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7:01 PM, Saturday June 11th 2022
Hello, Deep_eyes! I’ve broken down the critique below:
Lines
Superimposed Lines: Good. Slight fraying on both ends for a few of the lines; this is a result of not starting the line from the exact same point every time. Otherwise, well done.
Ghosted Lines: Good.
Ghosted Planes: Good.
Ellipses
Tables of Ellipses: Good.
Ellipses in Planes: Good; strokes are confident and ellipses aren’t drawn through more than the appropriate amount of times. Some of them aren’t touching all 4 sides of the planes, though.
Funnels Exercise: Good.
Boxes
Plotted Perspective: Good.
Rough Perspective: Some of the lines were drawn over more than once - try to avoid that in the future. It’s ok if the lines don’t turn out as planned. Other than that, well done.
Rotated Boxes: Pretty decent.
Organic Perspective: Take advantage of the lineweight when drawing the big swoopy line to help further the idea of perspective. In addition, it may be helpful to bring the line to the edge of the frame instead of leaving it hanging in mid-air (first page, frame 1). The perspective is pretty good, too, so overall, this was solid work.
Well done! The ellipses and lines were drawn through confidently and smoothly and the perspective on the boxes was done pretty decently as well. Just not remember to redraw lines for the homework unless called for (like for lineweight or something). Hope this helped :)
Next Steps:
Move on to the 250 box challenge.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.