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9:15 AM, Friday July 1st 2022
Hi, this is mina today I will be the one to Critique your work
Before starting I would like to congratulate you on finishing the plants part
Starting
For the organic arrows, I have nothing to say other than that you did a great job with some scribbles here and there but overall you did a great job
for theLeaves exercise, everything was just great the direction of the starting arrows and how you put everything together was just perfect.
The Branches exercise is good but I can see some scribbles that I believe you should've avoided as mentioned in the video.
plant drawings nothing to say other than that the construction is perfect and not to forget to mention that the Branches have improved and I can no longer see the scribbles so I can say that you have got more confident in your marks and that's just what everyone is aiming for
thanks for your hard work wish you all the best for the next lesson
Next Steps:
Lesson 4
6:51 AM, Monday July 4th 2022
Thank you for your critique and feedback.
In the branches exercise my fine liner was failing so I had to replace it going forward. Thanks again for critique and I move forward with the 250 cylinder challenge and then lesson 4.
5:21 PM, Monday July 4th 2022
no problems if the problem is from the pen then that's fine and as I mentioned it was fixed in the plant's drawing part
For the 250 cylinder challenge, I believe you should wait until you finish lesson 5
(Even better, hold off until you're done lesson 5) this sentence is from the challenge page.
Wish you all the best with your drawing journey
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.