Questions/Discussions

Take a moment to answer someone's question, or contribute to a discussion, if you have anything to offer.

  • should i continue after 2 agreement's

    anstupidartist

  • Pen Usage Question

    Kangaroo

  • How do I get proper proportions without relying on still images?

    qiwakulairi

  • does this pen work for homework?

    nightwatcherX

  • What defines a texture?

    Frwololo

  • 50% rule question

    Kazia0002

  • can i make some small silly doodles in the homework/warmup pages

    anstupidartist

  • 50 percent rule: Should I push myself to do my best?

    grace_mounce

  • How to get over yourself and 50/50 rule

    saint_nick

  • Cannot bring myself to finish the dissections in lesson 2

    HunkyHyena

  • Texture: How do you know where to draw the shadows?

    NeedAccountability

  • 250 boxes challenge changed (?)

    abc

  • uncomfortables talking is confusing at times

    anstupidartist

  • Help Needed: Visualizing Form Intersections in Lesson 6

    eduardocopat

  • Not knowing what to do, regarding the 250 cylinders.

    TurtleBelowski

  • when I can finally stop doing 50% rule?

    anstupidartist

  • How to keep track of where you are on Drawabox

    silversong

  • Including reference with homework submissions

    Danomech

  • Struggling with 25 texture challenge

    melos

  • Doubt-regarding 50 50 rule

    Mk66

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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