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6:10 AM, Thursday February 13th 2020
Alrighty! So I'll look at your parts 2 and 3, then~
Not that there's a lot to say about them, haha, this is a near-flawless submission. Really, the only thing that I'd like to point out is the line-weight, on your organic perspective exercise. It should be applied locally (to parts of the line, rather than the entirety of it- in this case, the parts that are overlapping something, + a bit further, for effect), and only to the silhouette (never to the inner lines, as that makes the box look more like a collection of lines, than a box.) Also, be a little more subtle with it- a single superimposed line will do, a lot of the time. If it helps, here it is, in one of my recent daily's: https://imgur.com/a/hdEFnmM
Anyway; once again, fantastic job, and good luck in the box challenge!
Next Steps:
250 Box Challenge
7:49 AM, Thursday February 13th 2020
Hi, BENJ
Thank you so much for your critique!
Your advice is really constructive to me and the picture you shared really illustrates the pointðŸ‘ðŸ‘
many many thanks!
8:51 AM, Thursday February 13th 2020
I agree with BenJ, really great job!
Good luck for the boxes!
9:12 AM, Thursday February 13th 2020
ThanksðŸ˜
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.