Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
You're in the lower end of middle-management, overseeing a sizeable horde of cubicle-dwellers. Your day consists largely of checking over time sheets, settling stapler squabbles, and attending meetings that could have been an email.
Today however is different. You show up at your usual 8:30am, grab your coffee from the break room, and settle in at your desk. Waking your computer from sleep, it quickly dawns on you that something is not... normal. You have no unread emails!
No meeting invites. No higher-ups needing redundant reports on their desk. Nothing. A thought flashes through your mind - could it be? Has it finally happened? Are you dreaming? You pinch yourself to be sure.
You are indeed awake. Every single person above you in the corporate hierarchy is out sick. It is now time for the greatest team-building event known to cubicle culture. It's time for OFFICE WARS.
The workforce gets split into teams, each taking on an appropriately office-based name, and creating a banner to represent their honour. Furniture, stationery, and knickknacks become the tools of battle. Cubicle walls are rearranged to create a twisting, unchartable warren, and to undermine the spirit of the game by climbing over them is to be cast out and sent home without your customary pizza lunch. The game is simple: capture and retrieve the opposing side's flag.
Defeat is not an option, and only the most creative among you will survive. Design armor, design weaponry, design traps and cubicle mazes. Just do it soon, for the enemy is at the gates.