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12:54 PM, Wednesday June 15th 2022
Heyo I'm AGES and ill be critiquing your work today
Lines:
SuperImposed: great i dont see any wobbling and while near the bottom (2nd page) i see some lines that are fraying most of your lines are very accurate nice job
Ghosted: occasionally i see alittle bit of overshooting in this case lift your pen as soon as you hit the dot although this will need some practice i also see alittle bit of wobbling which i can tell was because poor ghosting but overall your lines are confident and mostly accurate
Ghosted Planes: same as above albeit i do some wobbling at the bottom which could result from weird positioning and poor ghosting make sure to thoughtfully ghost through your lines as unconsciously ghosting can result in not actually ghosting to the point, realizing and then poorly ghosting and being unconfident although maybe that's just me overall good work
Ellipses:
Tables of Ellipses: good work overall i see little to no aggressive overlapping against the bounds you do have some ellipses that dont reach the bounds and thats results in gaps
Planes & Ellipses: same as above small overlapping and undershooting but overall good
Funnels: these are always the hardest to critique as my eyes always play tricks on me personally speaking but regardless they generally look pretty good they're centered in the minor axis although near the bottom i do see some miscentering but overall same as above confident accurate ellipses
Boxes:
Plotted: there is little to nothing to note here as this is just a introduction to vps and 3d space good job
Rough: about that note you put dont grind just post the work you have intially so it can critiqued you'll burn out after constantly grinding out a single exercise. As for your boxes there generally pretty fine no guessing and width lines go parallel to the horizon and height perpendicular also you're lines arent bad its comedic in a way because worrying about how your lines are is actually going to mess them up you're going to be less confident resulting in wobbling
Rotated boxes: you did your best everybody struggles with these even just a little bit overall make sure to keep corners in your boxes close make them snuggly and make the boxes actually rotate (which you did fairly okay with albeit some mistakes) boxes vps will shift against the horizon line when they are rotating creating a new convergence rate
https://d15v304a6xpq4b.cloudfront.net/lesson_images/d73eea49.jpg
Organic Perspective: did okay albeit some wobbly lines and perspective jank not going to hard into this as the 250 boxes challenge with solve most of these issues
Notes: although not a mistake i wouldn't recommend putting your exercises in boxes like you did with the organics and rough's as it will make perspective way more difficult to eyeball
Next Steps:
overall you did pretty good i'll make this lesson as complete and move on to the 250 boxes challenge read the instructions carefully and do not deviate do not end like me having to restart the challenge because i wasn't doing the challenge correctly
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.