Drawabox.com | Drawing Prompts | Royalty, Nobility, and Aristocatcy
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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.

For now though, here's an idea that might interest you.

Royalty, Nobility, and Aristocatcy

So many portraits of famous people from history. We've seen them all. Queen Elizabeth, Marie Antoinette, Julius Caesar... I'm going to ask the question that's on all of your minds: WHOCARES. SHOW ME THEIR PETS.

All those selfies on your phone? Worthless. Future historians will surely have come to their senses, and will find that the truly valuable photographs and portraits will all be of our pets.

While we can't change history, we can fix it going forward. Show us what your pet would look like in a historical portrait. Consider which time period would suit them best, and dress them up appropriately. Don't skimp on the luxury! We want folks in the future to know the lived well.

This prompt is part of our special "Pet Week" Promptathon, where all of the prompts are themed around our pets. You are encouraged to use your own pet as a focus if you have one, but if not, feel free to use ours! You'll find many photos of our beautiful Sweater Sleeves here - we've been posting one each day for the last six months for just this purpose.

This one isn't doing it for you? How about this one instead: No Take, Only Throw! >>>
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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