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Lesson 7: Applying Construction to Vehicles
Video Lectures
As the topics pertinent to this lesson tend to get pretty complicated, there are a couple video demos covering some especially important topics. I do recommend that you read the notes on the first page of this lesson before watching these videos, as they'll help prepare you for some of the topics I cover here.
Ellipses in planes
Not every ellipse we draw will inherently represent a circle in 3D space. When you're drawing them as a part of a larger construction, you have a lot of other elements with which you must remain consistent. This video goes over the criteria that determines whether an ellipse represents a proper circle, when compared against a set of vanishing points.
Constructing to scale
While Drawabox generally deals with the "good enough" school of approximation, there are cases where knowing how to construct an object to a specific scale is very useful. In this case we're still going to apply some approximation techniques, but this is still probably the most technical we ever get.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.