Hi Sansh, Im gonna take a look at your submission!

Starting out by your organic arrows, it looks like you are doing a really good job at them, you are making them flow confidently theough 3d space and also doing things like making the spaces between turns smaller as they get away and the arrows bigger as tyhey get closer. While you are using cast shadows correctly your line weight is sometimes not really visible and this makes the arrows a little confusing, I know that you are supposed to be sublte with line weight and I think its great that you are doing it, you need to make them a little more visible! Just remember that whenever you are applying line weight you have to apply it as confidently as every line in this course!

All this translates nicely to your leaves which are flowing really nicely, I like how you are constructing their details on the edges, while at first glance some look like you are cutting into your silhouette (which is a big no) You are doing it because on the other sides of your leaves you are building on top! Also, your texture here is really solid, is very good that you are just using cast shadows.

Moving on to your branches, while you are doing a good job on putting down your lines, the main thing that you could add to them is to vary the degrees of the ellipses, this is a key element to create a better illusion of depth. Remember that this ellipses represent how a cross section of the form we are drawing faces the viewer, so when its facing more towards the viewer, the degree will get wider, and in the other case if the cross section faces away from the viewer it will get thinner. Here is explained with the sausages of lesson 2 (which you will see that will come back). All this said, the branch that you hatch is a pretty good first step towards what Im saying, Here is another demo but applied to branches.

On to your constructions, I gotta say that overall look pretty solid in 3d, which is the most important thing here, though there are some issues I want to draw attention to so you can keep on the right track!

The first thing I want to talk about is that in the majority of your construction it looks like you are going really lightly first and then doing some kind of clean up pass with thicker line weight after, now I understand that you are doing this so your constructions are more clear, but thats not how you are supposed to use line weight- Line weight is a very specific tool that we have to clarify how very localized sections of our 3d forms sit and relate to each other in 3d space. By applying line weight all around a cosntruction you are undermining the effect that it has, so you then have to add more line weight and it all ends up like your Hibiscus demo. The other issue with this is that you should be using the same kind of stroke from the begging of the construction till the end, the first forms that you put down should be the base in which the rest of your construction builds upon, that means that you have to respect it and always be aware of it, by just using a clean up pass and deciding to ignore it, you are swiping out the foundations on which your construction is sitting on top. Dont worry about this issue, I may sound harsh but is because is something that you really need to understand so you can do good constructions later, also this problem is really common, so again, dont be too hard on yourself about this.

All this said, here is a demo I did to another person where I explained how I use line weight and cast shadows, after Im done with the construction so I can bring up the plant from all the mess!

One thing that I want to say seeing your grapes, I really like how you solve the grapes on the down section but moving up you started drawing those grapes by their contour and as if they where a whole mass, here you should be always drawing through all your forms (in this case each grape as ball), but then you can go and clarify everything as I just showed you on the tomatoes demo!

As I said, you are doing really solid constructions here so I have said pretty much all I had to said on that area. However, I want to talk a little about texture, even though you said you are not focusing too much on it which I think its a good decision, I think that I can help clarify some things on this department!

So, in this course we can divide two main things, building in 3d and building texture and both of them work on the same principle; On one side, by focusing on creating solid, 3d constructions we are trying to show the viewer how it feels to manipulate that object with our hands and how it sits in space. On the other side, the goal with our textures is to communicate the viewer how it feels to pass their hands on that object, see that they are not really that different! Though this last texture part, we do it on a very specific way; like it is explained on lesson 2, we add texture implicitly with just the use of the silhouette and cast shadows, I recommend you take a look at this video which explains this really nicely, thats why for example on your chilli you shouldnt be using all that black for the form shadow, since we just use it for cast shadows. Here is a demo that I did for another student in which I explained how I apply texture by just using cast shadows and other tricks!

Okay, I think that there is a lot to unpack here, so take your time with it and dont worry it you dont get it all imediately, it ended up being a pretty long critique after all and you did a really good job on this lesson, so Im gonna go ahead and mark it as completed as I faint in some corner to rest! Keep up the good work