This website uses cookies. You can read more about what we do with them, read our privacy policy.

Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
Scrap Yard Tank Wars
You've been volun-told that you'll be participating in a bout of vehicular mayhem, but you've got no car. Piece together a vehicle from bits and pieces found in a scrapyard. Go crazy - use all kinds of bits and bobs and combine them in interesting ways. Think wheelchairs, space shuttles, farming equipment, bumper cars, tricycles, zambonis...
The more likely to fall apart at first contact, the better!

The Science of Deciding What You Should Draw
Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"
It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.