Drawabox.com | Drawing Prompts | On the Catwalk
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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.

For now though, here's an idea that might interest you.

On the Catwalk

Let's be honest. You're not fashionable. You may think you are, and compared to your friends, your Kate's, your Megan's, and your Kardashians, you may well be. But compared to your pet? With that sleek coat, those fuzzy ears, that whispy tail? You're barely a blip on the radar.

Steal a little swag from your little buddy, and design an accessory, an article of clothing, or a whole outfit or character based on your pet's aesthetics and style.

This prompt is part of our special "Pet Week" Promptathon, where all of the prompts are themed around our pets. You are encouraged to use your own as a focus if you have one, but if not, feel free to use ours! You'll find many photos of our beautiful Sweater Sleeves here - we've been posting one each day for the last six months for just this purpose.

This one isn't doing it for you? How about this one instead: Who Doesn't Love a Good Meal? >>>
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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