Drawabox.com | Drawing Prompts | Biblical Accuracy
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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.

For now though, here's an idea that might interest you.

Biblical Accuracy

I'll be completely honest with you. This prompt didn't come from the same kind of… place… as the others. Normally we think about how a prompt can be interpreted and applied to a wide variety of things - characters, objects, environments, illustrations - so those using them don't feel boxed into any one particular kind of thing.

This time, we've thrown all that out of the window in favour of whim and whimsy. See, my girlfriend has this big sweater she likes to wear - it's purple and full of eyes (you can see the design here) - and whenever she wears it, I appropriately call her "The Biblically Accurate Grimace". It's a miracle we're still together.

By this I am of course referring to the beloved McDonalds mascot mixed with the whole meme of "Biblically Accurate Angels" where they're covered in eyes, have more wings than anyone would reasonably know what to do with, and perhaps some floating bands for good measure. So, today, that's what we're drawing.

Pick something. Anything. A chair, your mom, a squirrel, the insufferable president of your local HOA, and show us their "Biblically Accurate" version. And remember, it's less about specifically adding a bunch of eyes, and more about creating something dissonant and unsettling, capturing the forbidden nature of what should be, as humans, entirely beyond our capacity to understand.

This one isn't doing it for you? How about this one instead: Hamelin at War >>>
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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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