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1:22 PM, Saturday October 17th 2020

No problem. I do the same thing as well haha.

Do tell me your method for the rotated boxes. I have issues with perspective at the top angles.

1:35 PM, Saturday October 17th 2020

initially I did too. I had to stop and go back and watch the video again where it got to that point of the exercise and I also read the lesson again where it gets to that point. it states to use the other box edges as guides for your angles of your lines. I was trying to just free hand them and it was totally not working. so use the edges of the other boxes for your starting lines. I would recommend watching the video and reading the material again for that part specifically cause that helped me a lot! Hopefully that helps!

2:35 PM, Saturday October 17th 2020

I'm a slow learner... Or rather, my brain moves to fast so I gotta slow down some. So I'll be reading it over and over until it sticks.

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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