Why would you only release it to iOS users?
Just seems like you're leaving a huge chunk of potential users like me out.
Splaytooth in the post "We just released the game my studio has been working on for a while, and I figured I'd share my experiences along with a bunch of the art assets that didn't make it into the final product"
2016-11-21 23:14
Why would you only release it to iOS users?
Just seems like you're leaving a huge chunk of potential users like me out.