Drawabox.com | Frequently Asked Questions

There's a lot of questions that come up on our community subreddit (/r/ArtFundamentals) pretty frequently, so with the encouragement of a few community members, I've decided to compile the responses I find myself typing out most often here. If the question you wish to ask isn't answered here, or if you have additional questions related to those here, you may still feel free to ask the community. Just make sure you've gone through this page diligently first.

  1. Conceptual Questions
    1. Why is this so hard?
    2. I'm not interested in realism. Why would studying the real world help me?
    3. I want to learn to draw, but I just can't find the motivation to start.
    4. How do I draw from my shoulder, and why would I even want to?
    5. Can I draw from my elbow instead of my shoulder?
    6. How should I hold my pen?
    7. Do I need to draw with my hand hovering over the page?
    8. Can I draw lines and ellipses from my wrist if they're really small?
    9. Is it okay if I do my lessons on the bus, laying on my bed, on the couch, or in other similarly less-than-stable positions?
    10. Do I need an angled drawing desk or is a flat table okay?
    11. Why do you want us to use ink/fineliners? Is pencil okay? Is ballpoint pen okay?
    12. My fineliners keep dying!
    13. Can I use another drawing resource/course/lesson alongside Drawabox?
  2. Common Misconceptions
    1. If the results of an exercise are not beautiful, I am doing something wrong.
    2. I want to become a digital artist, so doing the exercises in pen seems useless to me.
    3. Are you trying to tell me that observational drawing is wrong?
  3. Lesson Questions
    1. How do I know when to move onto the next lesson?
    2. Do I need to be able to do each exercise perfectly before moving onto the next one?
  4. Patreon Supporters and Official Critique
    1. I love what you're doing here, and would like to give something back. How can I do that?
    2. Why does anyone support Drawabox on Patreon?
    3. How do I get my homework critiqued? Are there any rules I need to follow?
    4. I've given you money - why do I need to start at lesson 1 if I'm confident I already know that stuff? Can't I just jump straight to the good stuff?
    5. How do the credits work?
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something we've used ourselves, or know to be of impeccable quality. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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