250 Box Challenge
1:06 AM, Sunday July 31st 2022
Finally , it's done It took me almost a month to finish this challenge .
Congratulations !
I really liked your approach to varying the box shapes and dimensions without hindering your line qualities.
Your lines are very smooth and accurate on overall 250 boxes. You did a pretty good job on that.
Maybe one little suggestion that I might give you is ;
Try not to go exaggerated angles on your "Y" . Stick with a 90-degree angle at first to solid grasp on the basic box shape and try to maintain your focus on 4 sets of 3 parallel lines. (especially focus on back corners) That makes your life easier by minimizing the dramatic foreshortening in your converging lines.
Next Steps:
Lesson 2
Thank you for taking the time I really appreciate it.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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