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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
Everything, a Dragon
The world of dragons and dragon-like things is a vast and varied one. You've got your traditional European ones, with six limbs (four legs, two wings), along with your wyverns (two legs, two wings), and even more as you push east into the more serpentine interpretations.
Take anything - a living creature, a vacuum cleaner, an extension cord, your friend Steve from college - and turn them into a dragon, or a draconic creature of some sort.
The Science of Deciding What You Should Draw
Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"
It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.