This website uses cookies. You can read more about what we do with them, read our privacy policy.
Lesson 7: Applying Construction to Vehicles
Informal Demos
The demos here have been drawn in the course of a student's homework critique, but contain information that can be useful to all working through this material.
Airplane construction
Airplanes are definitely complex, similar in some ways to cars in that they focus on a series of curves running from front to back. Here's how I handle them.
Worth mentioning is how to figure out how far the wings should extend. Don't guess - instead, look at your reference image and try and find other features on the plane that align either horizontally or vertically with the wings.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.