Drawabox.com | Drawing Prompts | Gambling for Babies
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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.

For now though, here's an idea that might interest you.

Gambling for Babies

Grab your nearest child and ask them, "What is the coolest place in the world?" On second thought, maybe grabbing a child may not be the best idea. No matter, I'll tell you what they'll say.

THE ARCADE, OF COURSE!

The arcade is the best place, and I will brook no argument. Where else can you run around with your friends, play a bunch of crazy games you could never have at home, win TOYS and other prizes, and let your thoughts of the world outside vanish amidst the flashing lights, ringing chimes, and the shower of tokens from every jackpot. Well… at a casino I guess. Stop poking holes in my diatribe!

Anyway- you can't have an arcade without games! Design an arcade cabinet, claw machine, coin pusher, or other arcade-style game that would fit right at home at your local kid's hangout. Consider what kind of amusement the machine will offer - will it be a simple pay-to-play exchange, that demands more coins every time the player dies? Or will it be baby's-first-gambling-addiction, beckoning children to purge their allowances and piggy-banks in the hopes of gathering more tickets? Or perhaps something new, that'll take the dying arcade scene by storm, leading to a new age of children's amusements!

This one isn't doing it for you? How about this one instead: Tool Shark >>>
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Framed Ink

Framed Ink

I'd been drawing as a hobby for a solid 10 years at least before I finally had the concept of composition explained to me by a friend.

Unlike the spatial reasoning we delve into here, where it's all about understanding the relationships between things in three dimensions, composition is all about understanding what you're drawing as it exists in two dimensions. It's about the silhouettes that are used to represent objects, without concern for what those objects are. It's all just shapes, how those shapes balance against one another, and how their arrangement encourages the viewer's eye to follow a specific path. When it comes to illustration, composition is extremely important, and coming to understand it fundamentally changed how I approached my own work.

Marcos Mateu-Mestre's Framed Ink is among the best books out there on explaining composition, and how to think through the way in which you lay out your work.

Illustration is, at its core, storytelling, and understanding composition will arm you with the tools you'll need to tell stories that occur across a span of time, within the confines of a single frame.

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