Drawabox.com | Drawing Prompts | Summer Fun
This is where the message goes!

Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.

For now though, here's an idea that might interest you.

Summer Fun

Nerf. Supersoaker. That weird, wet, Slip'n Slide thing that has to have resulted in countless childhood injuries and lawsuits. In the 90s, these were the bedrock of summer fun.

Or at least, that's what TV marketing told me! The few times I had enough friends to play with water guns, it didn't really live up to all the hype. 15 minutes of mediocre enjoyment, followed by an eternity of everything being a little damp. But that's nothing new - advertisements are all about showing you what could be, not what is!

No matter - you're an adult now, and by a questionable series of life choices, you find yourself employed in the marketing department of a toy company. It is your responsibility to capture, distill, package, and sell some good old fashioned summer fun. Design a toy that will make children put aside their video games and rush outdoors. You can focus on the inner-workings and problem solving of the toy itself, or on the branding and packaging instead.

And remember! Injuries are the legal department's problem, not yours.

This one isn't doing it for you? How about this one instead: Ice Witch's Frozen Construct >>>
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The Science of Deciding What You Should Draw

The Science of Deciding What You Should Draw

Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"

It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.

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