Drawabox.com | Drawing Prompts | Hamelin at War
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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.

For now though, here's an idea that might interest you.

Hamelin at War

The Pied Piper has failed. He came to the stricken town of Hamelin, and promised to be their salvation. You see, the town has been suffering from an infestation - a veritable plague - of rats. They're everywhere, in everything, nothing goes untouched by their little grasping paws.

The Piper's promise gave the villagers hope, but it was not long lived. His bewitching tune drew the beasts out, brought them streaming from the houses and from the shops, a tide of fur and filth and- oh, the stench of it. I believe it was that, the smell, that caused him to flinch as he played, and the sweet tones stopped suddenly in a cacophony of choking gags.

It was a brief stumble, but that was all they needed. Their eyes snapped open with awareness, and the horde flung itself at the poor Piper. In seconds, he was gone.

Now, the rats are no longer hiding. Hamelin is at war.

Pick a side - either the desperate townsfolk of Hamelin, or the conquering rats, and choose some aspect of their struggle to design. A hero character, a weapon made purposely for exterminating rats (or to be used by rats!), or even consider the physical defenses the villagers would use to keep the creatures at bay.

This one isn't doing it for you? How about this one instead: In Memoriam >>>
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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