This website uses cookies. You can read more about what we do with them, read our privacy policy.

Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
Secret Garden
In many stories, gardens are portrayed as peaceful and serene places, filled with beautiful flowers and singing birds. But what if a garden was something more? What if it was a secret hideout, a place of adventure and discovery? Consider a garden that is full of hidden paths, rooms, and treasures, with much to explore and stumble upon.
Design a secret room, or chamber, that fits into a garden aesthetic. You can invent the means by which it remains secret, or delve into how such an environment might appear. Or, you might illustrate characters exploring and uncovering its secrets.

The Science of Deciding What You Should Draw
Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"
It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.