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250 Cylinder Challenge
The Challenge
Drawing cylinders
In the vein of the 250 box challenge, we also have the 250 cylinder challenge. While these notes are certainly useful for the form intersections exercise, this challenge should not be started until at least Lesson 2 has been completed - although my recommendation is to hold off until you're done with Lesson 5, fitting the challenge between Lessons 5 and 6.
Similarly to the box challenge, while the meat of the task is a matter of drawing a lot of cylinders, there are a few things I want you to keep an eye on and a methodology for checking your errors that we will be employing.
Aligning to the minor axis
So one of the reasons we focus on cylinders enough to give them their own challenge is the concept of the minor axis. When we have a variety of cylinder-like forms (like the organic forms/sausages from lesson 2) as well as objects made up of many different cylinders (like a flower pot or a vase), the importance of having a minor axis to align to is pretty critical.
Throughout this challenge, you want to really push your ability to align ellipses to an arbitrary minor axis line. Every cylinder is going to require this - one minor axis, shared by the ellipses on either end of the form.
Degree shift
This was introduced in the ellipses section from lesson 1 as well. Because of the fact that the viewing angle of the two different ends of the cylinder is not the same, the farther end of the cylinder is going to have its face oriented more towards us than the closer end, meaning its degree is going to be larger. Not by a significant amount, but enough to be vaguely noticeable.
While we cannot see the farther ellipse, its degree still plays a role in how that end of the cylinder is curved. Not to mention the fact that we're still going to be drawing through our forms here, meaning drawing both ellipses in their entirety.
2 stages
This challenge is going to be done in two different stages, which will be explained below. Both have their own focus, and their own technique for checking for mistakes.
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Constructing around an arbitrary minor axis
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Constructing inside a box
Constructing around a minor axis
This method is a good way to start and get familiar with what's involved in drawing your ellipses such that they align to a predetermined minor axis line.
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We start with a minor axis line. Make it longer than the cylinder you want to draw. Use the ghosting method.
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Place an ellipse towards one end. Don't place it right on the end point of the line - you want the whole line to cut through it, so you have a good sense of how they relate to one another.
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Place the other ellipse on the opposite end. If this is the farther end, you're going to want to increase its degree slightly to account for the slight shift in viewing angle that will make the farther end orient a little more towards the viewer than the closer one. If it's the closer end, then decrease its degree a little instead.
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Draw the sides of the cylinder, from ellipse to ellipse. Use the ghosting method. These lines will share a vanishing point with the minor axis line.
Checking for errors
So while we're striving to keep our ellipses lined up to our initial line, obviously we're going to make mistakes. Take a ruler and a pen of a different colour and look really close at each ellipse. Try to ignore the minor axis line that has already been drawn, and find the real line that cuts the ellipse into two equal, symmetrical halves down its narrower dimension.
Then compare this to the one you were shooting for. Being off by a little bit (like the farther ellipse in this example) isn't too bad. The closer ellipse is definitely something we'd want to work on however.
Constructing inside a box
Now, drawing around a minor axis is pretty straightforward, but it's still quite difficult to work with in relation to other forms in a scene. Starting with a box however gives us a big advantage - it allows us to block in the space the cylinder will occupy in a manner that is much easier to relate to other forms that may be present.
Before we get started, I do want to point one thing out. When constructing a box to contain our cylinder, the relationships we'll be discussing below assume that the planes containing the ends of our cylinder are square (and therefore the ends of the cylinder will be circles in 3D space).
It's very likely that as you get started on this, your boxes will not meet this assumption, but this is completely fine. As we apply the error checking after the fact, we'll gradually identify places where those relationships aren't matching up. Just like testing the convergences back in the box challenge, this will allow us to tweak our approach both to the ellipses/cylinder and the enclosing box to yield better results as we continue working through the challenge.
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Lets start with a box. Decide how your cylinder is going to be oriented within it and choose two opposing planes in which we'll be constructing our ellipses. We can find the center (in 3D space) of each of these planes by drawing from corner to corner. The center of the plane will be where the lines of the resulting X intersect. Draw a line that passes through the centers of both planes - this will be your minor axis.
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Draw an ellipse in the closer end of this box. Try to get it to touch all four edges of the plane, while keeping it aligned to the minor axis. This is not easy, so be patient with yourself if you make mistakes.
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Do the same for the far end.
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Draw the sides of the cylinder - these will share a vanishing point with your minor axis line, along with the sides of the box.
Checking for errors
Similarly to how we check for errors in the 250 box challenge, we're going to be extending our lines and analyzing how they converge towards their intended vanishing points. The only difficulty here is figuring out which lines to check for the cylinder.
The easiest one is just our minor axes - almost the same as the previous checking method, find the true minor axis for each ellipse, just be sure to extend them back all the way, as we want to be able to compare them with the boxes' line extensions.
The other two are a bit more difficult. For each ellipse, it's got four points at which it makes contact with the plane that encloses it. This is assuming that you've got your ellipse perfectly snug within its confines, and not spilling out of it or falling short. If either of these last two options are the case, you'll have to best-guess where it would have touched the edge. There's still value in this.
These contact points can be grouped into pairs, as shown in this diagram. The members of a given pair will sit on opposite edges on the plane.
Draw a line that passes through both members of a given pair of contact points and extend it back into space, towards its vanishing point. The VP will be the same as one of the box's other two remaining vanishing points, so you can check it directly against its lines.
What makes this so much trickier than the extension method for the boxes alone is that there's a lot that could be going wrong. First off, your minor axis alignment could be off. Secondly, you may not have drawn the ellipse to fit snugly within the box. Thirdly, the planes you drew your ellipses in may not really be squares in 3D space.
This error checking method serves to help us work on gradually building a more intuitive sense for the proportion of these forms. Don't get stressed if you're constantly turning up mistakes - it's entirely normal, especially with so many different factors to control. The point is to gradually get better.
The truth of the matter is that for the most part, for any given drawing, you only need to be close enough. These correction methods go much farther than that, making every single error excruciatingly obvious. This in turn helps us learn from them a lot better, but don't think that you're going to be held to this standard in your actual drawings.
Reminders
There are two related points that I've been noticing students missing, so hopefully this reminder will help address this issue.
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Firstly, though it's included in bold in the assignment section below, some students forget altogether to incorporate any variation in their rates of foreshortening, tending instead to stick to a single rate of foreshortening. To be extremely clear: You MUST vary the rate of foreshortening for the first section (the 150 cylinders around arbitrary minor axes), including both those with shallower convergences, and those with more dramatic, rapid convergences.
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Secondly - and often as an extension of the first point, I get a lot of submissions that forget what is explained here in the first point of the reminders of the 250 box challenge. Do not draw your cylinders' side edges as being parallel on the page - this is incorrect, as it means the student is forcing their vanishing point to infinity instead of allowing their desired orientation for the cylinder to determine where that vanishing point goes.
To explain that second point further, a vanishing point only goes to infinity when the set of edges it governs in 3D space run perpendicularly to the viewer's angle of sight - basically when those edges don't slant towards or away from the viewer through the depth of the scene.
Since this challenge has us rotating our cylinders freely and randomly, the chances of any of them aligning so perfectly (let alone many of them throughout such a small sample size of 150) is small enough that we can ignore it entirely. So, be sure to have your side edges converging, even if only slightly in the case of shallow foreshortening.
Generally when students exhibit these issues throughout their work, considerable revisions do get assigned. So be mindful of this, and make a habit of revisiting the instructions periodically throughout the assignment. I believe one of the major reasons students tend to forget to vary their rates of foreshortening is because they neglect to revisit the instructions.
The above also applies to the boxes of our cylinders in boxes (in the sense that we should not be drawing all of the boxes' edges to be parallel on the page).
Assignment
In order to complete this challenge, you must do the following, in either fineliner/felt tip pen (ideally) or ballpoint pen:
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150 cylinders constructed around an arbitrary minor axis, doing the error checking method upon the completion of each page (not after each cylinder). Be sure to vary the rate of foreshortening across your cylinders throughout the set.
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100 cylinders constructed in a box, doing the error checking method upon the completion of each page (not after each cylinder)
PureRef
This is another one of those things that aren't sold through Amazon, so I don't get a commission on it - but it's just too good to leave out. PureRef is a fantastic piece of software that is both Windows and Mac compatible. It's used for collecting reference and compiling them into a moodboard. You can move them around freely, have them automatically arranged, zoom in/out and even scale/flip/rotate images as you please. If needed, you can also add little text notes.
When starting on a project, I'll often open it up and start dragging reference images off the internet onto the board. When I'm done, I'll save out a '.pur' file, which embeds all the images. They can get pretty big, but are way more convenient than hauling around folders full of separate images.
Did I mention you can get it for free? The developer allows you to pay whatever amount you want for it. They recommend $5, but they'll allow you to take it for nothing. Really though, with software this versatile and polished, you really should throw them a few bucks if you pick it up. It's more than worth it.