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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
Junkyard Symphony
When I was a kid, this group named "Junkyard Symphony" would come to our school and perform for us - they'd grab a bunch of random garbage and out of it, would create the most complex, intriguing musical pieces (at least to my eight year old brain). Today, we'll do the same - though fortunately, ours don't have to work, and nor do they have to be played in front of an audience.
Design an instrument using the kinds of objects you'd find in a junkyard. Everyday things, forgotten things, one man's trash is another man's treasure. You may want to start with an existing instrument and figure out how to swap out its tailor-made components for whatever scrap you can find, or create something entirely new.

Michael Hampton's Gesture Course
Michael Hampton is one of my favourite figure drawing teachers, specifically because of how he approaches things from a basis of structure, which as you have probably noted from Drawabox, is a big priority for me. Gesture however is the opposite of structure however - they both exist at opposite ends of a spectrum, where structure promotes solidity and structure (and can on its own result in stiffness and rigidity), gesture focuses on motion and fluidity, which can result in things that are ephemeral, not quite feeling solid and stable.
With structure and spatial reasoning in his very bones, he still provides an excellent exploration of gesture, but in a visual language in something that we here appreciate greatly, and that's not something you can find everywhere.