Apply the approaches from the texture analysis exercise
As many of you know, Drawabox is an evolving course that improves as I develop a better understanding of what I'm trying to explain. Texture is definitely an area where over time my explanations have improved - and while we're currently working through a gradual overhaul of the entire course from start to finish to eliminate any contradictions, this one can definitely be a source of confusion.
To put it simply, the demo/examples for this exercise are old, and still includes things like outlining textural forms, capturing local surface colour, and so on - things that the newer texture analysis exercise, with its focus on implicit markmaking and cast shadows specifically says not to do.
The demos are still useful, but until our overhaul is able to reach this point, just keep in mind that you should continue to apply the principles from the texture analysis to the best of your ability.
So, as a reminder:
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Don't outline your textural forms (except when they break the form's silhouette)
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Focus on implying the presence of the textural forms by designing the shadows they cast (which you'll create based on your understanding of how those individual forms sit in 3D space, rather than copying them straight out of your reference)
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Ignore local/surface colour - doesn't matter if something is green or red or yellow, or light or dark. All we're capturing is information that helps us understand the 3D qualities of the surfaces, conveying to the viewer what it would feel like to run their fingers over its surface.