Sagittarius-A-star in the post "Lesson 2: Organic Forms, Contour Lines, Dissections and Form Intersections (version 3)"
2016-02-05 20:20
Thanks for your explanation, that makes sense to me. But in regards to nailing proportions, should I be eyeballing this? I've seen methods of measuring out proportions, often by using a pencil to make comparative measurements and building an underdrawing. Like Matt Khor talks about here. You don't seem to be doing any of that with Dynamic Sketching. With constructive drawing, do we eyeball the proportions more and try to get a sense of the relative sizes of the 3d forms we are drawing rather than measuring everything out?
Anyway, that's enough questions, I'll get back to drawing and work on building those observational skills. : ) It's practice that corrects most of our mistakes.
Sagittarius-A-star in the post "Lesson 2: Organic Forms, Contour Lines, Dissections and Form Intersections (version 3)"
2016-02-05 09:17
KSP has a big learning curve, that's for sure. Unless you are the kind to be amused by just blowing up kerbals, over and over again, you basically have to figure out a seat-of-the-pants sense of physics to do anything. I remember when I first played it- I couldn't figure out how to make a rocket fly straight. Then, when I figured out how to fly straight, I had to figure out how to do a gravity turn. First I had to find out what a gravity turn was.
It's a really rewarding game if you do figure that stuff out, though. And you come away knowing WAAAAY more about the physics of spaceflight then the guys who payed attention in class. LOL I'd say it counts as educational software rather than a mere game.
BTW, I've started on Lesson 3. At first I had to break the deer-in-the-headlights feeling I got whenever facing all the detail in real life and photos. I wanted to ask, though, how important is it to nail things like proportions and angles? I know we aren't trying to replicate the observed object or ref as much as we are for understanding it. At the same time, if the proportion of certain elements, on a pitcher plant say, is wrong, then what I've drawn doesn't really represent what I'm trying to draw. I'm guessing that the correct approach is not to try to match the proportions in the ref, but to understand the generalized proportions of the thing, so that it looks correct when I draw it even if it isn't exactly like the ref. Is this right?
Sagittarius-A-star in the post "Lesson 2: Organic Forms, Contour Lines, Dissections and Form Intersections (version 3)"
2016-02-04 21:23
That's a strength in many ways, I've seen many artists struggle with controlling the amount of time they play video games. Feng Zhou said that he doesn't play games because he considers them a very addictive product. Getting bored with games must be one of your (many) superpowers. You are Super-Uncomfortable, when you are playing games. LMAO See what I did there?
I didn't game at all before, but then I discovered Kerbal Space Program. I need a new PC before I buy it, though, I can barely run the ancient demo. Not enough Vram :D The only other game I really want to play is Half-Life. Have you tried KSP? There's so much to do in that game that it's hard to get bored (for me, at least!).
Sagittarius-A-star in the post "Lesson 2: Organic Forms, Contour Lines, Dissections and Form Intersections (version 3)"
2016-02-04 08:48
Wow, thanks, great to hear that! :'D I'm excited to start on Lesson 3!!!
Oh, I saw that you are adding a texture challenge! I'm gonna be doing that for sure. The info sheet alone is a lot of help. BTW, what game do you have where you are killing dinos?
Sagittarius-A-star in the post "Lesson 2: Organic Forms, Contour Lines, Dissections and Form Intersections (version 3)"
2016-02-01 23:10
Hey Uncomfortable, I've finished Lesson 2 (finally!). I stopped for a bit and then got back into it. Now I have a schedule and I'm getting serious about art, so I revisited the material I had done already and did a bit more. You can see my homework here, and also on my Crimson Daggers sketchbook. I had a hard time with the form dissections. Texture made me Uncomfortable. :'D But I felt like I finally made a breakthrough on the last two dissections. I really enjoyed the form intersections, those are awesome fun. I need to practice cylinders more though! I fully intend to keep practicing the lesson 1 and 2 stuff as warm-ups.
I hope I can move on to lesson 2 now. Thanks so much for creating Draw a Box!
Sagittarius-A-star in the post "Uncomfortable's Unsolicited Advice: Drawing Lines That Aren't Shitty"
2016-05-20 10:39
Hey, awesome comic Uncomfortable! I keep forgetting to prepare and then make the stroke, and when I remember I do it so much better. :) I hope you make more of this comic-strip mini-lessons!!