Lesson 1: Lines, Ellipses and Boxes
This is the last exercise of lesson 1, and it's a doozy. Like the rotated boxes, what I want most is for you to complete the recommended number of pages to the best of your current ability. No more, no less. We're not looking for you to impress anyone, but rather to face the challenges head on so they can start making you think and consider a new kind of spatial problem.
While this exercise is very much about attempting to construct freely rotated boxes in 3D space, it also introduces you to a couple of compositional concepts. To start with, we're going to draw a frame as we did for many of our previous exercises.
We're also going to draw a nice, swoopy line as you can see here. Imagine this line moves from closer up to the viewer and pushes back into the scene, getting further away. You can also draw with more pressure initially to make it a heavier stroke close up, and ease up as you move back. Alternatively, you may also want to draw it in the opposite direction - from far away, starting light, to close up, finishing up with more pressure and weight.
Next, we're going to start with one box. For that box, find the corner that is going to be closest to the viewer, and draw out each of the lines coming off that corner. Often this will result in a sort of "Y" shape with angles greater than 90° between each line (resulting in something we call the Y method of constructing a box), but that's not really what's important.
What matters here is that you're drawing one line belonging to each of the three sets of parallel lines that make up this box. Each line points to its own separate vanishing point.
Now with one line of each set drawn, we're going to add another to each line. As you're drawing this, think about how you want each set to converge and try and think about (in rough terms) where the vanishing point is going to be for each set.
This step effectively sets in stone where the vanishing point is going to be. It'll be where the two lines present of each set converge. Now we're not going to necessarily be super accurate to this as we move forwards, but it's what we're going to strive for. You'll notice that in my example here, my estimations will be far from perfect.
Finally we finish up the last three lines for this box. The result is... workable. The convergences are far from consistent, but the act of constructing this box has forced us to think about how those lines exist in sets, where each set shares one vanishing point.
Keep in mind that the specific procedure we've used here isn't set in stone - it's about the concepts it highlights. At its core, a box is made up of three sets of parallel lines. How you come about putting those together is up to you.
Now, repeat the process many, many times over. Construct your boxes along the swoopy line you made initially, specifically making the boxes that are closer larger and those far away smaller in order to convey the depth of the scene.
One other thing I want you to avoid is applying foreshortening that is too dramatic to any of these boxes, especially those further behind. I explain the reason for that in these notes about foreshortening and conveying scale.
The purpose of this exercise
The purpose of this exercise is to throw you into the deep end of the pool without having yet taught you to swim. By diving into this exercise, you're being forced to contend with freely rotating boxes in 3D space without any real grounding of how to deal with them. There's no concrete vanishing points that you're marking out on the page, no neighbouring forms to base things off. It's more guesswork than you'll have dealt with by this point. It's actually been the pattern we've followed - gradually stripping away our rules, forcing you to rely more and more on educated guesses and intuition.
So expect to make a lot of mistakes. The point isn't to be able to nail this, but to get your gears turning as you start thinking about the fact that this is a kind of spatial problem you're facing, likely for the first time. We're exposing you to it because you likely wouldn't have really considered this sort of thing otherwise.
So like the last exercise, it doesn't really matter if your work comes out looking like this. What's important is that you strive for it, so you're forced to start thinking about how these forms can be rotated freely in 3D space. You will struggle with it, and you're meant to.
When you're done, that'll mark the completion of this lesson. Don't worry if you had any trouble at all - it's expected, and you'll be diving into the 250 box challenge after this (once you've had your Lesson 1 homework critiqued and marked as complete).
This is another one of those things that aren't sold through Amazon, so I don't get a commission on it - but it's just too good to leave out. PureRef is a fantastic piece of software that is both Windows and Mac compatible. It's used for collecting reference and compiling them into a moodboard. You can move them around freely, have them automatically arranged, zoom in/out and even scale/flip/rotate images as you please. If needed, you can also add little text notes.
When starting on a project, I'll often open it up and start dragging reference images off the internet onto the board. When I'm done, I'll save out a '.pur' file, which embeds all the images. They can get pretty big, but are way more convenient than hauling around folders full of separate images.
Did I mention you can get it for free? The developer allows you to pay whatever amount you want for it. They recommend $5, but they'll allow you to take it for nothing. Really though, with software this versatile and polished, you really should throw them a few bucks if you pick it up. It's more than worth it.