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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
Bardic Band
Congratulations! You, an aspiring musician, have been visited by Truck-kun, god of interdimensional travel. You find yourself in a world that is not your own, and all of your modern conveniences have been replaced with powerful magics and hard steel. While this certainly changes some of your future plans, you take it in stride. Instead of being consumed by the many things you can no longer do, you see great opportunity in a world that has never before heard the heart wrenching ballads of Freddie Mercury, the frantic fingers of Eddie Van Halen, or the brutal percussion of Mario Duplantier. You decide to do what you've always done - you start a band, and you're going to be a hit.
Design the tools you'll use to make your dream a reality. Fantasy instruments (whether versions of modern instruments, or something entirely different), accessories like magical amps, microphones, music halls with all the right acoustics, or the stage dressings and costumes to give your audience the greatest show they've ever seen.
The Science of Deciding What You Should Draw
Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"
It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.