines the illusion of solidity, as you're trying to develop more complexity before you've really built up a good base. Once you've got some solid forms down, it doesn't take a lot to carve into them, or add pieces on top. (In case I haven't mentioned this in the past, 'carving' is the process of adjusting a drawn form where you understand how both the remaining section, and the part being cut away, sit in 3D space - this is different from just drawing some arbitrary change on top of an existing shape, as it requires you to really know how things exist in space).
Also, look at the stinger of the wasp - notice how it reads as being completely flat? This wasn't introduced as an additional form on the end of the abdomen. We haven't defined how it connects to it. Lastly, the contour curves don't wrap particularly well around the form. I believe this is because you may have gotten caught up in the patterns/designs of the wasp's stripes, rather than focusing on just reinforcing the 3D form. If you look at the fly, those are much better executed.
Here's a few demos I've done in the past regarding the construction of insects. It's really mostly about building up with really simple, even ball-forms, but also take a look at how I tackle the legs and maintaining a sort of flow to them:
I think you're moving in a good direction, and I believe you'll benefit from a little extra exploration towards construction more like your fly, and less like your wasp. I'd like to see another four pages of insect drawings.
I sort of messed up the wasp's legs and tried to mask it, but it definitely came out worse for it. The legs in general still gave me a lot of trouble and I found it hard to make them flow, especially with my pages of discarded spider drawings.
In addition, I think you're getting caught up in detail a little bit (like the patterns on the wasp's abdomen) and as a result you're not observing the more fundamental forms/proportions as much as you should be. I'd like you to try to draw this wasp, but include absolutely no texture or extraneous detail. I want to see forms only. Remember that nothing should be added to the drawing that is not either a primitive form of its own, or supported by what already exists in your drawing.
In addition, it'd be great if you could take pictures of your drawing after each constructional phase, so I can see exactly how you go about tackling it from step to step.
Definitely better! I've got more notes for you though! :D I think we're on the right track. Take a look at this, then try the same wasp one more time. While that panelling/secondary forms thing is definitely important, I think the biggest area you need to practice is those legs.
Definitely better. There's still room for improvement of course, but you're moving steadfastly in the right direction, so keep up the good work. I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
I made a greater effort to focus on the reference more, make the appendages connect to the thorax more convincingly, and make the segments of the appendages flow into each other a little better. One thing that I was not sure how to handle was the attachment points for appendages that were out of view in the reference image; I often left them out.
These are looking vastly better, and demonstrate a much better grasp of how the individual forms sit in space, and how they interact with one another. For the attachment points you cannot see, try and give your best educated guess. Try to avoid having forms that are cut off arbitrarily, as for now it'll flatten your forms out. By drawing them all the way through, you'll continue to develop your mental model of how things exist in 3D space. Later on, you'll be able to visualize that more than having to rely upon drawing it explicitly, but for now it helps considerably to put it down on the page.
I'd like to see two more pages, this time taking them to completion. Don't worry too much about going overboard with texture - construction is still the most important element here, and it is very possible for texture to contradict and undermine what you've established with your basic forms. I do however want to see how you'd complete a drawing, now that your grasp of the foundational aspects has improved. It may help to look at the "other demos" section of the lesson, to see how I don't tend to really push too hard on texture/patterning.
Looking at the flies as a sort of benchmark, there is definitely improvement over the set, with the last one being significantly better than the first. In that last one, you're drawing through your ellipses, which helps keep them more evenly shaped and ultimately makes them feel more solid (so we read them more as being 3D forms rather than flat shapes). The fly's legs also flow much better in the last one, where the first one's leg segments swell in strange places.
A few things that could use some work on that last fly drawing however include:
The head's quite small in proportion to the rest of the body
The contour curves do not convey a form that is properly rounded - they don't hook back around as they reach the edge of the form, and so if they were to continue, they would fly off the form. You need to continue practicing the exercises from lessons 1 and 2, in this case specifically the organic forms with contour curves.
The hairs don't serve any purpose, as they don't actually reflect anything you can see on your reference. Rather, they're your interpretation of what hairs would look like (from memory) rather than directly observed details.
The detail on the wings, much like the hairs, aren't a great example of careful observation. The patterns on the wings don't actually look like that, but that is your brain's simplification (or cartoonization) of what was actually present. For now though, I wouldn't recommend paying much attention to that kind of texture/detail, as there's much more benefit from focusing entirely on construction for now.
I definitely think the scorpion is a bit too complex for you at the moment - there's a lot of complicated forms in there, and in general a whole lot going on. As a result, it can be quite difficult to carefully observe all of the forms present, and is likely to lead to more frustration.
I do have a few additional things to say about the wasp drawing at the end though:
You're not drawing through your forms - the thorax should be drawn in its entirety, rather than stopping where it is hidden by the head.
Don't let sections of the drawing get cut off, and if that does happen, don't let them just stop arbitrarily. If you've got a leg that goes off the side of the page, cap it off with an ellipse (to reinforce the fact that it's cylindrical).
Definitely getting way too distracted by detail here, with those arbitrary hairs.
Draw through all of your ellipses, and start out simple - that head definitely started off as a form more complex than a basic primitive form, so you should have started simpler and built up to that.
Some notes on the importance of carving your forms, building them up step by step, and avoiding unnecessary guesswork.
I'd like to see another four insect drawings, but I want you to include no detail/texture whatsoever. That means that you should take the construction as far as you can (meaning manipulating forms and building them up on top of one another) and then stop. Be sure to include a fly and a wasp in these four pages.
So there's definitely some solid stuff here. I especially like this spider, specifically its main body. I think you're still struggling quite a bit with the legs, in that you're making the different sections of the legs way too complex, wobbly and inconsistent. For example, take a look at this guy's legs. They're all over the place, they swell at strange places, and taper in others. It doesn't feel solid. What you may want to practice is just creating simple little noodles that connect to each other, like my little 'flowww' side drawing in the fly demo I linked to you before.
That said, this is an issue that is more specific to insects, so I'm going to mark this lesson as complete and let you work on it yourself. In the mean time, you may move onto the next lesson and get started on the animals.
This time, I tried to make sure to stay lighter on the details and try to keep them confined to the initial forms to prevent flattening out, and draw through the appendages. I included the initial forms before any details were added in the album.
To be honest, I should have called this out last time. In my defense though, I haven't had a day off in twenty two days, and have worked almost 220 hours in that time, so I'm definitely not on the top of my game right now.
Your constructions, as always, are coming along fine, but what is demonstrably lacking is observation. What you're drawing is not really what you actually see when looking at your reference, or looking at the object you're drawing. It's what you think you see. Your memory of these objects is drastically simplified, and while you're leveraging construction in a fantastic way to make them seem vaguely plausible (in a way that made me miss it entirely in the previous set), what you're constructing isn't accurate.
Here's an example using your cricket. You've got to pay much more attention to what it is you're actually drawing. Make sure you look back at your reference frequently, taking only a moment to put a new form down before looking back. If you spend too long looking away, you will end up drawing from memory, and our memories are not designed for this sort of thing.
I tried to stay true to the forms and observe more closely. I feel like sometimes it's hard to decipher the proportions or anatomy of some of the insects, especially the head. I tried to cross-reference with other pictures to figure out what forms to build. That seemed to help a little bit.
Fantastic! Third time's indeed the charm, you've done very well here. Your forms are still solid, but this time your proportions and general observation takes it to a whole new level. Keep up the great work and feel free to move onto the next lesson.
Very nice work! You're demonstrating a really solid grasp of the 3D forms you're constructing and how they relate to one another. You're not at all getting distracted by detail and a lot of the superfluous visual information that we need to filter out, and you're doing a great job of focusing on the underlying structure that exists for each object.
To be honest, I don't really have much in the way of actual critique to offer. You're applying all of the principles covered in this lesson and those prior to it, and you are absolutely moving in the right direction. Your constructions feel solid, you're observing your references carefully and not working from memory. You're mindful of your proportions and you are always striving to start simple and build up complexity in successive passes.
While there's certainly room for improvement in areas, you're clearly aware of each issue and show marked improvement with follow up drawings later in the set.
All I can really say is keep up the great work. I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
Done! http://imgur.com/a/6zE9d . I want to learn more on how I should apply line weight and how to texture (or spot blacks) in a way it enhances shapes. I watched Scott Robertsons video on atmospheric line weight and applied it rather rushed on a few insects. Later I thought that you and some of the more advanced students apply it in a way that enhances shapes. So I tried that in my last two insects. However, I found both really hard and would love to hear some advice on both the subjects, if your willing.
Another note I wanted to give you is that I have done some observationalist drawing before this course, and I still got some of those quirks, sometimes relaying more on my skills to observe relative line angles when thinks get complicated. It comes in handy when I want to draw something of a picture, but it isn't why I am following this course at all. I want to be able to create instead of copy.
Many thanks again. Fantastic to see all the demoes and feedbackpiles you gave to students.
All in all, not bad. You seem to be understanding how your forms relate to one another, and there does appear to be a sense of solidity to your forms. You're also applying a variety of interesting approaches to your textures, depending on the particular surfaces you're describing.
Before all that though, first thing's first: DRAW THROUGH YOUR ELLIPSES. I pointed this out in my last critique, it's very important that you do so. As it stands, your forms are okay, but they do have an inherent unevenness to their shapes that ends up making the silhouette of the form more complicated.
Simple forms read as being solid and three dimensional far more easily than complex forms. So, we always strive to start out dead simple, and then build up that complexity. That isn't so much the problem here - it's just that where you intend forms to be simple, they have that slight unevenness that comes from executing your rounded shapes more slowly (to compensate for the fact that you're not drawing through them). Draw them with a confident pace, and through the rest of my lessons, make sure you draw through them as instructed. I know Scott Robertson has a different opinion on how one should approach ellipses, but as you are following my lessons, you should follow my instructions to the letter. Doing so will improve your muscle memory, and in the future you will be able to do as you please with greater confidence.
Now, the fact that you're not drawing through your ellipses suggests an issue that is also reflected in how you approached this crab. Notice how in its legs, your forms are not enclosed, rather they bleed into one another. The issue I'm seeing is that you're stressing the cleanliness of your resulting drawing over the actual purpose of the exercise itself.
It is, after all, an exercise like any of the others we've done in these lessons. It's an exercise in combining a variety of different kinds of solid forms to create more complex objects, and understanding how each of these forms sit in 3D space and how they relate to one another. If your priority is set on the end result being clean and pretty, you will not be spending as much of your brain power on understanding the spatial problem before you. Presentation is important, but the overall goal of the exercise is paramount. So, while we don't waste lines, we should be entirely willing to put down lines so long as they help describe how that form sits in 3D space. If a line contributes to that goal, then it should be included. Otherwise it should be left out. In this particular case, you should ensure that your forms all feel solid and enclosed.
One last issue I noticed is that I noticed a couple areas where you somewhat ignored the initial forms you'd laid down, as though they were a rough sketch for getting a sense of space. That is certainly one way of doing it, and it's not inherently wrong. Just remember that the way we're approaching these drawings is as though we're placing solid chunks of form - let's say it's marble - into a three dimensional world. Then we work around that form, carving it in places and building it up in others, to create the resulting object we want. In this regard, we cannot simply ignore a form that has been placed on the page. We need to deal with it in some way. I expand on this a little bit in these notes.
Now when it comes to line weight, I'm not too familiar with the particular approach of Scott Robertson's that you mentioned. That said, your use of it generally seems fine to me. Generally my goal with line weight is to help clarify overlaps. It's a simple goal, and it's particularly important when we've got all of these forms sitting on top of each other in this drawing. Line weight is generally applied to sections of a line, rather than the whole thing, and giving a line a bit of thickness will help give it a sense of dominance over any other lines it may intersect with. It also allows us to maintain a sense of continuity (thick line obviously doesn't flow into a thin line, so it's going to flow into the other thick line of the intersection) though this is rarely unclear on its own.
One thing to consider though is the name of Scott's technique - atmospheric line weight. I'm certain the technique has applications in all areas, but that name does suggest that it is especially useful when applied to larger objects, where parts of those objects would sit far enough away from us that the illusion of depth needs to come into play. 'Atmospheric' is likely a reference to atmospheric perspective, which is the visual illusion that causes far away colours to generally be lighter in value and less saturated, due to the amount of air between your eye and the target. The particular choices involved in the technique may be focused on creating the illusion of depth. This can be useful at smaller scales, but not quite as much.
As far as texture goes, I quite like this spider. I think the willingness to go so bold with your large shadow shapes is important. How you approach the edges of those shadow shapes is what implies the content of the shape itself, and I think you broke up those edges quite well in certain places. The long straight edge could have used some more breaking up though. I also like the fact that you created a focal point with your texture, being quite sparse with it elsewhere, but focusing quite a bit on the thorax and head, and tapering off from there. The ladybug and crab seemed considerably more spread out in that regard, and didn't do quite as good a job of guiding the viewer's eye.
Anyway, I'm going to go ahead and mark this lesson as complete. Feel free to move onto the next lesson, but make sure you draw through your ellipses!
Wow. That is more, and more usefull, feedback then my average college teacher gives me on my homework. Absolutely amazing. Thanks.
As for atmospheric line weight. It's explained in this video, : https://www.youtube.com/watch?v=x0zl5NnEAyU . Scott says it's indeed usefull for smaller scale objects (although it gives them a certain stylistic look). He also uses his line weight for a sense of velocity or direction. But for this course I will be using it for overlap and enhancing construction as that is more appropriate here.
As for the ellipses. If i forget it one more time, lets say I will personally make you another cyllinder challenge. Embarrasing. Thanks for pointing out why its that important. That motivates.
You are absolutely demonstrating an exceptional grasp of form, construction and 3D space. Your insects generally feel very solid, and give a sense of tangibility and believability, as though they're sitting in an actual three dimensional world rather than just on the flat page. As that is the primary focus of my lessons in general, you're more than ready to move onto the next lesson.
The only shortcoming I noticed was in your use of hatching. It's not really a shortcoming in most areas, but it is something I wanted to raise. It's very common for students to use hatching as a way to convey simple shading here and there, which is generally fine on its own as long as you're aware of how those hatching lines function as contour lines. One place this stands out is the black widow on the first page. Notice how you have straight lines coming down its abdomen? These lines immediately flatten out that form and make it read as a flat circle, rather than a bulbous, voluminous mass. This is extremely important to keep in mind.
There are times where we want to flatten our forms out, from a compositional stand point. For example, sometimes the far legs on the other side of a creature can be distracting, and so we flatten them out in order to draw more attention to the volume and form of the legs facing us. What's important is that this is intentional, and not done by accident.
It's also important to know that hatching is often used by students as a shortcut when they don't want to really look into what textures and detail is present on an object. Alternatively, this is an excellent opportunity to practice one's texturing and rendering skills, and for that reason, I generally encourage students not to use hatching lines at all when drawing actual objects. It's not uncommon for students to not even realize that they're skipping over this whole other part of the drawing.
When it comes to insects, there can be all kinds of textures present on a surface, and we can leverage the shadow areas of our drawings to suggest different kinds of surface quality. I explain this in greater detail in these notes, so I recommend that you give them a read. Those notes also go over the importance of observation, and drawing what you actually see rather than what you think you see. This comes into play a fair bit when we look into some of the hairy legs you've drawn here, where those hairs look to be drawn more from memory than from actual observation.
Anyway, as I mentioned before - you've nailed the core of this lesson, and are demonstrating a fantastic understanding of form and 3D space. I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
Thanks a lot for the critique, I will be careful with my crosshatching and be sure to keep going with the texture challenge to see if I get the point with textures.
[deleted]
2017-07-23 20:59
Here's my homework! Thank you in advance for your feedback, I appreciate your time.
There's definitely a lot of good going on here, but there's one fundamental issue that I'm seeing across your work that should be fairly easy to fix once pointed out.
Basically, the issue is in how you perceive and handle the masses you start out with. Based on what I'm seeing, you treat the initial ellipses you lay-in as a general sketch, figuring out where you're going to put your 'real' lines. As a result, they tend to be purposely fainter, and also tend to be more or less ignored - not playing a role in the final drawing beyond being a guide by which to place later lines.
Instead, I want you to think of every mark you put down as defining a solid form that exists in 3D space. Instead of thinking of it as a flimsy ellipse on a flat piece of paper, think of it as a solid ball of marble being introduced into a three dimensional world. You can't simply ignore a solid chunk of mass like that. You need to deal with it somehow, once it's been placed in the world. You need to either build on top of it, by adding new forms to it, or you need to cut and carve into it. Carving specifically means to cut away pieces in a way that leaves you aware of how both the piece that remains, and the piece that is removed, sit in 3D space. This is integral to developing the belief that you are in fact drawing something three dimensional, not just a two dimensional drawing on a flat page.
Also, try and avoid going over your work to uniformly increase the line weight, or replace lines with a "clean-up pass". Adding line weight is fine, but that is something that is generally done to portions of a larger shape, usually to clarify overlaps in local areas, rather than outlining the entire form all the way around.
I'd like to see three more pages of insect drawings, applying what I've mentioned here.
[deleted]
2017-07-24 03:41
Ooooooooh, I understand what you're saying. This is what I struggled with a lot when we did form intersections and i ended up just winging it. I'll try to apply your feedback and notes (especially the marble metaphor, that helped) for these three additional pages.
Thanks for the quick response!
[deleted]
2017-08-14 20:51
Here are a few more pages of insects. I spent the last couple of weeks approaching the drawings from different angles, trying to see the forms underneath and understand the solidity, but I still feel frustrated with what I was able to accomplish and complete after all the attempts I made...thanks for your time.
I think you're steadily improving. There's certainly room to grow, but over this sit you're demonstrating a developing understanding of how these 3D forms relate to one another, and are generally doing a better job of maintaining the illusion of form. I especially like the fly on the last page. While its construction is technically wrong (you incorrectly drew the thorax and abdomen as a single continuous mass), the forms you did draw actually feel quite plausible because of how you respected each component individually, and fleshed out clearly how they all connect to each other.
The wasp's head on the other hand still does start out more complex than it should, so you've still got a ways to go, but I think you should be good to move onto the next lesson, so I'll go ahead and mark this one as complete.
I worked with two pages of constructions and then 8 pages of different studies of a specific type of insect and its variations, I struggled a bit with the line weight (some days it was really hard to start with a fine line as it would come out thick, even when i felt i was putting light pressure on the felt-tip pen, and other times i got a thin line which was better for construction), I don't really know if this is actually a thing but I felt that some days the assignments were more manageable to do than others, don't know if that matters but I thought it was important to mention, but I tried not to worry like you told me.
Overall you're doing very well. Your drawings convey a strong understanding of form and how those forms relate to one another in 3D space, which really is what I'm after.
There are a few qualities that I try not to encourage in these exercises, but because of the previous points I mentioned, I'm not as keen on having you change your ways here. Specifically, you draw with a degree of timidity - it's very clear to me, when looking over your work, that your end result is very much in your mind. When you put lines down, you're consciously considering whether or not you want them to be visible in the end, and while you are certainly laying down your initial masses in their entirety, you do sometimes skip steps in order to preserve the relative cleanliness of the drawing at the end.
Ultimately the goal of these exercises is to improve one's grasp of 3D space, and how these forms all fit together, and the best way to do that is to draw everything in its entirety, without skipping over constructional steps (remember the principle that any complex form you draw should be supported by the construction already on the page). Over time, the expectation is that a stronger grasp of 3D space will allow you to do more of that underlying construction in your head rather than on the page, so eventually you'll be able to draw more cleanly - not because steps were necessarily skipped, but because they were done through visualization instead.
So when I say you skip steps here, you are demonstrating to a degree that you're doing it in your head, rather than actually skipping through them entirely. The result is, as I mentioned, that your constructions still retain their sense of volume, form and solidity.
That doesn't mean that this is the best approach right now however. I think there certainly are benefits to drawing things in their entirety even when you don't necessarily need to, because doing things explicitly will always grant you more insight. Again, that is what these exercises are about.
Anyway, I have a pretty easy solution that should work into your approach - just draw bigger. I think you're currently holding back on some of your lines because of the space you're left with - a confident mark here and there stands out a lot more when your drawing is a few inches wide, than when it's half a page. This should give you more freedom to explore those forms more explicitly.
Anyway, like I said before - you're doing great as it is, I think you just need to give yourself the freedom to draw a little less hesitantly, and remember that it's the exercise itself, not the end result, that matters to us here.
I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
These are very well done. You're demonstrating an exceptional level of care when it comes to understanding how each form sits in 3D space, and how they relate to one another. Your constructions, as a result, feel solid and tangible - quite possibly the worst thing one can have when drawing these awful creepy crawlies.
I had seen one of the posts you made earlier, working your way up to the ladybug, and I think you really made some major strides forward. Keep up the great work and feel free to move onto the next lesson.
After looking at it for a while, and I think you'll pick up on this as well, I didn't quite draw through my forms on this section. Im curious is it needed in order to create the illusion of 3D? An interesting area that could be beneficial could be starting to working on line economy as I feel like I have the tendency to cover up messy lines. Also, looking ahead on some of the lessons and seeing the construction lines to create hard surface objects (ex. a tank) could really help with what I think I'm missing. It also feels as if I'm not fully comprehending perspective the way I should in my head in order to make believable objects and clean line work. I'm curious if we will touch on foreshortening any time soon or advance perspective as I am becoming aware that I'm still thinking in 2D when I draw and flatten things out. Any thoughts and advice? Or do I need to go back and reread what I forgot?
Well, your work is looking pretty solid as it is. You're demonstrating a well developing grasp of how these 3D forms exist in space, and how they can be manipulated and built upon to create more complex objects. I don't think there's a whole lot to offer in terms of critique, as you're heading in the right direction, so instead I'll address your questions.
So the thing about thse additional lines (like drawing through your forms) is that while they're not a necessary part of an actual finished drawing, they are an important component when it comes to learning how to draw the lines that do serve as the core of the end result. These additional constructional lines help us to better understand the space we're constructing within, and better understand the forms themselves. Ultimately you will continue to deal with these kinds of lines, but the long term goal is for them to become something you visualize in your mind's eye, rather than placing them explicitly on the page.
In order to achieve that end, you must be drawing them conscientiously right now. Don't worry about whether or not you're reaching that ultimate goal - it's a direction we're heading in, but as all of these drawings are exercises, they are the perfect place to grind that information into our brains by drawing them directly on the page.
This is actually a big part of learning how to avoid flattening things out - by understanding how the forms themselves exist in space, and by really convincing ourselves of the fact that they are 3D and not just flat images, we start making subconscious adjustments to how we draw that actually conveys that same idea to our viewers. If we truly believe our drawings are 3D, then we will make more of the correct decisions (knowingly or not) that make others also believe the same.
Now, line economy is definitely important, but don't make the mistake of thinking this means reducing the number of construction lines, because it certainly doesn't. What it means is, reducing the number of lines that serve no purpose. Construction lines absolutely serve a purpose (aside from the times that we needlessly draw those that are frivolous), and are valuable. Sketchy behaviour, thoughtlessly placing additional lines down just because, and other things like that however should be trimmed away largely by applying the ghosting method, which forces you to think before you draw.
As for foreshortening, it's really something that is built into the material rather than dealt with specifically. Foreshortening is just perspective, and in most cases you'll find that things are only really heavily hit by foreshortening when they're very close to the viewer's eye. That dramatic change between near and far planes of boxes (and therefore of everything else) happens most significantly at the closest point to the eye. The further away from the eye you are, the more distance you need between near and far planes to achieve the same relative shift between their sizes. If you want to practice foreshortening, it really means you should be practicing boxes themselves. Then, once you can construct the object you wish to foreshorten within that box, you can apply the same dramatic shift from the box to that object.
Anyway, I'll go ahead and mark this lesson as complete. Your insect drawings are, as I said, coming along quite well (I even showed them to my grandmother, as I first saw them on my phone when I was in the car with her), and they certainly received her seal of approval. Not that she knows the first thing about drawing...
Feel free to move onto the next one, and keep up the good work.
Grandma approval seal unlocked! Thank you very much for taking the time to write out a thoughtful response. Hope all is well on your end and now I must go back into the cave to draw more. Thanks again man!
P.S. I was curious, is there any resource you can recommend for drawing from imagination or designs? Or is it simply, draw 100's of humans and tanks from different angles to draw cool looking humanoids and futuristic tanks? Because I find it difficult to draw from imagination, or have the motivation because I don't know how to spit up a concept. Might just be a fear thing, but just curious about your thoughts on this.
Look into form language. I think John Park's 'Foundation' patreon covers this somewhat (I took one of his classes a couple years ago that helped me a lot). I'm hoping to cover that some day in a new set of lessons for drawabox (probably reserved for a higher pledge rate than $3), but we'll see when that happens.
Your underlying construction starts off very solid. Pages like this are at the core of what I'm looking for. As you start to get more concerned with texture and detail however, you lose your hold of that sort of solid, clear construction.
This isn't abnormal - when detail is entered into the equation, students will often find that they start thinking about that detail from the very beginning, instead of separating your drawing out into numerous stages.
It's important to understand that detail is unimportant. Texture doesn't matter. It's just decoration, and if your underlying construction is not solidly built, the drawing will ultimately collapse.
So, when you draw, focus on the step you are moving through right at that moment, and don't think ahead. Focus on how each form you add to your construction exists not as a shape on a flat page, but as a three dimensional chunk of marble in a 3D world.
Keep in mind that any form you've added to this 3D world cannot simply be replaced or ignored, if you feel that it is no longer a part of the drawing you want to produce. It's there in the world - it's solid, you can't just decide that it's not there. In that situation, you have to build on top of it, or cut into it, in a way that requires you to understand how all of these components sit in 3D space. When cutting a piece away, you have to understand how both resulting pieces exist as three dimensional forms. I talk about this a little further in these notes.
So, I want you to try another four pages of drawings, but with NO detail or texture whatsoever. I want you to really cement your grasp of form and construction on its own.
As for texture, I did notice that you do have a tendency to scribble quite a bit, and rely somewhat on randomness/chaos in areas where you feel things are fuzzy or hairy. As a rule, never rely on any kind of randomness. Every single texture has some kind of predictable rhythm or flow to it - though it may be hidden and difficult to find. Capturing a texture is all about observing the reference image and identifying what elements exist there, and how they're organized or spread out over the surface. It's also about understanding which parts are necessary, and how one can communicate the idea of that surface with as little linework as possible. Randomness doesn't involve any of this thought - it cuts it off at a point, and simply fills areas of the drawing in with thoughtless marks. On top of all of that, this results in areas that end up being very distracting, due to the increased contrast of having so many white/black marks, densely packed together.
I recommend that you give the notes over at the texture challenge for that.
Anyway, for now, focus on construction only. The goal is to convey the solidity, weight and tangibility of your object.
Thank you for the critique. You were totally right about overthinking the details. I really lost focus on the construction and was thinking about drawing a pretty picture.
The 4 additional pages of just the construction were really good for the mindset of getting the construction first. Personally I enjoy the construction of these insects.
I'll go ahead and mark this lesson as complete. There was one issue I wanted to call out that you did in some of your drawings, so I did so in these notes (along with a few additional observations). The main point was to avoid ballooning a bunch of forms together. The "Michelin Man" look is something you'll want to avoid in the future.
Thank you. Yes the spider was very michelin like, had to laugh quite a bit looking at it right now :D. I will definitely avoid it and try to get the flow better for the limbs.
Uncomfortable
2017-03-05 01:32
Old thread got locked, those eligible for critiques from me can submit their work here.
Uncomfortable
2017-03-05 01:43
For /u/curlosm's revised submission:
These constructions definitely feel more solid and much better thought out, so I'll go ahead and mark this lesson as complete. I do have one big point I'd like to raise however - you're waaaay overdoing it with your contour curves. I see this kind of often, and more often than not it's a sign that a student isn't really thinking too much about what each contour curve does, and is just deciding that if they add more, it'll always be better.
Contour curves give the viewer hints about how a surface flows through 3D space. What you've done here is more akin to building a wireframe that grabs the viewer, shakes them and yells "THIS IS EXACTLY HOW THE SURFACE FLOWS, POINT BY POINT, ARE YOU PAYING ATTENTION?!" It's.. it's overwhelming.
When adding a contour curve, think about where it's going to have the most impact, and how it'll best serve your purposes. Additionally, avoid spacing them out evenly, as that starts to make them look more manufactured. More often than not, one or two will do fine.
One last point that just came to mind - and this will seem contradictory compared to my earlier critique about the importance of form and solidity. Sometimes there's situations - like in legs, your antennae, etc. where the flow of that object is of greater importance than the illusion of its solidity. In those situations, I prefer to treat those sections as somewhat more gestural, flowing 2D shapes, as focusing too much on their three dimensionality can cause them to stiffen up somewhat. Adding too many contour lines will definitely make them seem more rigid.
In this case, I'll hint my form at the ends by clearly defining how they connect to the rest of the body. Often times if my flowing shapes aren't needlessly complex and focus more in continuous curves, the suggestion of form you get from the ends is enough to maintain that illusion through its entire length.
This becomes a greater concern in the next lesson, but you can check out this demo where I've demonstrated it a little bit in the context of insects.
TheShadowsMaster
2017-03-05 22:50
Hey Uncomfortable, Here are my drawings for lesson 4. This was pretty fun when I wasn't jumping out of my chair at random itches that felt like bugs crawling on me lol. I learned a lot about visualizing my constructions on this one. One Issue I had was trying to shade different areas. I tried a few different methods (lines, solid blacks) but they all looked rather weird or very "graphic" to me. Do you have any suggestions for the shading?
Thanks for the great lesson!
Uncomfortable
2017-03-06 19:57
I think you've achieved varying degrees of success here, but there's one big thing that stands out to me in terms of your approach: you tend to be a timid with your markmaking. I see a lot of signs where you're drawing very lightly (at times resulting in gaps in your linework). This isn't an uncommon thing among students, but it generally originates from the student being very preoccupied with the final result, and not viewing what they're doing as a simple exercise - one of many. Don't let yourself get caught up in the idea of finishing up with a pretty drawing. We're not doing these to show them off, but rather their value lies in what we learn from them.
By drawing timidly, the solidity of your forms definitely suffers. In other ways, it also (somewhat ironically) results in linework that tends to be more sketchy and chicken-scratchy, as you end up building up forms in more segments rather than a single continuous line. For example, your hercules beetle definitely has a lot more strokes than it needs.
Push yourself to draw confidently instead. Don't think of it as though your'e sketching roughly, then cleaning up in a subsequent pass. Approach it in a single pass, and focus on each individual form you want to construct. Construct each volume with one stroke. If the form you're laying down is fairly elliptical in nature, feel free to draw through it once more before lifting up your pen, but in general avoid going over a line over and over in an attempt to clean it up.
If you look at my demos, you'll notice that up until fairly late in the process, my forms are drawn in fairly equally - nothing's lighter than the rest. It isn't till the last or second last step that I start working in my weights, purely to emphasize lines that already exist and to help organize what's going on. This is inherently different from a clean-up pass, as it does not seek to outright replace looser, sketchier lines.
You had a question there about shading. As a rule, I try to play down shading so as to keep students from relying upon light and shadow as a means to convey form. So when you reach a stage where you want to add extra detail, the forms and volumes should already be well defined using other techniques (contour lines, demonstrating the turn of form through silhouette, etc). At that point, we're very much beholden to the tools we use.
I talk about this more in the 25 texture challenge, but because we're using felt tip pens, I always build the core of my shadows to be a solid, flat black. Crosshatching with tools of this nature can really cause a lot of areas of high contrast (with white speckling against a sea of black) which becomes quite distracting, so it's generally best to fuse it all together. Then in the transition area from black to white, I use the actual texture of the object I'm drawing as a way to gradually shift values, going from dense to sparse.
Looking at how your drawings ultimately come together, I can see that you do have a solid grasp of form and a good understanding of 3D space. You certainly do need to work on dropping some of these bad habits however.
As such, I'd like you to do four more pages of insect drawings, focusing entirely on construction. I don't want to see any texture, shadow, rendering, etc.
adamzhang
2017-03-07 03:29
As requested, here's 3 more pages of bugs.. I knew something was off with my beetles last time, but I couldn't quite put my finger on it while I was drawing. I think I see what you mean about the flatness of my ellipses, so I drew a bunch of contour lines this time around to help guide myself. Thanks!
Uncomfortable
2017-03-07 23:38
For the most part, these are much better. The last page is still a little weak and feels kind of misaligned similarly to how the beetles were before, but your first two pages are quite strong. The first drawing was especially well done, and I think the subtle addition of extra weight to the edges of that top layer of shell really pushes the illusion of layering and overlap.
One thing that can certainly use more work though is how you tackle your legs. I brought this up in my last critique, that your legs tend to feel very stiff. I showed you this demo, mentioning that your legs should have a greater sense of flow to them. Sometimes it's necessary to invent that flow yourself (in subtle ways) if you can't quite see it in your reference. Be sure to keep this in mind as you move forwards.
I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
Killertomate
2017-03-07 08:07
As requested, another 4 pages of construction: http://imgur.com/a/hwG2D
Thanks!
Uncomfortable
2017-03-07 23:48
There's definitely some key problems here:
You're not drawing through your ellipses. Often times we lay in the major forms as ellipses, then turn them into ball-like forms. Ellipses are really good in this regard because of their simplicity, which helps us maintain a sense of solidity. That said, this only works if your ellipses are even and confidently drawn. We can achieve this by drawing through them. You'll notice my very heavy use of ellipsoids in the notes I gave you in my last critique.
First drawing - we have no idea how those legs actually attach to the insect on its underside. If necessary, feel free to look up other reference images to inform these decisions better, but don't just leave them as you have. We're not just drawing the images we see, we're understanding how the critter sits in 3D space. In order to do this, we need to draw through our forms much more completely.
Take more care with your contour curves - some are okay, but many are either not aligned to what that form's minor axis would be, or simply don't hook around enough at the edges to give the impression that they're wrapping around the form
Additionally, be a little more mindful with how many contour curves you add. I see a lot of students focus more on quantity than quality, as you have here - a couple well executed contour lines can carry the illusion of form for an entire section, while a dozen shitty ones won't quite do the trick. Also, consider how you're spacing them out. Doing so at regular intervals tends to make them look more wireframey, like they've been man-made.
That bumble bee's proportions are waaay off.
The legs on the first drawing are quite stiff. Second drawing's definitely better, there's noticeably more flow there.
Try another four pages. I know I'm sending you back repeatedly, but don't be discouraged - this is often necessary to really pin down exactly what the underlying issues with your approach (both technical, and how you see these things) really are, so they can be corrected.
Killertomate
2017-03-08 20:53
Here another 4: http://imgur.com/a/sGxXF
Uncomfortable
2017-03-08 21:51
Would it be possible for you to supply me with the reference images you used?
Killertomate
2017-03-08 22:46
http://imgur.com/a/sGxXF
Uncomfortable
2017-03-09 00:33
Honestly, not one of the references you chose were remotely straightforward. Most of them made the various forms and general construction quite difficult to distinguish, making them extremely challenging for someone with your level of experience. Try to pick subject matter that is much clearer.
Here's my critique. In addition to not biting off more than you can chew reference-wise, you're still showing a lot of signs of losing focus and drawing more from memory than observing your proportions carefully. This isn't entirely abnormal when drawing something too complex, as we have a natural tendency to look less at references that intimidate us.
Here are some references I want you to draw:
https://upload.wikimedia.org/wikipedia/commons/c/cb/Carabidae_Caminara_Starred_ground_beetle_(Calosoma%3F).jpg
https://animalcorner.co.uk/wp-content/uploads/2015/02/blister-beetle-1.jpg
http://animalia.life/data_images/beetle/beetle7.jpg
http://animal-dream.com/data_images/fly/fly5.jpg
HeartlessKing13
2017-03-09 00:12
It's been a while. I'm currently at week 5 in my dynamic sketching class with Patrick Ballesteros so i've been a little busy but here's my pages for Lesson 4.
Uncomfortable
2017-03-09 00:45
I'm very glad to hear that you're taking dynamic sketching! Is it in person, or online? Patrick was the teaching assistant for Peter Han when I took the class, he definitely knows his stuff, certainly moreso than myself.
Generally your work looks really nice. Solid form constructions, plenty of examples of great use of line weight. I have a few things to share however that may help as you continue to move forwards:
I noticed that when legs connect to the torso at a point that is hidden (like when they get tucked under a shell), you tend to have those legs stop as soon as they reach the edge of that shell. Try drawing through them, drawing the entirety of that section of the leg as an enclosed form, as this will help you get a better sense of how the form itself sits in space and how it relates to the larger forms of the body. It helps considerably to force yourself to consider how the legs themselves connect to the body - even if they aren't meant to be visible in your drawing. Having a stronger understanding of this will help you to draw the visible portions more convincingly.
Also about the legs - I noticed that you have a bit of a tendency to draw legs that are a little on the stiff side. This is pretty normal and comes from an overemphasis on form (which is kind of ironic and contradictory coming from me). The fact of the matter is that rather than having the option of drawing something as strictly 2D or 3D, things exist on more of a spectrum. We can take properties of a 2D shape and apply them with a greater weight, playing down the illusions that establish 3D form (except in certain key areas). When dealing with legs especially, I try to focus more on the gestural quality of 2D shape, relying only on establishing on the illusion of form at either end. Through the length of the long, narrow form, I focus on the sense of flow, and the general rhythm that we get from one section of the leg flowing into the next. I demonstrate this a little bit in this demo of a fly.
The last thing I want to mention is in regards to your tendency to lay forms in, then to go over them, completely replacing your initial marks with a "clean-up pass". The issue with this sort of clean up pass is that it usually results in linework that is considerably stiffer, as while producing it you're focusing primarily on accuracy. Instead, I encourage my students to draw the initial pass as confidently as possible - applying the ghosting method to ensure the greatest degree of accuracy possible, but ultimately executing each mark with confident, muscle-memory-driven motions. Once the entire thing has been constructed in this manner, we then go back to reinforce line weights in key areas - this may seem similar to the idea of a clean-up pass, but it's fundamentally different. Instead of replacing linework, we merely emphasize what already exists, organizing the lines in a sort of hierarchy, pulling and pushing them to draw attention to some and allow others to recede.
Anyway, I'll go ahead and mark this lesson as complete. Feel free to move onto the next one when you feel you're ready.
HeartlessKing13
2017-03-12 18:19
Thanks for the critique. I'm taking the class online at CGMA. I plan on taking Dynamic Sketching 2 immediately after with Patrick as well. The clean-up pass is an old habit I'm trying to break.
GalaxyMan01
2017-03-10 20:01
Here's my submission for lesson 4 http://imgur.com/a/kYatL , been a while since I last posted but I got it done. hope you enjoy it, have a good weekend.
Uncomfortable
2017-03-11 01:28
In general, these are exceptionally well done. You do a great job of balancing solid forms and little touches of texture, while also managing to somehow achieve the impression of focusing heavily on line-economy, while somehow also feeling loose and energetic. Even writing it out, it seems fundamentally contradictory.
The fly on the top left of this page is definitely one of my favourites, despite being one of the least detailed. It's a great example of building up basic forms, and then implying greater complexity with key, well placed marks and weights. It shows that your brain understands there to be additional forms there that you haven't yet had to flesh out. While we're still going to be focusing on laying everything in laboriously, what you're doing here points more towards the ultimate goal (beyond the scope of these lessons) of visualizing those constructions without putting them down.
Keep up the great work, and consider this lesson complete.
Abel2TheMoon
2017-03-13 03:31
Here is lesson 4. I have been catching myself drawing many useless details and working on not doing that. Your thoughts would be helpful, thanks
http://imgur.com/a/UloL0
Uncomfortable
2017-03-13 19:42
While overall you've definitely got a lot of patience and care when applying detail/texture, I do agree that you may have gone a bit overboard - to the point of perhaps allowing it to distract you from the underlying construction, and actually resulting in some of your forms being flattened out.
One major thing to know in terms of the illusion of solidity is that it's something that you imbue your construction with from the very beginning. At the end of each constructional phase (if you consider laying in your initial masses as the first phase, and each step of building up greater complexity from there), you can either maintain the same solidity as you had previously, or you can decrease. You can never gain solidity (obviously that's an extreme exaggeration, but it's a good rule of thumb).
So, it is entirely possible to have a very solid construction, and then apply texture in such a way that you undermine that solidity, and end up with parts of your drawing feeling a little flat. I can see a few key areas where you've perhaps tried to regain a degree of that solidity (like adding those subtle wireframe-like contour lines along your scorpion at the end there), which simply weren't able to accomplish the task.
Additionally, it's not uncommon for students who are eager to get into the detail phase of things to rush their constructions or to skip some of those steps. Lastly, with detailing this heavy, it's actually very difficult to identify where there are fundamental issues with your construction.
While you're not necessarily doing badly, I do feel that there are underlying issues in certain places that are weakening your results. I'd like you to do three more pages of insect drawings, with no detail whatsoever. Focus entirely on construction so I can see exactly what's going on underneath. Make sure you draw everything with full confidence, not hiding any linework (as some people might do if they were focusing on a pretty detailed drawing at the end - which you should not be doing even if you were to detail your drawing heavily).
Before I end this, I did notice one issue that will be good to know for your revisions - when applying contour lines, you have a tendency to do so as more of a wireframe. Try to avoid this, as it always involves draw far more contour linework than is necessary to hint at the nature of the surface. I also noticed that when you do this, you tend to put less thought into the drawing of each contour line - one or two carefully planned and executed contour lines will always be far stronger than a whole mesh of sloppy ones.
Abel2TheMoon
2017-03-15 03:23
Thanks for the feedback, very valuable. Here are the additional construction insect drawings. Let me know if I should do more http://imgur.com/a/LqIzu
Uncomfortable
2017-03-15 23:43
The first page was a little weak (I think I audibly grunted because it's kind of late) but the pages after that are actually coming along great. I guess you were getting warmed up or something, but it does look to me that you're getting a solid grasp of things. I'll go ahead and mark this lesson as complete, so feel free to move onto the next lesson.
ToaztE
2017-03-14 16:47
Here is my lesson 4. http://imgur.com/a/pDA2e
Uncomfortable
2017-03-14 20:12
There are definitely some key issues that are plaguing your approach, but before we get into that, I do want to point out that it has been quite a while since your last submission. Over five months. It is definitely common for people to get rusty, so I have to ask whether or not you've been keeping up with the exercises from the first two lessons. Looking at your work, I think it's fair to say that you probably haven't.
This is perfectly fine, but it does mean that you should definitely revisit that material and sharpen up those skills. By jumping back where you left off, you're putting yourself at a very steep disadvantage.
Now, I'll give you a quick overview of things that I'm seeing here that you should avoid in terms of this lesson, so you can apply them once you're back up to speed with those earlier exercises.
Don't draw a rough sketch, then try to do a cleanup pass with more careful lines. Those 'careful' lines end up being very stiff and don't convey a strong sense of form. You get that from the confidence of your initial lineworks, so focus only on doing things in one pass. Draw through forms as necessary, don't worry about hiding lines at all. We can organize them later by adding line weight to key areas, but you shouldn't be actively burdening yourself with the need to keep certain things less visible.
When you draw your initial masses, they are not just loose approximations of things. Think of it as though you're placing actual physical balls of matter into 3D space. Once these are present, you cannot simply ignore them and change your mind - you need to deal with them appropriately. This means carving them or cutting them, or building on them. The difference here is that when you carve something, you need to be aware of both the piece that remains, and the piece that is being cut away, and you need to be aware of them as 3D forms in 3D space. You need to yourself be convinced of their solidity.
Be more mindful of how the different forms connect to one another. I can see a lot of areas where you don't have clear connections between the legs and the torso, the wasp's wings to its thorax, etc. This shows me that you're not really thinking that much in terms of 3D form, still primarily lines on a flat page. This is largely why it's important for you to revisit the old material, as it lays the groundwork for thinking in three dimensions.
ToaztE
2017-03-14 22:53
I do practice every before I draw. Lines, ellipses, boxes, etc. I'm not sure why it isn't transferring to my drawings. Anyways, do you think I should move on to the next lesson?
Uncomfortable
2017-03-14 22:55
No, you're not ready to move forwards. Show me the work you do before you draw.
ToaztE
2017-03-15 01:37
Here are things that I do to warm up http://imgur.com/a/ToqZK. Most of this is done in pencil simply because of the fact that I don't want to waste the ink of my pens warming up, I don't erase because there isn't a reason to. I usually do one of these pages before I start drawing. This is just a few because I have a ton of these pages. I usually like starting off with creating a bunch of dots on the top and doing connect the dots with free hand lines. Then I like to draw some circle, boxes, ellipses, etc.
Uncomfortable
2017-03-15 02:20
Most of your lesson 1 stuff is looking pretty decent. One thing that definitely stands out though is that your boxes have a strong tendency towards having far planes larger than your near planes. This is because you're not drawing through them, so it's harder to get a full sense of how each form sits in 3D space.
Additionally, I'm noticing that you don't have any examples of the organic forms with contour ellipses/curves exercises. This is a technique that is used a fair bit in lessons 4 and 5, so it's definitely something you should practice. I'd like you to do a page of those, then we'll decide on a next step.
ToaztE
2017-03-16 20:24
Here you go. You are definitely right, I need to include these in my warm ups from now on. https://goo.gl/photos/htwfK1oCVbmF8mXRA
Uncomfortable
2017-03-17 18:18
So I can definitely see some areas where you're struggling with this exercise. Most notably, your contour curves generally fall short of really pushing the illusion that they're wrapping around the 3D, rounded sausage forms, especially as they reach the edge of the shape. As they reach the edge, that curvature needs to accelerate so that it gives the impression that it's hooking back around. Instead, since you're maintaining a fairly consistent rate of curvature, it feels more like if the line were to continue, it'd simply fly off the surface of the form altogether. This inherently weakens the illusion of form, because our brains have to reconcile two contradictory pieces of information - some things suggest that the form should be rounded, while others suggest that it may be somewhat flatter.
The next time you do this particular exercise, try applying the overshooting method described here.
There are two other points to keep in mind when doing this exercise as well:
Be more mindful of keeping your curves/ellipses aligned to the central minor axis line, such that the minor axis cuts each ellipse (or the ellipse of which the curve is merely the visible portion) into two equal, symmetrical halves.
Consider how the degree of the ellipse you're drawing describes the orientation of that particular cross-section of the form. To better understand that, take a look at these notes.
I want you to do at least two more pages of organic forms with contour curves, and submit them alongside your next full attempt at the homework for this lesson.
ToaztE
2017-03-18 01:30
Here are some more contour curves organic forms. I want to get these down before I re-do the lesson. Thanks again for all the great feedback http://imgur.com/a/WLhK1
Uncomfortable
2017-03-18 01:32
Definitely an improvement. Keep up the good work.
dabel
2017-03-26 18:37
Lesson 4 here: http://imgur.com/a/jHQ37
I included the demo follow-alongs and some warmups. I got a brush pen halfway through - I went overboard with it a few times, but I can't imagine doing some of fill-in areas without it.
Thanks!
Uncomfortable
2017-03-27 19:41
A brush pen's definitely a big asset when it comes to filling in large areas to keep visual noise and distraction down. Overall I think you're doing a really good job of taking the concepts of construction from the lesson and applying them to your drawings. I can see that you're demonstrating a pretty solid grasp of the forms you're playing with, and the space in which you're fitting them all together. Your experimentation with texture is also resulting in nice headway, and I really like how boldly you're playing with those large areas of black and shadow.
There's just two minor points that I want to mention:
The head on the top right here gives me a great opportunity to mention how one big risk when adding texture is overpowering the underlying construction and losing a lot of the solidity and volume in the initial drawing. Always remember that solidity is something that your drawing starts out with, and that is maintained through the drawing. You can't ever add more solidity, but you sure as hell can lose it. One such way to decrease solidity is through the use of texture. That's why I generally lean towards making fewer marks rather than more. This wasn't really an issue in the rest of your drawings, but I figured I'd jump on the opportunity to work this point in, as it may come in handy in the future.
I noticed that you were filling in your cast shadows with loose hatching. This is more of a personal observation and you're free to disagree with me here, but I find that this makes the shadow draw the eye too much. The alternating black/white of those hatching lines increases the visual interest in something that really isn't meant to be that eye-catching. The cast shadow should really just be a simple shape there to give the rest of the construction grounding without calling too much attention to itself.
Anyway, I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
dabel
2017-03-27 20:35
Awesome - thanks! I was getting frustrated midway. Re-trying the same picture several times over (I did this two or three times) snapped me out of the rut finally.
I knew that was the weakest head - it had rubbish construction to start, but looking at it again, yes, the texture flattened out any hope it had of being solid.
I've got to confess on the hatched shadows - I was usually covering up the hot mess of shadow outlines I'd go through. A lot of the source pictures were low angles, and usually curved or rough terrain so threading shadow through foot placement (especially when foot placement is off) broke my brain (especially after focusing so long on the actual bug). I should have taken more time with the shadows and not drawn until I had thoroughly thought through each one.
I was worried you'd get on me for over-using the brush. It's an invitation to trouble - so easy to use not just to fill in areas but also to lay down thick lines quickly, then to fill in that little area, then to darken up that detail... I used it for a lot of the detailing on the big grasshopper here: http://i.imgur.com/06GNGgQ.jpg I tried to be restrained with it and learn how to wield its power without bleeding too much ink all over - hopefully I was somewhat successful.
Thanks again - animal drawing time!
Blade_of_souls
2017-04-03 18:21
Lesson 4 : http://imgur.com/a/cnsYS
I will start working on the texture challenge whilst working on Lesson 5 to get some exposure to texture and maybe learning to apply it better to my drawings.
Uncomfortable
2017-04-05 00:41
Over the course of this lesson, I think you've done a pretty good job of demonstrating and improving upon your understanding of 3D space, and how the forms you're using all fit together to create more complex objects.
I have only two things to point out:
I'm noticing that the legs of your insect tend to be a little stiff at times. This isn't always the case, but I think you do better when you regard the flow of each leg, and worry less about each individual segment. While form is still important, I find that taking advantage of the more gestural flow provided by 2D shapes can help establish something a little more lifelike before building form on top of it. Take a look at step 4 in this demo. Even when tackling them with more form, you can think of the different segments as organic sausage shapes/forms as shown in this demo.
I find that when you try to go heavier on your use of texture, like the grasshopper at the end there, you fall into the common trap of overpowering the underlying construction. One principle that is important to remember is that the illusion of solidity is something that you imbue your drawing with at the very beginning, based on the decisions you make and how you regard the forms you're sticking together. As you continue to build up your drawing, you cannot increase how solid and three-dimensional it looks. You can only ever maintain it, or lose it. Every mark you put down for texture actually describes that surface - not only in its textural quality, but also how the surface itself deforms through space. As such, if you put down a lot of cluttered marks without considering how that impacts the illusion of form, you could be sending mixed signals to the viewer that ultimately break their suspension of disbelief. For this reason, a good rule of thumb is that less is more - try not to go overboard with texture. Try to think more about what you're trying to communicate, and then consider what's necessary to do just that much. So you may be trying to communicate the particular roughness of a beetle's shell, for example. Don't focus on replicating the photograph you're using as reference. Look at it constantly to determine what your surfaces look like and how you might go about emphasizing certain qualities within it, but filter that information through your own intentions.
Anyway, I'll go ahead and mark this lesson as complete. You're doing great, so keep it up and feel free to move onto the next one.
[deleted]
2017-04-06 23:06
[deleted]
Uncomfortable
2017-04-07 22:52
Pretty good! One thing that I am noticing is that you're likely a little more focused on detail and texture than you are on the underlying construction. Your construction isn't in and of itself bad, but if I had to apply weights to each one's priority, I'd say that 80% of your effort should be spent on construction, and 20% on texture. It's not uncommon for students to have their mind set on the detail phase, because it's natural to feel that the details make the drawing. They really don't. The solidity, the tangibility and the believability of a drawing really comes from how mindful the artist was in regards to the basic forms that fit together to create the overall construction. Details really only add the last little oomph to set the drawing apart. Alternatively, details can also undermine and contradict the construction, in which case letting your details do all the talking can result in a drawing that simply doesn't look right.
In terms of texture, I can see a lot of great experimentation here. I really love the head on this one where you've captured a nice balance of different textures coming together, with no reliance on randomness. Most of your marks feel purposeful and intentional. The rest of the body is a little more haphazard, which is why you probably felt you didn't do too well on the hairy part. On that note, I have one major hint - you don't have to fill everything in. In fact, you probably shouldn't. When it comes to hair especially, the strongest impact will come from details you've carefully designed and crafted along the silhouette of the form. Anything that breaks that silhouette will immediately be caught by your eye long before it starts processing the internal marks. Having a lot of internal detail on the other hand will result in a lot of noise and distraction, and if you do it everywhere, you'll have everything vying for the viewer's attention. This can in turn be quite stressful and make a drawing unpleasant to look at.
As you push further into the set, I noticed that you think less about the actual textures and details present on your reference image and end up using hatching lines a lot more. This is a mistake. Hatching lines are very often used as a sort of filler, where a student doesn't want to think about what's actually present there and focus more on lighting and shading. So, they end up filling things in with all kinds of scratches just to say there's something there.
The relationship between lighting and texture, and both of their role in your drawing, should be the opposite. Lighting should be used as a tool to capture texture in key areas, instead of texture being used to show light and shadow. In turn, one should not be relying on lighting in order to convey form - that should already be established by one's construction.
There's also another reason that hatching isn't a great idea especially in this medium. Fineliners will force you to work very much in binary - either a mark is down or it's not. There's very little - pardon the pun - grey area. Instead, we achieve the illusion of value ranges by varying the density of black and white within a certain space. This also has the downside of creating really noisy, high-contrast spaces which as I explained before becomes distracting and unpleasant. Hatching does this by its nature, because it's just a bunch of alternating marks. Other kinds of textural approaches will vary, but regardless, it's best to do texture with a light touch, only getting more intense when you actively want the viewer to look somewhere.
So. When you're approaching texture, I want you to think about what is actually going on in your reference. Ask yourself, what makes this surface appear bumpy, rough, wet, smooth, etc. What specific marks are there that communicate that to me, and how can I use them to communicate that same idea to the viewer.
After having talked at length about texture, I'd like you to do two more pages of insect drawings with absolutely no texture or detail. Focus entirely on construction.
spiralpen
2017-04-15 22:06
First off, thank you so much for the detailed comment. I finally understand now what you mean by the texture and the absence of detail for shadowy areas makes so much sense. So it was hard not to try it out with the other two pages especially since I realise that adding detail was more my way of trying to correct my foundation mistakes...So you told me to do two pages I had to fill up half a sketchbook with these awful creepy things.
http://imgur.com/a/hWazF
Edit: ehhhh... accidentally deleted my original comment so it will look odd now obviously, here is my original link in case you need that for reference: http://imgur.com/a/oaMwo
Uncomfortable
2017-04-16 17:15
Looking good. The only thing I want to stress is that I can see that you've gone through some effort in your praying mantis drawing to draw your underlying lines more faintly. Avoid this in the future, as more timid linework will always prove to be a fairly flimsy scaffolding for your drawing. Make sure that every mark you put down is confidently executed, rather than attempting to hold back to keep lines less visible. You can always go back in to apply more line weight to help accentuate certain marks over others and organize your drawing.
Keep in mind as well that adding line weight is inherently different from outright replacing an underlying mark with a "cleaner" one. Adding line weight is the act of emphasizing certain existing marks, rather than replacing them.
That said, the spider at the end is looking quite nice, and definitely makes a big step towards selling the illusion of form and tangibility.
And now I don't want to look at these creepy things anymore so I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
spiralpen
2017-04-17 10:25
Thank you so much, yes the spider was my last attempt and I did feel like I understood more the line weight thing in certain areas instead. Liked using them on the bends of the legs etc!
Woho So glad to be done with the insects & arachnids for now :D
SilverSevir
2017-04-10 09:09
Hello, Uncomfortable!
Here's Lesson 4 It took me way too long to finish, but hopefully I did well. I tried picking up less unsavory subjects, so that it wouldn't be as hard on you. Except for one or two :3 I'll try not to take forever with the next lesson and with finishing the texture challenge.
As usual, I left notes under the images.
Thank you ^^
Uncomfortable
2017-04-10 20:51
I think I've grown a little numb to the creepy crawlies... at least when they're on paper. That said, a few people have still managed to utterly disgust me - that's usually a good sign.
So you're doing pretty well. I especially love the beetle on the upper right of the first page - you're demonstrating there a really solid grasp of the basic forms there. The ant there is pretty well done too, while the beetle on the bottom is a little flatter.
Construction consists of many successive passes where you break down your forms and increase complexity. At the end of each pass, you need to be fully confident and convinced of the three dimensionality of what is sitting there. I think that's where that second beetle falls through a bit - you probably would have benefitted from adding one or two contour curves to the first construction pass before building on top of it.
Moving through the set, there's some good and some less good, but I think one trend that I'm seeing is that when you set your sights on a more texture, detailed, and more finely rendered final drawing, you end up flattening things out. This relates back to what I was saying about the state of a drawing at the end of every successive pass. Basically, solidity is something that starts at the beginning - it cannot be added later on, it can only be maintained or lost. One common way to lose it is actually to contradict or undermine what the underlying construction tells us about how those forms sit in 3D space. Every mark of a texture sits on that surface and tells us something about it - when we get a little too engrossed in the idea of capturing every little detail in a texture, we can very easily lose sight of the big picture and lose the solidity that was once there.
There's also the fact that when people have their sights set on texture, they behave differently during the constructional phase. They'll draw more timidly, be more faint in their mark-making, and generally dedicate less focus to construction, hoping to jump forwards into texture.
That isn't to say you haven't had your successes amongst the textured drawings - the beetle on this page still retains a great deal of its underlying form and solidity, largely because you approached its texture with a much less overbearing hand.
So, when drawing, always approach construction as though all your drawing will consist of is that. Once you feel your construction is solid and conveys what you're trying to communicate to the viewer about those forms and volumes, then you can start to add detail and textural information. Keep in mind that the goal is always communication - you don't have to (and really shouldn't ,especially in this particularly harsh medium) capture every little detail you see in the photograph. Instead, you should use all of that visual data to help you to figure out how to best communicate the various qualities present on each surface. Think about what on that reference image makes the shell feel smooth or bumpy or rough, and limit yourself to only what you need to convey that message.
Anyway, you are demonstrating good understanding of form when you set your mind to it, so I am confident that you're moving in the right direction. I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
CorenSV
2017-04-14 17:25
Hello, Uncomfortable,
Here is lesson 4. I have no idea on how I did. Though i'm very sure texture is something I still don't really understand :/
Uncomfortable
2017-04-16 16:58
Your understanding of construction definitely improves over the set. I'm especially liking that fly, as it feels particularly three dimensional and believable. The ground beetle is also fairly well done.
There are a couple issues that I'd like to bring to your attention though.
Draw through your ellipses to keep them even, and therefore have them read as solidly as possible. You are doing through some of them and not others, although even when you draw through them there's a visible sense of timidity to how you put the mark down, as though you're hesitating and attempting to hide them. Draw with more confidence.
Remember that your initial lay-in is a collection of solid forms, not arbitrary shapes. If you've put down a solid form onto the page, you cannot simply change your mind down the line and ignore it. An example of you doing this is with the head study of the ground beetle, where you started out with an exploratory ellipse, then then went on to disregard it to a large extent. What sells the solidity of a construction is how you perceive it while working with it. You need to respect the fact that it exists in space, and in order to work with it, you must carve and cut into that form. This means being as aware of the pieces being cut away as they exist in 3D space, as you are of the part that remains. What you've done here is work within the two dimensional confines of the initial ellipse. If you allow yourself to think about these things in two dimensions instead of three, your results will be flatter.
On the matter of texture, you're not actually applying texture - what I'm seeing is that you're attempting to add light and shadow to your drawing. This is inherently different, and it's why you can't seem to move past using hatching lines which contain no actual textural information relevant to your subject matter.
You're not answering any questions in regards to what makes this surface appear rough, smooth, wet, bumpy, etc. and are merely filling things in where you feel the light does not hit the surface directly. This is not an uncommon thing students try. Many students, especially those with prior experience with drawing, will try to use lighting and shading to build up the illusion of 3D form. Some will take that further and use texture as a tool to create areas of dark and light to accomplish the previous goal.
What I encourage is quite the opposite. Firstly, if construction is done well, there is no need for rendering (the application of light and shadow) to reinforce the illusion of form. Construction can stand on its own to communicate this aspect of the object being drawn without additional support.
What construction cannot communicate is the texture and tactile quality of the various surfaces of an object, so that is where texture comes in. Instead of using texture as a tool when applying lighting/shading, we can use lighting as a tool to help us communicate texture. This can be done because texture is effectively just a bunch of very small forms that exist along a surface - what we actually see of a texture is a matter of how light plays off it. The marks we see are effectively just shadows.
I go into this in greater depth in the 25 texture challenge so be sure to read through those notes. That said, there's one thing I want to make clear:
It's very obvious to me that you're too focused on the challenge of applying texture/rendering. While your underlying constructions are generally well done, it's quite clear that while working on construction, you are too focused on jumping ahead to the detail phase. This causes you to draw somewhat more timidly (not drawing through some ellipses for example). Additionally, the way you currently apply detail has a habit of seriously undermining your constructions. Every mark you put down for a drawing communicates something to the viewer - that's effectively what we're doing. We're communicating ideas, and describing things about those ideas. If the construction says one thing about an object, but the details you go on to apply contradicts that, a drawing will come out looking off. Always keep in mind that every mark on an object serves as a contour line, in that it runs along the surface of that form and in doing so, describes how that surface warps through 3D space. You need to always be completely aware of the forms you're working with, and ensure that any later details you add respect the construction that is already there. It is for this reason that I often opt for being subtle with my use of detail, so as to keep from overshadowing and overwhelming the underlying construction.
One last thing - I can't quite tell what scale you're drawing these at, but using your handwriting for scale, you may not be using as much room as you have on a given page. Drawing smaller will cause you to stiffen up and will pose greater challenges in terms of thinking in 3D space. Make sure you take advantage of as much of the space a page offers you.
I'd like you to do four more pages of insect drawings, but with no detail or texture whatsoever. Focus on drawing confidently, and on respecting the underlying construction. I believe removing the pressure of detail will really allow you to cement your grasp of the underlying forms.
CorenSV
2017-04-17 20:27
As for scale I'm using regular A4 printer paper. Trying to fill it completely.
Here are the 4 extra ones. well 5 I added one because the ant I tried just came out atrocious.. they got a really wierd body structure
https://imgur.com/a/iHwpk
Uncomfortable
2017-04-18 19:59
That spider's looking really nice. Solid forms and constructions there. I'll go ahead and mark this lesson as complete, but I do have one additional piece of advice to offer. Contour lines in the legs can be a little bit tricky as it's easy to overdo it considering how small and cramped they tend to be. Additionally, it can be quite easy to have them come out somewhat stiff.
Instead, legs are a particular case where it can help to treat them somewhat more as 2D shapes at first in order to take advantage of the natural gestural quality you get out of it. Then to reinforce the illusion of form, place contour curves at the joints as well as where those forms might connect to anything else (or come to a close). Basically the idea is that if you have a tube of considerable length, you can still maintain that illusion as long as the ends of that tube are solidly reinforced and capped off with proper ellipses.
llyev
2017-05-03 19:01
My assignment from Lesson 4. Sorry for the very long delay between this and lesson 3.
http://imgur.com/a/ScSMg
I have some questions regarding this lesson:
I've found very difficult sometimes to find the centerline on some photos. The result was some kind of tilted look to something supposed to look symmetrical. Is this normal?
I've also found quite difficult to think in terms of those "sausages", instead of what I've used until now (gestual line, using the line as a minor axis to elipses, construction between those). I thought I couldn't see those basic constructions unless drawing them on paper. Should I practice this "step jumping" or is it ok to draw more construction lines besides the "sausage" way of thinking you taught? (Sorry if I can't be more clear than this, hope it doesn't look confusing)
What are your thoughts on suggested lines? (like, instead of drawing a continuous straight black line, drawing a few lines that suggests one continuous line) I thought it was going to be a good idea to show depth.
Uncomfortable
2017-05-03 20:10
Your drawings here are very well done. You're demonstrating a strong understanding of how the objects you're drawing break down into simpler forms and how they all fit together. You put contour curves and other similar techniques to good use, taking enough care with each one to make it effective without drawing too many. I also see you taking advantage of many natural details within the drawing that serve as contour lines on their own.
The issue with finding center lines will definitely improve with practice - specifically as you continue to develop your understanding of how all of these objects exist in three dimensions. I think you're already well on your way to that, but don't be afraid to do things wrong - it's those mistakes that will help you fine-tune your sense for where those center lines are actually positioned along a form.
Usually I'd encourage students to avoid skipping any steps, but ultimately whatever you're doing here seems to be working well for you. Ultimately the goal is to internalize the kinds of things we draw explicitly right now, so we go from having to put those marks on the page to simply being able to see and understand them with our mind's eye. This is the sort of thing that takes a lot of time and practice to develop though, but far in the future the goal is to be able to "skip" a lot of steps (although skipping isn't the best word for it, which is why I said 'internalize' before).
Since whatever you're doing is resulting in a clearly demonstrated understanding of form, I'm not going to ask you to modify that at all. If in the future I see signs of your grasp of form becoming more relaxed and sloppy, I will point that out - but for now, keep doing what you're doing.
As for suggested lines (sometimes they're referred to as lost-and-found lines), they're a great technique especially when it comes to adding additional details or when your goal is a beautiful end drawing (unlike our exercises, which are really more about the process and what they teach us). I wouldn't worry about doing that for the basic constructions of things, since solid, continuous lines play a big role in reinforcing our understanding of form and space, but in general it is a useful tool that will come in handy in the future.
Anyway, I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
alex-and-stuff
2017-05-13 23:44
Hello Uncomfortable,
My first attempt at lesson #4. Spend a lot of time, but something looks off. Can't really point my finger at it. Please review at your convenience.
https://imgur.com/a/4aVrk
Uncomfortable
2017-05-15 00:59
Overall this is really quite well done! You're doing a great job of capturing the various forms that make up your constructions, and are demonstrating a well developed sense of three dimensional space. Your constructions exist in all three dimensions, and play with the dimension of depth specifically instead of just going across the flat two dimensions of the page you're drawing on.
If I had to pick on a couple things that might be what looks off to you, here's what comes to mind:
I notice that you have a bit of a tendency to draw your initial construction more timidly, as though you're purposely trying to hide that linework from the final result. This inherently gives the overall drawing a much less confident feel, and the underlying construction ends up feeling less solid. Confidence really is the name of the game here - do not focus on the end result, and always make sure you're drawing every stroke with full confidence. This will inevitably mean that your construction will show through much more, but this is perfectly fine. These are all just exercises. Their purpose is to push both your grasp of 3D space, and also your ability to imbue your forms with an illusion of solidity (which comes from that confidence). You can always come back on top of your confident lines to add a little subtle weight here and there to help organize your linework, but even in this case it's important that you add that weight with confidence, applying the ghosting method and opening yourself up to the possibility of making a mistake. If you add that weight slowly, being super-careful in order to follow the line that already exists, you will end up with stiffer linework.
I did notice that the legs you draw have a tendency of feeling a little stiff. Take a look at step 4 on this demo. Notice how I draw each section of the leg as a single, flowing enclosed form? Try that, as it should maintain the flow a little bit better. In your attempts, you tend to be jumping in with more complex shapes (specifically drawing in how each section fits into each other, rather than "drawing through" the forms and sorting out the intersection afterwards.
Anyway, you're generally doing quite well, so I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
raincole
2017-05-17 16:16
Hi Uncomfortable, here is my lesson 4 exercise.
I still struggle to understand how light and textures work. I can't even draw them properly in 2D, and in 3D things get worse. sometimes I think I'm doing okay, like in the crab example. But other times my texture seems to completely flatten out the surface underneath it, even I tried to draw them along the contour lines, like in the ant example(upper part of the last page).
Another question: should I draw from my shoulder even for thin stuff like insect legs? I tried my best to do it but often left uneven width. (I know I tend to draw them too thin. Maybe I didn't pay enough attention to the photos but drew from my imagination...)
Uncomfortable
2017-05-18 01:20
There's definitely some good stuff here, but overall from your work and from what you mentioned when submitting it, you are definitely being distracted by your texture-woes. You're attempting to take on too much all at once, and as a result are not doing particularly great in either area. That isn't to say either is bad, but there are definitely some issues that you probably would have avoided had your attention been focused on one thing at a time.
In terms of your construction:
You're being somewhat sloppy. When laying in your initial forms, take the time to make them feel solid and three dimensional - don't treat it like you're laying down a loose sketch that will be solidified later. Make sure your contour curves wrap around the object in a way that really describes how the surface flows through space. Draw your "blobs" as ellipses, and draw through those ellipses, as that it's relatively simple to make an ellipse feel solid (as long as the shape is even) and build on top of that.
Apply the ghosting method everywhere. This is really just an extension of the previous point, but I can see signs of you drawing rather erratically in certain cases (more where you get frustrated with something, and respond to that frustration by drawing more rather than stepping back and thinking about your approach). One mark per line, don't correct your mistakes by drawing another line on top.
You'll notice that your smaller drawings tend to be more stiff - this is normal, as this kind of construction consists of spatial problems, and our brains tend to handle them better when given more room to think and work.
Always consider how different forms connect to one another. You'll often see in my demos that I draw an ellipse to specifically show the intersection shape between two balls/blobs - this really grounds that intersection in reality. If you leave it all in your head, it's less likely that you'll really believe that you're drawing 3d forms yourself. The first step to convincing other people that your drawing is three dimensional is to convince yourself, and to buy into your own illusion.
For texture:
You're scribbling a fair bit. If an area should be filled in, make sure it's filled in completely - don't leave little slivers of white behind, as those will cause your drawing to become very noisy, drawing the viewer's eye to certain places unintentionally.
The thing about more texture flattening your drawing out is perfectly normal. Ultimately, your construction communicates certain things about how your forms sit in 3D space, and how the surfaces flow through it. Texture sits on those surfaces, and just like contour lines, they will also describe that deformation. If the texture contradicts what the construction says about your drawing, you will find that your drawing flattens out. For example, if you draw a sphere, and then draw straight lines across it, that sphere will immediately become a flat circle. It is for this reason that you need to be very careful about what lines you choose to put down on a drawing and not scribble or draw in any sort of uncontrolled or unplanned fashion. Less is often far better than more, and holding yourself back to think and observe your reference will often be a much better use of your time than drawing more.
I'd like you to do four more pages of insect drawings, but I want these to include no texture whatsoever. Focus entirely on your constructions, and make sure that at the end of every successive pass of construction, that your forms feel solid and three dimensional. Solidity is your goal, not detail.
If you're interested in delving into texture separately, I recommend the 25 texture challenge. Keep in mind that it is meant to be done over a long period of time, in parallel with the other lessons. Texture takes a fair bit of time to sink in, as it requires you to work on your ability to observe and study without relying on your memory (continually looking back at your reference instead of drawing from what you remember), and eventually leans on your capacity to organize the visual information you've pulled from your reference. It's quite complex on its own, and is not the sort of thing that sinks in by simply grinding it out in one sitting.
raincole
2017-05-19 13:27
Okay, here are my 4 extra pages!
Uncomfortable
2017-05-19 22:44
These are definitely looking better. Your proportions are a little off in some places (like the ant), but this is pretty normal, and will improve as you continue to develop your observational skills. What's important is that your forms feel solid and cohesive. There's certainly room for improvement, but you're moving in the right direction. I'll go ahead and mark this lesson as complete, so feel free to move onto the next lesson.
garoochgar
2017-05-28 21:47
Hello!
Here is my lesson 4 homework:
http://imgur.com/a/Pg1fq
Thanks!
Uncomfortable
2017-05-29 17:29
Looking over your homework, there's a few things I've noticed:
Your linework has a bit of a tendency to be stiff. Your initial constructional ellipses/balls are fairly smooth, but as you build up from there (especially as your forms get smaller), things get very stiff. Take a look at the difference between the legs on your black widow and mine. The segments on yours feel like they're more or less rigid cylinders, whereas mine tend more towards being like the sausage type forms that we dealt with in lesson 2. Additionally, if you look at the connection points between segments, you can clearly see how they connect to one another, with each segment being tucked into the one before it.
You also struggle with your proportions in certain areas, especially in things with a distinct head/thorax/abdomen. It suggests that you could definitely observe your reference more carefully, as right now you seem to be glancing at it, and then working from memory for quite a while before looking back once again. Memory is faulty - you must ensure that you return your gaze to your reference constantly, looking away only for a second or two before refreshing your memory anew.
You're definitely putting significantly more time and effort into those intricate textures, than you are in your construction. Construction is however our main focus here, and texture frankly doesn't matter. If the construction is not solid, if it does not convincingly convey three dimensional form, then detail will not save the drawing. When building up your construction, ensure that at the end of every phase, what you have drawn feels solid and three dimensional. For example, when you start, don't draw ellipses - draw three dimensional balls. If they don't feel solid, then use the tricks covered in earlier lessons (contour lines, etc) to reinforce their solidity before moving onto the next step.
I wrote these notes yesterday for another student, and I think in many ways they should help. Also, make sure that you are continuing to practice your earlier exercises as warmups so as to keep your linework confident and smooth, and to further develop your ability to construct solid primitive forms.
I'd like you to try 6 more pages of insect drawings, but I don't want you to go into any detail or texture. Focus entirely on construction.
[deleted]
2017-05-30 15:16
[deleted]
Uncomfortable
2017-05-31 22:19
You are 100% fine in including a crustacean in your homework for this set, as they pose all of the same constructional challenges and really fit the same sort of configuration as arachnids. They're not arachnids, of course, but both crustaceans and arachnids belong to the umbrella group of "arthopods".
Anyway, overall you did a pretty great job with this lesson. You're demonstrating a really solid grasp of form and construction, as well as keeping your priorities in order. While you did pay some attention to texture and detail, you didn't let it distract you from building up your underlying forms and attempting to produce a solid basis for your drawing. The detail seemed to be more of an afterthought, which frankly, is exactly how I like it.
As far as construction goes, there is one thing that I want to stress a little bit. Remember that everything you put down on the page is not like placing a loose abstraction that will become something more solid later on. It's not like a sort of fog that eventually materializes once you're more certain of how things are going. A lot of artists do approach it in this way, and do so with a more loose sort of sketchy manner. That's not what we're after here.
Instead, try to perceive everything added as a form - something solid, with weight and volume to it - being added to this three dimensional pocket universe that is only perceptible through the window that is your piece of paper. Should you wish to change what you placed there, you'll have to deal with the form that was created in some fashion. If it were just smoke, you'd ignore it and go about your changes, and whatever was there previously would just evaporate. But because what's there is hard and unyielding, you must approach it as such. If it were marble or stone, you'd cut into it, and carve away the pieces that you didn't want.
This may sound arbitrarily similar to simply drawing in your changes, but the difference is that when carving and cutting, you must be aware of both resulting pieces. There's the piece that you're after, and the piece that you cut away. Both exist as three dimensional entities within this space, and by approaching it in this way, every cut effectively reinforces the solidity of your construction. Treat it as stone, and it will feel like stone. Treat it like smoke, and.. well, you get my meaning.
So for example, with this beetle, look at its abdomen. We can see the loose ellipse you started with, and the form that existed at the end - but we cannot see any clear carving or cut that took us from the former to the latter. Instead, it was simply decided that you wanted to go in a different route.
There's just one other thing I wanted to mention on the subject of texture. Every mark we put down on the page serves a purpose. Its purpose is to communicate some sort of description of what is being depicted to the person looking at it. The marks we put down when constructing things convey information about how it is put together, how it takes up and sits in space. It tells us about whether it is round, or angular, or pointy. Then there's the smaller details which tell us about whether it's rough, smooth, sticky, wet, bumpy, etc.
It's absolutely possible - and this happens frequently - that a mark you put down to communicate one idea, also speaks volumes about something you never meant to say. Sometimes, one part of our drawing says something strongly, but then another contradicts it entirely, resulting in a message that is muddy and unclear.
This sometimes happens when adding texture. Think back to contour lines - they're simply details that run along the surface of an object in such a clear way that they communicate to the viewer how that surface deforms and twists through space. They're very useful in the constructional stage of a drawing. Texture, however, can very much accomplish the same thing since it sits on the surface of that form - or, if you aren't careful and mindful of what your application of texture says about that surface, it can entirely contradict what you had made clear previously. In this way, applying texture too heavily and without thought for the form underneath, can cause an image to ultimately become unclear, and effectively become very flat.
Very long story short, always remember the form underneath. Try not to go overboard with texture, because the more you add, the more you're likely to contradict that kind of information. Instead, remember that it's all just communication - you only need to add enough texture to communicate a certain idea. If you pile on loads of detail that all says the same thing, it will all start to feel very overbearing and needlessly noisy.
Anyway! I'll go ahead and mark this lesson as complete, so feel free to move onto the next one. Also, thank you for increasing your pledge! It's much appreciated.
-SadBoy
2017-05-31 23:01
Hello Unconfortable, I think I did better than the previous lesson, but I think my construction is still poor. Here it is Lesson 4. Obs: Most of legs I built with sausages, as you asked in the video, but some of them I started with Lines
Uncomfortable
2017-06-02 23:15
Your work certainly improves over the set, but overall I think you're in many ways still preoccupied with the beauty of the end result, as though you're approaching these exercises with the intent of having something nice to show off. For that reason, your mind is set on rendering, line weight, the use of hatching, and so on, while you're also failing to draw through your ellipses, establish your forms in a way that appears solid and really conveying the illusion that these objects are three dimensional.
The spider near the beginning is definitely one of your weaker drawings, and I really went to town on it adding these notes. Key things to take away from it:
Draw through your ellipses
Not sure why you're applying hatching in the way that you are, but it's flattening out your forms and serves no purpose whatsoever
Don't guess or work from memory (which is very similar to guessing). If you're not sure how certain things fit together, or about the specifics of some part of your subject matter, don't hesitate to find other reference images that are clearer, or shot from a different angle. Always look at your reference image over and over, constantly refreshing your memory, effectively putting down only a few marks before looking back again.
This ant definitely shows a better grasp of 3D space, and the legs are coming along well too. I'm not sure there's very much benefit from drawing them as lines initially though, which you're doing in a few places (you mentioned this yourself when submitting). If anything, they make things feel somewhat stiffer than they otherwise could.
This mite looks interesting, though while the details are neat, the form is generally still quite flat, especially on the top. The part where the legs connect to the body give it a little bit more dimension, but even the legs themselves feel very flat.
I'd like you to try another four pages of insect drawings, but I want to see no texture or detail whatsoever. Focus entirely on construction. Also, if you haven't already, make sure you give these notes I posted last week a read.
-SadBoy
2017-06-03 02:32
It's weird. I can make some decent circles and elipses now, but when I'm drawing, I just forget the technique and draw how I used to do. Anyway, tomorow I'll try hard to apply the correct form and approach.
-SadBoy
2017-06-03 17:23
They are looking cleaner, at least some of them, but take a look
Uncomfortable
2017-06-03 18:15
These constructions are generally better, but one thing that you're definitely missing is a sense of how those different forms actually connect to one another. If you look at my demo drawings, you'll notice that I draw actual contour ellipses or contour curves to define exactly how two shapes touch. An awareness of this contact area goes a long way to help grasp how everything relates to one another in 3D space.
Also, I noticed that especially with the wasps, the contour curves you have on their abdomens don't wrap around the forms convincingly at all. They're flattening your forms out, as they don't hook around near the edge to give the impression that they continue around to the other side.
Lastly, make sure you're applying the ghosting method, and taking the time to plan and prepare before every stroke you put down.
Try another two pages.
-SadBoy
2017-06-04 01:11
I can't draw. And I also hate bugs. I can't understand ladybugs, they just won't come. Here
Uncomfortable
2017-06-04 19:00
There isn't much change between the previous set and this one.
You're not defining the connections between forms
Your contour curves don't wrap around forms properly
You still seem to be drawing more from memory than from observation, which results in drawings that feel underdeveloped. You need to spend much more of your time really studying your subject, identifying the actual three dimensional forms that exist there. You're tackling only the most major forms, and ignore the rest of what's there.
Your linework is sloppy. Even in areas where I see some improvement in your understanding of forms like this page, you're severely limiting yourself by being vague and loose. Construction does not mean a sketch. It means focusing on establishing solid, concrete forms. If your linework is sloppy and rushed, it will not look solid.
I can continue to repeat the same points every time, but things will not change until you slow down and apply them. Here's some overdrawing, try again. You should also spend time practicing the organic forms with contour curves exercise specifically.
I want you to take the week to work on this - don't submit until Friday at the earliest.
-SadBoy
2017-06-04 19:22
I didn't understand what you meant about the contour lines. It seemed as you wanted me to force it to wrap around. I now see that you want me to draw what's ''behind'', just like in the lesson 2 exercise, so that's my bad. As for the construction, I thought I HAD to draw loose and not really care about the whole thing, and also, you are just telling me now that I should make the constructuions more complete... I did it in the same way as before, trying to focus on the general form, and you didn't point this out.
Uncomfortable
2017-06-04 19:38
Not quite. Overshooting your curves is a way that helps bridge the gap between drawing full ellipses and drawing just the curves, which is a trick that is necessary for those who struggle with getting the curvature right when only drawing the visible portion of the curve. So I do recommend doing that right now, but only because you're not yet able to get that curvature right.
-SadBoy
2017-06-09 17:25
I didn't have much time this week, and it'll continue this way until the end of the month, when I'm finally done with college tests + my english cambridge exams. But I guess that'll help me slow down and take the most out of my time, which is something that I wasn't doing when I had lots of free time. Here are some more wasps (I liked them)
Uncomfortable
2017-06-09 21:05
Wasps are definitely a good subject matter to practice. I think by your last page, things start coming together a little better, especially with the left side. On the right, the thorax definitely looks weirdly huge.
I do have one thing to add though - do not draw lightly, then go over your lines to replace them with a cleaner pass. This is why the thorax of that wasp on the right side of page 4 looks bumpy - you draw that darker line too slowly and carefully, and so it came out stiff. You should be drawing your ellipses confidently from the get-go, rather than expecting to hide them later. You may be confusing the process of adding line weight with a clean-up pass. The important thing about line weight is that you're only adding weight to specific sections of a line, to clarify particular areas of overlap.
Anyway, I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
-SadBoy
2017-06-09 22:03
Altough, yes, I was going over slowly and making it stiff, whenever I draw a line fastly using my Microns, the paint won't go all off, as if it was dry or something, and it gets even lighter because I draw the elipses and circle really loosely. I'm thinking about buying some staedtler pens, as I have used them before and you also recomend it.
Pradian
2017-06-03 15:07
A challenging lesson. I think the dragonfly is my weakest. I have problems with adding the shadow so I excluded it. (The ant shadow was particularly bad.)
http://imgur.com/a/W3Mqt
Uncomfortable
2017-06-03 18:03
With many of these drawings, you are definitely demonstrating a good internal model of 3D space, and a solid understanding of how your forms intersect with one another and how they sit within that space.
The only issue of significance that I'm noticing however is more about your linework. You're noticeably sketchy, and your earlier lines shown signs that you're actively trying to make them less noticeable. This in turn causes them to be less confident, which then impacts the perceived solidity and believability of your forms.
Keep in mind that you should be applying the ghosting method to every single mark you put down. This means planning and forethought preceding every line, not drawing from the gut. Additionally, don't think about it as drawing line-by-line. Think about the forms themselves - focus on drawing each one such that you believe it to be a solid, three dimensional mass in 3D space, and ensure that each one is self-enclosed. I noticed a lot of gaps between your lines.
Another very important piece of advice is that at every stage of construction, you should confidently believe in the solidity of each and every form you've already put down. I can see in certain drawings that you start off by drawing ellipses - which is fine, that's part of my instructions. The point is, however, that these ellipses should be turned into three dimensional balls.
What's the difference? Think of it as though you're placing a ball of marble into a three dimensional world, and your piece of paper is a window into that world. If you decide that the ball of marble no longer fits the exact shape you need, you cannot simply ignore it and draw something else on top - the form exists there, whether you like it or not. If it were just lines on a flat page, you could do whatever you wanted, but since it's solid marble, it needs to be dealt with in a way that suits its properties.
So, we cut and we carve. The difference between cutting a drawn form and simply drawing over it is that cutting requires you to understand how both the piece being cut away and the piece remaining exist in 3D space. You need to understand them as forms, not as flat shapes. This allows you to manipulate the forms in your three dimensional world, whilst continuing to respect the fact that they are solid. This in turn will allow that solidity to continue to imbue your drawing, resulting in a drawing that does not feel flat.
I'd like you to do four more pages of insect drawings, but I want you to focus entirely on construction. Don't get into any detail or texture and focus entirely on creating those confident, self-enclosed forms. The goal here is ultimately to get you in the habit of planning out each form independently, rather than being quite as sketchy as you are right now.
Pradian
2017-06-04 12:36
I do have a problem especially with carving... since some insects head are rather unique like the wasp heart shape face. Using a circle or ellipse doesn't seem to work well. A cylinder will do better I suppose.
I will do my best and get it done.
Pradian
2017-06-05 11:10
Attempt 2: http://imgur.com/a/ME4qe
Uncomfortable
2017-06-05 22:13
You don't seem to have understand my critique about carving at all, as you're still doing the same thing as before. You start out with these ellipses to loosely establish where your forms are going to go - instead, I want the marks you start with to be the forms you build into and on top of. It doesn't matter if those lines aren't exactly the shape you're after - you either cut/carve into them, build on top of them, or simply move ahead with the forms you've got.
Here's another attempt at explaining this concept a little more visually: http://i.imgur.com/Lz8gLjR.png
Pradian
2017-06-05 23:15
Ok I got it! Thank you.
Pradian
2017-06-06 11:39
Attempt 3: http://imgur.com/a/V91OT
Uncomfortable
2017-06-06 13:15
Definitely looking better, so I'll go ahead and mark the lesson as complete. One thing I want to point out though is that you seem to be applying line weight as a way to separate "clean" lines from the underlying construction, which is not really how it's meant to be used. As described in the notes on the 250 box challenge, you use line weight in key areas (not all the way around a given form) to clarify specific overlaps and give some forms dominance over other forms at specific locations. Long story short, think of line weight as something that is applied to specific parts of a form, rather than the whole thing.
Pradian
2017-06-06 14:06
Point noted and thank you for the critique.
[deleted]
2017-06-16 15:28
Hello Uncomfortable, I love insects and enjoyed this lesson. I remembered your advice from lesson 3 and focused on construction instead of details. I have included references photos in the album, the ones without a photo reference are from the lesson's demos.
Here is my submission :
https://goo.gl/photos/WbuVwLc1U4GcKkUK8
Thank you for your critique
Uncomfortable
2017-06-16 21:12
Nicely done! You start out a little bit weak but things really pick up quickly and your sense of construction and form vastly improves. Here are a couple things to keep in mind though:
It's important to figure out the connection area between any two forms. It's often going to be represented with a contour line. For example, take a look at these poorly drawn spheres (i had to draw them on a shitty old tablet i have at work). The red ellipse there is the connection area between them, where they fuse together. Understanding this connection will help you better flesh out your construction.
Remember that everything you put down on the page is a solid form, not a loose sketch. Like dropping a piece of marble into a 3D world, you can't then decide to ignore it and draw something else. That form needs to be carved and cut, and effectively dealt with in some manner. If you were just drawing 2D shapes on a page, you could certainly decide to ignore parts of it. Since we are constructing solid things, we must respect the tangible, solid, firm nature of what we create. A good example of what to avoid is how you've created some loose ellipses for the thorax and abdomen for this grasshopper, and then drawn an entirely different shape on top. Also, I mentioned that you need to cut/carve - what this effectively means is that you need to be aware of both the piece left over and the piece that is being cut away, and how they exist in three dimensions (rather than just as shapes on the page).
You're also being a bit sloppy with your contour curves. Overall other elements of many of your drawings hold it up, but you need to be more mindful of having those contour curves wrap around the forms, accelerating as they reach the edges and hooking around. Make sure you're practicing the exercises from the basics lessons - in this case, specifically the contour curve exercises.
Anyway, I'll go ahead and mark this lesson as complete, so feel free to move onto the next lesson. Just be sure to keep these three points in mind, as they are quite important.
[deleted]
2017-06-17 02:14
Thank you very much, I'll keep these points in mind and keep practising.
Madaoway
2017-06-21 21:33
Hello Uncomfortable,
Here is my submission : http://imgur.com/a/hcQts
I really got to manage my page composition, often i ended up having not enough space.
Thanks for the critique as always.
Uncomfortable
2017-06-23 19:58
I've got a few moments before I need to get back to work (I've been pulling 12-15 hour days all week, and I have to keep pushing through the weekend and into next week! I might die!), so I'm jumping in to give you a critique. Hooray!
Your work is fantastic here. You've definitely got a very clear understanding of form and construction, and you're pushing those concepts to the full extent to create insects that feel both three dimensional and solid. The thing about successful drawings is that while certain marks may be missing (like the connection area between two forms), it's very clear that you still understand exactly what those marks would have otherwise described. You merely were able to visualize them in your mind, without having to put them down concretely. This ultimately is the goal that we strive towards.
The only thing that I want to stress is to be careful with your contour curves. I noticed that in a lot of cases, while your forms definitely suggest that you fully understand how those surfaces move through 3D space, your contour curves tend to be drawn a little more sloppily, and are a little rushed, so they don't quite deform along that surface too convincingly. It's usually just a matter of taking a little more time.
So, keep up the fantastic work and consider this lesson complete. Feel free to move onto the next one.
Madaoway
2017-06-24 07:15
Thanks for the critique.
Good luck during this busy time, you must find Time to rest.
9jskim3
2017-06-27 07:02
Hi, here's my lesson 4 homework: https://imgur.com/a/jHwpy
Uncomfortable
2017-06-30 00:50
Sorry for the delay. Work's still got me bent over a barrel, and it doesn't seem to end. Somehow on the few bits of time where I'm not working or sleeping, I'm catching up on homework critiques.. bah.
This is a pretty good start. While there's definitely room for improvement, I see a lot of great signs that you're working towards thinking in terms of 3D form. In a lot of these drawings, you're building actual solid masses and considering how they exist in relation to one another. This fly, though simple, is a great example of this. One thing to notice about this fly is that it's made up of really simple elements. Its head, thorax and abdomen are all basic balls. There's no complexity there, just nice, solid forms. This makes for an excellent basis on which to build up the rest of your construction, and you've not allowed yourself to get distracted by detail.
Conversely, take a look at this wasp. Notice how the thorax and abdomen aren't quite so evenly shaped? This immediately undermines the illusion of solidity, as you're trying to develop more complexity before you've really built up a good base. Once you've got some solid forms down, it doesn't take a lot to carve into them, or add pieces on top. (In case I haven't mentioned this in the past, 'carving' is the process of adjusting a drawn form where you understand how both the remaining section, and the part being cut away, sit in 3D space - this is different from just drawing some arbitrary change on top of an existing shape, as it requires you to really know how things exist in space).
Also, look at the stinger of the wasp - notice how it reads as being completely flat? This wasn't introduced as an additional form on the end of the abdomen. We haven't defined how it connects to it. Lastly, the contour curves don't wrap particularly well around the form. I believe this is because you may have gotten caught up in the patterns/designs of the wasp's stripes, rather than focusing on just reinforcing the 3D form. If you look at the fly, those are much better executed.
Here's a few demos I've done in the past regarding the construction of insects. It's really mostly about building up with really simple, even ball-forms, but also take a look at how I tackle the legs and maintaining a sort of flow to them:
One
Two
Three
I think you're moving in a good direction, and I believe you'll benefit from a little extra exploration towards construction more like your fly, and less like your wasp. I'd like to see another four pages of insect drawings.
Keep up the good work!
9jskim3
2017-07-06 08:46
Hi, thanks so much for the critique. Here's the four pages: https://imgur.com/a/RvkmZ
I sort of messed up the wasp's legs and tried to mask it, but it definitely came out worse for it. The legs in general still gave me a lot of trouble and I found it hard to make them flow, especially with my pages of discarded spider drawings.
Uncomfortable
2017-07-07 23:15
It seems you're not quite applying the whole carving thing too well just yet, so perhaps I didn't explain it clearly enough.
Here's an in-depth critique of your wasp
Here's a visual explanation of what I mean by carving/building up forms
In addition, I think you're getting caught up in detail a little bit (like the patterns on the wasp's abdomen) and as a result you're not observing the more fundamental forms/proportions as much as you should be. I'd like you to try to draw this wasp, but include absolutely no texture or extraneous detail. I want to see forms only. Remember that nothing should be added to the drawing that is not either a primitive form of its own, or supported by what already exists in your drawing.
In addition, it'd be great if you could take pictures of your drawing after each constructional phase, so I can see exactly how you go about tackling it from step to step.
9jskim3
2017-07-09 16:51
Hi, hopefully this is better. Here's my step-by-step: https://imgur.com/a/iHxSQ
Uncomfortable
2017-07-11 01:21
Definitely better! I've got more notes for you though! :D I think we're on the right track. Take a look at this, then try the same wasp one more time. While that panelling/secondary forms thing is definitely important, I think the biggest area you need to practice is those legs.
9jskim3
2017-07-27 14:18
Hi, sorry for the delay. Here's my try at the wasp again: https://imgur.com/a/Qoh9m
imguralbumbot
2017-07-27 14:18
^(Hi, I'm a bot for linking direct images of albums with only 1 image)
https://i.imgur.com/TSu7bR6.jpg
^^Source ^^| ^^Why? ^^| ^^Creator ^^| ^^state_of_imgur ^^| ^^ignoreme ^^| ^^deletthis
Uncomfortable
2017-07-27 22:16
Definitely better. There's still room for improvement of course, but you're moving steadfastly in the right direction, so keep up the good work. I'll go ahead and mark this lesson as complete. Feel free to move onto the next one.
garoochgar
2017-07-05 08:37
Hello! Here is my remediation homework for lesson 4.
http://imgur.com/a/ZOVIc
I made a greater effort to focus on the reference more, make the appendages connect to the thorax more convincingly, and make the segments of the appendages flow into each other a little better. One thing that I was not sure how to handle was the attachment points for appendages that were out of view in the reference image; I often left them out.
Thanks!
Uncomfortable
2017-07-05 14:48
These are looking vastly better, and demonstrate a much better grasp of how the individual forms sit in space, and how they interact with one another. For the attachment points you cannot see, try and give your best educated guess. Try to avoid having forms that are cut off arbitrarily, as for now it'll flatten your forms out. By drawing them all the way through, you'll continue to develop your mental model of how things exist in 3D space. Later on, you'll be able to visualize that more than having to rely upon drawing it explicitly, but for now it helps considerably to put it down on the page.
I'd like to see two more pages, this time taking them to completion. Don't worry too much about going overboard with texture - construction is still the most important element here, and it is very possible for texture to contradict and undermine what you've established with your basic forms. I do however want to see how you'd complete a drawing, now that your grasp of the foundational aspects has improved. It may help to look at the "other demos" section of the lesson, to see how I don't tend to really push too hard on texture/patterning.
megaeggz
2017-07-06 18:56
Hey uncomfortable :D
Lesson 4 right here :
http://imgur.com/a/3dOUm
Uncomfortable
2017-07-07 23:29
Looking at the flies as a sort of benchmark, there is definitely improvement over the set, with the last one being significantly better than the first. In that last one, you're drawing through your ellipses, which helps keep them more evenly shaped and ultimately makes them feel more solid (so we read them more as being 3D forms rather than flat shapes). The fly's legs also flow much better in the last one, where the first one's leg segments swell in strange places.
A few things that could use some work on that last fly drawing however include:
The head's quite small in proportion to the rest of the body
The contour curves do not convey a form that is properly rounded - they don't hook back around as they reach the edge of the form, and so if they were to continue, they would fly off the form. You need to continue practicing the exercises from lessons 1 and 2, in this case specifically the organic forms with contour curves.
The hairs don't serve any purpose, as they don't actually reflect anything you can see on your reference. Rather, they're your interpretation of what hairs would look like (from memory) rather than directly observed details.
The detail on the wings, much like the hairs, aren't a great example of careful observation. The patterns on the wings don't actually look like that, but that is your brain's simplification (or cartoonization) of what was actually present. For now though, I wouldn't recommend paying much attention to that kind of texture/detail, as there's much more benefit from focusing entirely on construction for now.
I definitely think the scorpion is a bit too complex for you at the moment - there's a lot of complicated forms in there, and in general a whole lot going on. As a result, it can be quite difficult to carefully observe all of the forms present, and is likely to lead to more frustration.
I do have a few additional things to say about the wasp drawing at the end though:
You're not drawing through your forms - the thorax should be drawn in its entirety, rather than stopping where it is hidden by the head.
Don't let sections of the drawing get cut off, and if that does happen, don't let them just stop arbitrarily. If you've got a leg that goes off the side of the page, cap it off with an ellipse (to reinforce the fact that it's cylindrical).
Definitely getting way too distracted by detail here, with those arbitrary hairs.
Draw through all of your ellipses, and start out simple - that head definitely started off as a form more complex than a basic primitive form, so you should have started simpler and built up to that.
Here are a few resources:
A fly demo
A wasp demo
A critique of another student's wasp - pay special attention to the bottom right where I construct a head
Some notes on the importance of carving your forms, building them up step by step, and avoiding unnecessary guesswork.
I'd like to see another four insect drawings, but I want you to include no detail/texture whatsoever. That means that you should take the construction as far as you can (meaning manipulating forms and building them up on top of one another) and then stop. Be sure to include a fly and a wasp in these four pages.
megaeggz
2017-07-19 11:45
Hey uncomfortable, thanks for the advice.
Round 2 with some bonus bugs :
http://imgur.com/a/t11DM
Cheers
Uncomfortable
2017-07-19 20:58
So there's definitely some solid stuff here. I especially like this spider, specifically its main body. I think you're still struggling quite a bit with the legs, in that you're making the different sections of the legs way too complex, wobbly and inconsistent. For example, take a look at this guy's legs. They're all over the place, they swell at strange places, and taper in others. It doesn't feel solid. What you may want to practice is just creating simple little noodles that connect to each other, like my little 'flowww' side drawing in the fly demo I linked to you before.
That said, this is an issue that is more specific to insects, so I'm going to mark this lesson as complete and let you work on it yourself. In the mean time, you may move onto the next lesson and get started on the animals.
garoochgar
2017-07-09 02:47
Hello! Here is the second remediation homework.
http://imgur.com/a/H7NGF
This time, I tried to make sure to stay lighter on the details and try to keep them confined to the initial forms to prevent flattening out, and draw through the appendages. I included the initial forms before any details were added in the album.
Thanks!
Uncomfortable
2017-07-11 00:15
To be honest, I should have called this out last time. In my defense though, I haven't had a day off in twenty two days, and have worked almost 220 hours in that time, so I'm definitely not on the top of my game right now.
Your constructions, as always, are coming along fine, but what is demonstrably lacking is observation. What you're drawing is not really what you actually see when looking at your reference, or looking at the object you're drawing. It's what you think you see. Your memory of these objects is drastically simplified, and while you're leveraging construction in a fantastic way to make them seem vaguely plausible (in a way that made me miss it entirely in the previous set), what you're constructing isn't accurate.
Here's an example using your cricket. You've got to pay much more attention to what it is you're actually drawing. Make sure you look back at your reference frequently, taking only a moment to put a new form down before looking back. If you spend too long looking away, you will end up drawing from memory, and our memories are not designed for this sort of thing.
I'd like you to do two more pages.
garoochgar
2017-07-13 09:26
OK! Here is the third remediation homework.
http://imgur.com/a/Fe8lw
I tried to stay true to the forms and observe more closely. I feel like sometimes it's hard to decipher the proportions or anatomy of some of the insects, especially the head. I tried to cross-reference with other pictures to figure out what forms to build. That seemed to help a little bit.
Uncomfortable
2017-07-13 23:39
Fantastic! Third time's indeed the charm, you've done very well here. Your forms are still solid, but this time your proportions and general observation takes it to a whole new level. Keep up the great work and feel free to move onto the next lesson.
em_rowan
2017-07-14 03:31
Here's my homework: http://imgur.com/a/53SNJ
I missed the memo about lay-ins at first and tried a couple of pages of finished drawings before I got to those.
Thanks in advance for your critique!
Uncomfortable
2017-07-14 18:27
Very nice work! You're demonstrating a really solid grasp of the 3D forms you're constructing and how they relate to one another. You're not at all getting distracted by detail and a lot of the superfluous visual information that we need to filter out, and you're doing a great job of focusing on the underlying structure that exists for each object.
To be honest, I don't really have much in the way of actual critique to offer. You're applying all of the principles covered in this lesson and those prior to it, and you are absolutely moving in the right direction. Your constructions feel solid, you're observing your references carefully and not working from memory. You're mindful of your proportions and you are always striving to start simple and build up complexity in successive passes.
While there's certainly room for improvement in areas, you're clearly aware of each issue and show marked improvement with follow up drawings later in the set.
All I can really say is keep up the great work. I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
Polypat
2017-07-20 14:10
Done! http://imgur.com/a/6zE9d . I want to learn more on how I should apply line weight and how to texture (or spot blacks) in a way it enhances shapes. I watched Scott Robertsons video on atmospheric line weight and applied it rather rushed on a few insects. Later I thought that you and some of the more advanced students apply it in a way that enhances shapes. So I tried that in my last two insects. However, I found both really hard and would love to hear some advice on both the subjects, if your willing.
Another note I wanted to give you is that I have done some observationalist drawing before this course, and I still got some of those quirks, sometimes relaying more on my skills to observe relative line angles when thinks get complicated. It comes in handy when I want to draw something of a picture, but it isn't why I am following this course at all. I want to be able to create instead of copy.
Many thanks again. Fantastic to see all the demoes and feedbackpiles you gave to students.
Uncomfortable
2017-07-20 21:41
All in all, not bad. You seem to be understanding how your forms relate to one another, and there does appear to be a sense of solidity to your forms. You're also applying a variety of interesting approaches to your textures, depending on the particular surfaces you're describing.
Before all that though, first thing's first: DRAW THROUGH YOUR ELLIPSES. I pointed this out in my last critique, it's very important that you do so. As it stands, your forms are okay, but they do have an inherent unevenness to their shapes that ends up making the silhouette of the form more complicated.
Simple forms read as being solid and three dimensional far more easily than complex forms. So, we always strive to start out dead simple, and then build up that complexity. That isn't so much the problem here - it's just that where you intend forms to be simple, they have that slight unevenness that comes from executing your rounded shapes more slowly (to compensate for the fact that you're not drawing through them). Draw them with a confident pace, and through the rest of my lessons, make sure you draw through them as instructed. I know Scott Robertson has a different opinion on how one should approach ellipses, but as you are following my lessons, you should follow my instructions to the letter. Doing so will improve your muscle memory, and in the future you will be able to do as you please with greater confidence.
Now, the fact that you're not drawing through your ellipses suggests an issue that is also reflected in how you approached this crab. Notice how in its legs, your forms are not enclosed, rather they bleed into one another. The issue I'm seeing is that you're stressing the cleanliness of your resulting drawing over the actual purpose of the exercise itself.
It is, after all, an exercise like any of the others we've done in these lessons. It's an exercise in combining a variety of different kinds of solid forms to create more complex objects, and understanding how each of these forms sit in 3D space and how they relate to one another. If your priority is set on the end result being clean and pretty, you will not be spending as much of your brain power on understanding the spatial problem before you. Presentation is important, but the overall goal of the exercise is paramount. So, while we don't waste lines, we should be entirely willing to put down lines so long as they help describe how that form sits in 3D space. If a line contributes to that goal, then it should be included. Otherwise it should be left out. In this particular case, you should ensure that your forms all feel solid and enclosed.
One last issue I noticed is that I noticed a couple areas where you somewhat ignored the initial forms you'd laid down, as though they were a rough sketch for getting a sense of space. That is certainly one way of doing it, and it's not inherently wrong. Just remember that the way we're approaching these drawings is as though we're placing solid chunks of form - let's say it's marble - into a three dimensional world. Then we work around that form, carving it in places and building it up in others, to create the resulting object we want. In this regard, we cannot simply ignore a form that has been placed on the page. We need to deal with it in some way. I expand on this a little bit in these notes.
Now when it comes to line weight, I'm not too familiar with the particular approach of Scott Robertson's that you mentioned. That said, your use of it generally seems fine to me. Generally my goal with line weight is to help clarify overlaps. It's a simple goal, and it's particularly important when we've got all of these forms sitting on top of each other in this drawing. Line weight is generally applied to sections of a line, rather than the whole thing, and giving a line a bit of thickness will help give it a sense of dominance over any other lines it may intersect with. It also allows us to maintain a sense of continuity (thick line obviously doesn't flow into a thin line, so it's going to flow into the other thick line of the intersection) though this is rarely unclear on its own.
One thing to consider though is the name of Scott's technique - atmospheric line weight. I'm certain the technique has applications in all areas, but that name does suggest that it is especially useful when applied to larger objects, where parts of those objects would sit far enough away from us that the illusion of depth needs to come into play. 'Atmospheric' is likely a reference to atmospheric perspective, which is the visual illusion that causes far away colours to generally be lighter in value and less saturated, due to the amount of air between your eye and the target. The particular choices involved in the technique may be focused on creating the illusion of depth. This can be useful at smaller scales, but not quite as much.
As far as texture goes, I quite like this spider. I think the willingness to go so bold with your large shadow shapes is important. How you approach the edges of those shadow shapes is what implies the content of the shape itself, and I think you broke up those edges quite well in certain places. The long straight edge could have used some more breaking up though. I also like the fact that you created a focal point with your texture, being quite sparse with it elsewhere, but focusing quite a bit on the thorax and head, and tapering off from there. The ladybug and crab seemed considerably more spread out in that regard, and didn't do quite as good a job of guiding the viewer's eye.
Anyway, I'm going to go ahead and mark this lesson as complete. Feel free to move onto the next lesson, but make sure you draw through your ellipses!
Polypat
2017-07-20 23:32
Wow. That is more, and more usefull, feedback then my average college teacher gives me on my homework. Absolutely amazing. Thanks.
As for atmospheric line weight. It's explained in this video, : https://www.youtube.com/watch?v=x0zl5NnEAyU . Scott says it's indeed usefull for smaller scale objects (although it gives them a certain stylistic look). He also uses his line weight for a sense of velocity or direction. But for this course I will be using it for overlap and enhancing construction as that is more appropriate here.
As for the ellipses. If i forget it one more time, lets say I will personally make you another cyllinder challenge. Embarrasing. Thanks for pointing out why its that important. That motivates.
Juanmilon
2017-07-20 15:22
Hi, here's my work for this lesson so far:
http://imgur.com/a/FIWRE
Please tell me what can I do to get better or if there's anything that is lacking so I can work at it.
Uncomfortable
2017-07-20 21:51
You are absolutely demonstrating an exceptional grasp of form, construction and 3D space. Your insects generally feel very solid, and give a sense of tangibility and believability, as though they're sitting in an actual three dimensional world rather than just on the flat page. As that is the primary focus of my lessons in general, you're more than ready to move onto the next lesson.
The only shortcoming I noticed was in your use of hatching. It's not really a shortcoming in most areas, but it is something I wanted to raise. It's very common for students to use hatching as a way to convey simple shading here and there, which is generally fine on its own as long as you're aware of how those hatching lines function as contour lines. One place this stands out is the black widow on the first page. Notice how you have straight lines coming down its abdomen? These lines immediately flatten out that form and make it read as a flat circle, rather than a bulbous, voluminous mass. This is extremely important to keep in mind.
There are times where we want to flatten our forms out, from a compositional stand point. For example, sometimes the far legs on the other side of a creature can be distracting, and so we flatten them out in order to draw more attention to the volume and form of the legs facing us. What's important is that this is intentional, and not done by accident.
It's also important to know that hatching is often used by students as a shortcut when they don't want to really look into what textures and detail is present on an object. Alternatively, this is an excellent opportunity to practice one's texturing and rendering skills, and for that reason, I generally encourage students not to use hatching lines at all when drawing actual objects. It's not uncommon for students to not even realize that they're skipping over this whole other part of the drawing.
When it comes to insects, there can be all kinds of textures present on a surface, and we can leverage the shadow areas of our drawings to suggest different kinds of surface quality. I explain this in greater detail in these notes, so I recommend that you give them a read. Those notes also go over the importance of observation, and drawing what you actually see rather than what you think you see. This comes into play a fair bit when we look into some of the hairy legs you've drawn here, where those hairs look to be drawn more from memory than from actual observation.
Anyway, as I mentioned before - you've nailed the core of this lesson, and are demonstrating a fantastic understanding of form and 3D space. I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
Juanmilon
2017-07-21 05:17
Thanks a lot for the critique, I will be careful with my crosshatching and be sure to keep going with the texture challenge to see if I get the point with textures.
[deleted]
2017-07-23 20:59
Here's my homework! Thank you in advance for your feedback, I appreciate your time.
https://imgur.com/a/4gs84
Uncomfortable
2017-07-24 02:38
There's definitely a lot of good going on here, but there's one fundamental issue that I'm seeing across your work that should be fairly easy to fix once pointed out.
Basically, the issue is in how you perceive and handle the masses you start out with. Based on what I'm seeing, you treat the initial ellipses you lay-in as a general sketch, figuring out where you're going to put your 'real' lines. As a result, they tend to be purposely fainter, and also tend to be more or less ignored - not playing a role in the final drawing beyond being a guide by which to place later lines.
Instead, I want you to think of every mark you put down as defining a solid form that exists in 3D space. Instead of thinking of it as a flimsy ellipse on a flat piece of paper, think of it as a solid ball of marble being introduced into a three dimensional world. You can't simply ignore a solid chunk of mass like that. You need to deal with it somehow, once it's been placed in the world. You need to either build on top of it, by adding new forms to it, or you need to cut and carve into it. Carving specifically means to cut away pieces in a way that leaves you aware of how both the piece that remains, and the piece that is removed, sit in 3D space. This is integral to developing the belief that you are in fact drawing something three dimensional, not just a two dimensional drawing on a flat page.
Here are some notes on the topic, and here are some others on more general pitfalls that are worth reading. Overall you're doing quite well, but this is something quite fundamental to the idea of construction that will help you apply the method better in the future.
Also, try and avoid going over your work to uniformly increase the line weight, or replace lines with a "clean-up pass". Adding line weight is fine, but that is something that is generally done to portions of a larger shape, usually to clarify overlaps in local areas, rather than outlining the entire form all the way around.
I'd like to see three more pages of insect drawings, applying what I've mentioned here.
[deleted]
2017-07-24 03:41
Ooooooooh, I understand what you're saying. This is what I struggled with a lot when we did form intersections and i ended up just winging it. I'll try to apply your feedback and notes (especially the marble metaphor, that helped) for these three additional pages.
Thanks for the quick response!
[deleted]
2017-08-14 20:51
Here are a few more pages of insects. I spent the last couple of weeks approaching the drawings from different angles, trying to see the forms underneath and understand the solidity, but I still feel frustrated with what I was able to accomplish and complete after all the attempts I made...thanks for your time.
https://imgur.com/a/zp9bY
Uncomfortable
2017-08-15 19:58
I think you're steadily improving. There's certainly room to grow, but over this sit you're demonstrating a developing understanding of how these 3D forms relate to one another, and are generally doing a better job of maintaining the illusion of form. I especially like the fly on the last page. While its construction is technically wrong (you incorrectly drew the thorax and abdomen as a single continuous mass), the forms you did draw actually feel quite plausible because of how you respected each component individually, and fleshed out clearly how they all connect to each other.
The wasp's head on the other hand still does start out more complex than it should, so you've still got a ways to go, but I think you should be good to move onto the next lesson, so I'll go ahead and mark this one as complete.
Charnauk
2017-08-05 00:46
Hello Uncomfortable!
Sorry for the delay, but i completed the assignment of lesson 4, hereĀ“s my homework submission:
http://imgur.com/a/BC6ZT
I worked with two pages of constructions and then 8 pages of different studies of a specific type of insect and its variations, I struggled a bit with the line weight (some days it was really hard to start with a fine line as it would come out thick, even when i felt i was putting light pressure on the felt-tip pen, and other times i got a thin line which was better for construction), I don't really know if this is actually a thing but I felt that some days the assignments were more manageable to do than others, don't know if that matters but I thought it was important to mention, but I tried not to worry like you told me.
Thank you for taking the time to check this!.
Uncomfortable
2017-08-05 19:15
Overall you're doing very well. Your drawings convey a strong understanding of form and how those forms relate to one another in 3D space, which really is what I'm after.
There are a few qualities that I try not to encourage in these exercises, but because of the previous points I mentioned, I'm not as keen on having you change your ways here. Specifically, you draw with a degree of timidity - it's very clear to me, when looking over your work, that your end result is very much in your mind. When you put lines down, you're consciously considering whether or not you want them to be visible in the end, and while you are certainly laying down your initial masses in their entirety, you do sometimes skip steps in order to preserve the relative cleanliness of the drawing at the end.
Ultimately the goal of these exercises is to improve one's grasp of 3D space, and how these forms all fit together, and the best way to do that is to draw everything in its entirety, without skipping over constructional steps (remember the principle that any complex form you draw should be supported by the construction already on the page). Over time, the expectation is that a stronger grasp of 3D space will allow you to do more of that underlying construction in your head rather than on the page, so eventually you'll be able to draw more cleanly - not because steps were necessarily skipped, but because they were done through visualization instead.
So when I say you skip steps here, you are demonstrating to a degree that you're doing it in your head, rather than actually skipping through them entirely. The result is, as I mentioned, that your constructions still retain their sense of volume, form and solidity.
That doesn't mean that this is the best approach right now however. I think there certainly are benefits to drawing things in their entirety even when you don't necessarily need to, because doing things explicitly will always grant you more insight. Again, that is what these exercises are about.
Anyway, I have a pretty easy solution that should work into your approach - just draw bigger. I think you're currently holding back on some of your lines because of the space you're left with - a confident mark here and there stands out a lot more when your drawing is a few inches wide, than when it's half a page. This should give you more freedom to explore those forms more explicitly.
Anyway, like I said before - you're doing great as it is, I think you just need to give yourself the freedom to draw a little less hesitantly, and remember that it's the exercise itself, not the end result, that matters to us here.
I'll go ahead and mark this lesson as complete, so feel free to move onto the next one.
dizzydizzy
2017-08-19 04:41
https://imgur.com/a/aSHII
I was especially pleased with the ant.
Self Critique:
Drawing construction faint
Lack of observation/losing concentration at times (scorpion claws ended up to far forward, eggs under ladybug wing)
Not drawing through my ellipses enough
Flattening the image when going over everything darker.
Overall a bit sloppy, not always drawing fluidly from the shoulder.
When drawing contours not nailing the orientation of the shape (the smaller spiders body has a wonky axis)
Things I think I did well.
I think generally I stuck to the original forms construction.
My observation has improved and I'm getting closer to matching the reference proportions and angles.
Uncomfortable
2017-08-20 00:09
These are very well done. You're demonstrating an exceptional level of care when it comes to understanding how each form sits in 3D space, and how they relate to one another. Your constructions, as a result, feel solid and tangible - quite possibly the worst thing one can have when drawing these awful creepy crawlies.
I had seen one of the posts you made earlier, working your way up to the ladybug, and I think you really made some major strides forward. Keep up the great work and feel free to move onto the next lesson.
dizzydizzy
2017-08-20 02:44
Thanks.
I found drawing the creepy crawlies has kinda made me fond of them..
TheLaughingStoic
2017-08-22 23:45
Hey there, I'm back from my drawing cave to post this for you!
http://imgur.com/a/2mbIL
After looking at it for a while, and I think you'll pick up on this as well, I didn't quite draw through my forms on this section. Im curious is it needed in order to create the illusion of 3D? An interesting area that could be beneficial could be starting to working on line economy as I feel like I have the tendency to cover up messy lines. Also, looking ahead on some of the lessons and seeing the construction lines to create hard surface objects (ex. a tank) could really help with what I think I'm missing. It also feels as if I'm not fully comprehending perspective the way I should in my head in order to make believable objects and clean line work. I'm curious if we will touch on foreshortening any time soon or advance perspective as I am becoming aware that I'm still thinking in 2D when I draw and flatten things out. Any thoughts and advice? Or do I need to go back and reread what I forgot?
Thanks again and again for the the guidance.
Uncomfortable
2017-08-23 04:33
Well, your work is looking pretty solid as it is. You're demonstrating a well developing grasp of how these 3D forms exist in space, and how they can be manipulated and built upon to create more complex objects. I don't think there's a whole lot to offer in terms of critique, as you're heading in the right direction, so instead I'll address your questions.
So the thing about thse additional lines (like drawing through your forms) is that while they're not a necessary part of an actual finished drawing, they are an important component when it comes to learning how to draw the lines that do serve as the core of the end result. These additional constructional lines help us to better understand the space we're constructing within, and better understand the forms themselves. Ultimately you will continue to deal with these kinds of lines, but the long term goal is for them to become something you visualize in your mind's eye, rather than placing them explicitly on the page.
In order to achieve that end, you must be drawing them conscientiously right now. Don't worry about whether or not you're reaching that ultimate goal - it's a direction we're heading in, but as all of these drawings are exercises, they are the perfect place to grind that information into our brains by drawing them directly on the page.
This is actually a big part of learning how to avoid flattening things out - by understanding how the forms themselves exist in space, and by really convincing ourselves of the fact that they are 3D and not just flat images, we start making subconscious adjustments to how we draw that actually conveys that same idea to our viewers. If we truly believe our drawings are 3D, then we will make more of the correct decisions (knowingly or not) that make others also believe the same.
Now, line economy is definitely important, but don't make the mistake of thinking this means reducing the number of construction lines, because it certainly doesn't. What it means is, reducing the number of lines that serve no purpose. Construction lines absolutely serve a purpose (aside from the times that we needlessly draw those that are frivolous), and are valuable. Sketchy behaviour, thoughtlessly placing additional lines down just because, and other things like that however should be trimmed away largely by applying the ghosting method, which forces you to think before you draw.
As for foreshortening, it's really something that is built into the material rather than dealt with specifically. Foreshortening is just perspective, and in most cases you'll find that things are only really heavily hit by foreshortening when they're very close to the viewer's eye. That dramatic change between near and far planes of boxes (and therefore of everything else) happens most significantly at the closest point to the eye. The further away from the eye you are, the more distance you need between near and far planes to achieve the same relative shift between their sizes. If you want to practice foreshortening, it really means you should be practicing boxes themselves. Then, once you can construct the object you wish to foreshorten within that box, you can apply the same dramatic shift from the box to that object.
Anyway, I'll go ahead and mark this lesson as complete. Your insect drawings are, as I said, coming along quite well (I even showed them to my grandmother, as I first saw them on my phone when I was in the car with her), and they certainly received her seal of approval. Not that she knows the first thing about drawing...
Feel free to move onto the next one, and keep up the good work.
TheLaughingStoic
2017-08-23 04:59
Grandma approval seal unlocked! Thank you very much for taking the time to write out a thoughtful response. Hope all is well on your end and now I must go back into the cave to draw more. Thanks again man!
P.S. I was curious, is there any resource you can recommend for drawing from imagination or designs? Or is it simply, draw 100's of humans and tanks from different angles to draw cool looking humanoids and futuristic tanks? Because I find it difficult to draw from imagination, or have the motivation because I don't know how to spit up a concept. Might just be a fear thing, but just curious about your thoughts on this.
Uncomfortable
2017-08-23 05:01
Look into form language. I think John Park's 'Foundation' patreon covers this somewhat (I took one of his classes a couple years ago that helped me a lot). I'm hoping to cover that some day in a new set of lessons for drawabox (probably reserved for a higher pledge rate than $3), but we'll see when that happens.
TheLaughingStoic
2017-08-23 05:04
Thanks, I'll definitely snatch those up. And hot damn I would definitely purchase whatever tier it is when you release them!
Moonchild567
2017-08-25 23:10
Hello uncomfortable! Here are my crawlers and spiders. The texture was really challenging, but it was a real pleasure drawing most of them.
http://imgur.com/a/J1ktV
Uncomfortable
2017-08-26 20:02
Your underlying construction starts off very solid. Pages like this are at the core of what I'm looking for. As you start to get more concerned with texture and detail however, you lose your hold of that sort of solid, clear construction.
This isn't abnormal - when detail is entered into the equation, students will often find that they start thinking about that detail from the very beginning, instead of separating your drawing out into numerous stages.
It's important to understand that detail is unimportant. Texture doesn't matter. It's just decoration, and if your underlying construction is not solidly built, the drawing will ultimately collapse.
So, when you draw, focus on the step you are moving through right at that moment, and don't think ahead. Focus on how each form you add to your construction exists not as a shape on a flat page, but as a three dimensional chunk of marble in a 3D world.
Keep in mind that any form you've added to this 3D world cannot simply be replaced or ignored, if you feel that it is no longer a part of the drawing you want to produce. It's there in the world - it's solid, you can't just decide that it's not there. In that situation, you have to build on top of it, or cut into it, in a way that requires you to understand how all of these components sit in 3D space. When cutting a piece away, you have to understand how both resulting pieces exist as three dimensional forms. I talk about this a little further in these notes.
So, I want you to try another four pages of drawings, but with NO detail or texture whatsoever. I want you to really cement your grasp of form and construction on its own.
As for texture, I did notice that you do have a tendency to scribble quite a bit, and rely somewhat on randomness/chaos in areas where you feel things are fuzzy or hairy. As a rule, never rely on any kind of randomness. Every single texture has some kind of predictable rhythm or flow to it - though it may be hidden and difficult to find. Capturing a texture is all about observing the reference image and identifying what elements exist there, and how they're organized or spread out over the surface. It's also about understanding which parts are necessary, and how one can communicate the idea of that surface with as little linework as possible. Randomness doesn't involve any of this thought - it cuts it off at a point, and simply fills areas of the drawing in with thoughtless marks. On top of all of that, this results in areas that end up being very distracting, due to the increased contrast of having so many white/black marks, densely packed together.
I recommend that you give the notes over at the texture challenge for that.
Anyway, for now, focus on construction only. The goal is to convey the solidity, weight and tangibility of your object.
Moonchild567
2017-08-28 23:14
Thank you for the critique. You were totally right about overthinking the details. I really lost focus on the construction and was thinking about drawing a pretty picture.
The 4 additional pages of just the construction were really good for the mindset of getting the construction first. Personally I enjoy the construction of these insects.
Thanks for the notes at the texture challenge.
http://imgur.com/a/mpt25
Uncomfortable
2017-08-29 23:29
I'll go ahead and mark this lesson as complete. There was one issue I wanted to call out that you did in some of your drawings, so I did so in these notes (along with a few additional observations). The main point was to avoid ballooning a bunch of forms together. The "Michelin Man" look is something you'll want to avoid in the future.
Moonchild567
2017-08-29 23:37
Thank you. Yes the spider was very michelin like, had to laugh quite a bit looking at it right now :D. I will definitely avoid it and try to get the flow better for the limbs.