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Lesson 4: Applying Construction to Insects and Arachnids
Informal Demos
The demos here have been drawn in the course of a student's homework critique, but contain information that can be useful to all working through this material.

Shrimp construction
Sticking to the trend of looking at more crustaceans, this is a demo I did for a student. It's based on a mixture of the student's own drawing and some other reference images, so I'm not sure if it's actually all that accurate to real shrimp - but the focus here is ultimately on how we can take simple forms and combine them, defining how they relate and intersect in 3D space, and building upon them in much the same way to work towards an overall more complex result.

Lobster construction
Here's a demonstration of using a lobster as the focus of a constructional exercise. Always remember - constructional drawing, and everything we do within this course, is just an exercise.
Furthermore, it is an exercise that requires immense patience and care. Students are often eager to rush forwards and to skip steps. Everything builds upon the structure laid down before it, and if there is not enough to support the complexity you wish to add, your construction will fall flat.

Additive construction and using silhouettes
This demo focuses on how to apply additive construction (as opposed to using subtractive construction incorrectly by focusing on flat shapes rather than solid 3D forms). It also explores how you can imply the presence of top/side/front faces of an object through silhouette alone, and also how you can use that silhouette to demonstrate how one form wraps around one it is connected to, without the use of any internal edges being defined.

Cricket's abdominal segmentation
I often find that students have a tendency to flatten out crickets' abdomens, even when they do a great job with segmentation on other insects. Something about their bodies really lends themselves to it. Always think about how those layered segments of chitin conform around the underlying bodypart.

The turning of form
One thing we get into more and more as we talk about construction and form is the idea of forms having clear distinctions between their various faces. The top, the side, the front, etc. Even when a form has a seemingly smooth transition here, think about where you would distinguish these planes, and where the surfaces turn.

Identifying texture
While many students will drop in some hatching lines and call it done, I want to encourage you to look a lot closer at your reference image and identify the wealth of visual elements and information that are being conveyed there. Look closely, and you'll find that it's not quite as simple as you may have thought.

PureRef
This is another one of those things that aren't sold through Amazon, so I don't get a commission on it - but it's just too good to leave out. PureRef is a fantastic piece of software that is both Windows and Mac compatible. It's used for collecting reference and compiling them into a moodboard. You can move them around freely, have them automatically arranged, zoom in/out and even scale/flip/rotate images as you please. If needed, you can also add little text notes.
When starting on a project, I'll often open it up and start dragging reference images off the internet onto the board. When I'm done, I'll save out a '.pur' file, which embeds all the images. They can get pretty big, but are way more convenient than hauling around folders full of separate images.
Did I mention you can get it for free? The developer allows you to pay whatever amount you want for it. They recommend $5, but they'll allow you to take it for nothing. Really though, with software this versatile and polished, you really should throw them a few bucks if you pick it up. It's more than worth it.