250 Box Challenge
2:55 PM, Saturday February 1st 2020
Again, I've done this before, just submitting for completion.
I think you're definitely making a lot of progress here when it comes to learning to think about how your lines are supposed to converge together, rather than just drawing them as you feel they ought to be oriented. There's still lots of improvement to be had, but you're moving in the right direction. Always remember though - when you're putting down a single line, there are 3 others (the ones it runs parallel to) that you need to be thinking about, even those that haven't been drawn yet. Always think about how they need to be oriented in order to converge together.
It's almost like beating a dead horse at this point, but we need to remind ourselves of this every time we draw a line. What does it run parallel to, and what does that mean about how I need to orient this line.
Next Steps:
Move onto lesson 2
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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