While there is another car demo in this set, this one is by far the most detailed and complex of the lot. It is worth mentioning that the Camaro in the next demo was done in October 2016, whereas this one is from December 2018.
It is also at this point that I truly accept that cars - especially classic muscle and sports cars - are like the boss fight of the RPG that is Drawabox. Here you will be applying all of the spatial awareness you've been developing over the last while as you've worked through the rest of the lessons.
To put it simply, cars are extremely difficult. They are composed of very specific curves in all three dimensions, combined to convey such a striking and precise sense of character. Similar to the concept of the "uncanny valley" when depicting or reproducing humans, there's something in us that can easily recognize that a drawing of a car is wrong - even if we can't put our finger on it.
Anyway, lets get started. The demo video for this is an hour or so in length, and involves full discussion as we move through the various stages of construction. Below you'll find the major steps laid out with text description.