This does not mean that 1, 2, and 3 point perspective are not useful - just that they can be misleading for beginners. Where these kinds of perspective "systems" come in handy is in providing us with simple grids that we can leverage not as rigid guides that we must follow, but rather as tools to help us better understand the space in which we're constructing our scenes.
Perspective grids like those in the example image help summarize the 3 major dimensions of 3D space. Which one we choose - whether 1 point (with 2 vanishing points at infinity), 2 point (with 1 vanishing point at infinity) or 3 point (with 0 vanishing points at infinity) - gives us a general sense of how the viewer is oriented relative to the average of the objects in the scene.
This can help us lay down our initial forms, either by adhering to that grid (there are cases - like buildings and city streets which adhere fairly closely to grids), or by using those grid lines as references in order to establish edges at other orientations.
So, as with everything - remember that these are tools. Tools can be useful things that help us work more efficiently and effectively, but if we use them without thinking and understanding, they can very easily start making choices for us, resulting in drawings that are entirely derivative of the tools we choose to use, rather than uplifted by them.