First: Fineliners really don't like rulers. Blunted a nib on one drawing frames and it's now useless at anything but.
General Lines
Ghosting is hard for the small lines or where I can't plot both points without not lining up. Not sure if it's lack of practice or really bad shoulder strength but I end up going back to hand-anchoring; happened a lot in the organic boxes.
Tended to undershoot lines a lot too.
Wasn't too clear when to start playing with line weight & shading, so there isn't any.
Rough Perspective Boxes
Went back over and a lot of the worst offenders are narrow angles - boxes on the far end of the frame especially.
Rotated Boxes
I struggled a lot with the rotated boxes; scrapped the first attempt pretty quickly and ended up not continuing for a while before I tried again and figured out why it went so bad the first time.
The description says how both horizon VPs will drift from the center, but the example drawing has all the cross-axis VPs aim at the center instead of the opposite side of the page.
Once I just followed the descriptions rather than the drawing, it worked out better. The boxes appear to be contained within an imaginary ellipse within the sphere and that informed the boxes on the main axes clearly.
Organic Boxes
Lots of near plane mishaps but generally better than expected - 250 boxes might be ideal next. I did worry about defaulting to certain angles rather than generally 'random' orientations though.
InfTotality in the post "Lesson 1: Lines, Ellipses and Boxes"
2016-11-14 22:51
It took me a month and half, but I've finally finished. http://imgur.com/a/vcwaf
Just some comments as I worked through it:
First: Fineliners really don't like rulers. Blunted a nib on one drawing frames and it's now useless at anything but.
General Lines
Ghosting is hard for the small lines or where I can't plot both points without not lining up. Not sure if it's lack of practice or really bad shoulder strength but I end up going back to hand-anchoring; happened a lot in the organic boxes.
Tended to undershoot lines a lot too.
Wasn't too clear when to start playing with line weight & shading, so there isn't any.
Rough Perspective Boxes
Went back over and a lot of the worst offenders are narrow angles - boxes on the far end of the frame especially.
Rotated Boxes
I struggled a lot with the rotated boxes; scrapped the first attempt pretty quickly and ended up not continuing for a while before I tried again and figured out why it went so bad the first time.
The description says how both horizon VPs will drift from the center, but the example drawing has all the cross-axis VPs aim at the center instead of the opposite side of the page.
Once I just followed the descriptions rather than the drawing, it worked out better. The boxes appear to be contained within an imaginary ellipse within the sphere and that informed the boxes on the main axes clearly.
Organic Boxes
Lots of near plane mishaps but generally better than expected - 250 boxes might be ideal next. I did worry about defaulting to certain angles rather than generally 'random' orientations though.