This website uses cookies. You can read more about what we do with them, read our privacy policy.
Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
The Court of the Rat King
Chess is a game that has been played in its current form for many centuries, featuring pieces like the lowly pawn, to the noble knight and stalwart rook, through to the majestic king and his ruthless queen.
A rat king, however, is a true monstrosity composed of many individuals - not all of whom remain living - who by way of filth have become inseparable from one another.
What do these two have to do with one another? Absolutely nothing - yet. It's your job to remedy this oversight. Pick a classic chess piece and design it around a rat-based theme. Anything that mixes rats and chess, or even battlefield combat will be happily accepted, so feel free to take this prompt in whatever direction you like.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.