250 Box Challenge
12:56 AM, Friday April 23rd 2021
After a long break and the problems of life.
I finally finished the 250 boxes. I'm waiting for your return to move on to the next step!
Thanks to you !
A small issue which is only present in your early boxes, though it can make a big difference when reviewing what's wrong with your boxes. Always be mindful of that.
Your diverging lines are pretty rare and are only prominent in your early boxes but you seem to have a good number of parallel lines with your boxes which is impossible for boxes in 3 point perspective. Be aware of that fact when constructing boxes
A lot of your mistakes in the challenge are your internal lines, it's completely normal but I do recommend some notes I found that can help you the future.
https://i.imgur.com/8PqQLE0.png
Ghosting your lines more can also help make that margin of error smaller.
Some of your boxes are very distorted something that helped me avoid distortion with my boxes is Uncomfortable's notes on distortion (https://drawabox.com/lesson/1/7/distortion) I always try to imagine a circle where all my vanishing points rest on while my box is at the middle of it all.
Congratulations on finishing the 250 box challenge! You may now move on to lesson 2 of Drawabox.
Next Steps:
Take a short break, do some reviewing and warm-ups, and go do Lesson 2 of Drawabox!
Thank you for your valuable advice!
Now I just have to go to the next step.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
This website uses cookies. You can read more about what we do with them, read our privacy policy.