Drawabox.com | Drawing Prompts | The Good, The Bad, and the Pugly
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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.

For now though, here's an idea that might interest you.

The Good, The Bad, and the Pugly

Daring daylight train robbery, saloon shootouts over poker cheats, the smell of gunpowder at dawn. In the Wild West, you trust no one. The world truly is a litter box, but there's a place there for all of us - including your beloved pets.

Dropped beyond the frontier, what kind of role would they play? Would they don a classic hat and poncho and take their justice at the end of a six shooter's barrel? Would they choose a low profile trade, or go hunting for gold amidst the barren hills and trickling streams? Or perhaps they'd pursue a less honourable place in the world...

There are a lot of options here- illustrate your pet as a wild west character, design their clothing, their means of transportation, their place of business. Alternatively, you could illustrate their daily lives, their conflicts, and more.

This prompt is part of our special "Pet Week" Promptathon, where all of the prompts are themed around our pets. You are encouraged to use your own pet as a focus if you have one, but if not, feel free to use ours! You'll find many photos of our beautiful Sweater Sleeves here - we've been posting one each day for the last six months for just this purpose.

This one isn't doing it for you? How about this one instead: Ice Witch's Frozen Construct >>>
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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