250 Box Challenge

10:02 PM, Monday November 29th 2021

250 box challenge - Album on Imgur

Direct Link: https://i.imgur.com/PSVVdHq.jpg

Find, rate and share the best memes and images. Discover the magic of th...

I'm uploading my 250 box challenge , hopefully it can get some feedback from the community.

2 users agree
7:41 PM, Tuesday December 14th 2021

Hello Solonegociosserios,

I hope you are well,

You did a great job throughout the challenge. Good job extending your colored lines away from the viewer. Your lines are really straight, but you sometimes overshoot them. That's fine as we work in levels, but it is something to look out for in the future.

Sometimes your lines converge in pairs, https://imgur.com/KSHwTwo this is what you do sometimes, we don't want that because we want all our 4 lines to meet in the same point, a vanishing point, as shown here https://imgur.com/8PqQLE0. That says to me that you perhaps lost your initial vanishing point. This diagram should also help you understand the angles of lines converging to the vanishing point. The inner lines have a smaller degree unless our box is long and it also depends on the position of our vanishing point. I want you to remember that our lines should always converge in one point, vanishing point, but they never meet in pairs.

Also when you add hatching remember to keep it even and ghost it as it is line too. Don't make it messy, as when we add hatching to the face, it will become our point of interest for that box, so we want to make that point pleasant to the eye.

Your lineweight is a little messy and I know you could do better as your linework is quite good as you can make straight lines if you commit to them. So for lineweight remember to also ghost for that process. What we want to do is add another line on top of our initial one and what we should get is an effect of our line becoming darker(as we give more ink to the line) and slightly wider(as ink spills slightly to the sides). Making our line wider isn't our goal, it is to make it stronger/darker. This diagram conveys what I am trying to say.

Don't repeat your lines, even if you made a bad line, leave it and treat it as if it was the correct one. We don't want to correct our lines as it starts bad habits and teaches us that we don't have to commit to our lines. Leave your bad line there to be seen. Next time you try to make a line, don't repeat the same mistake you did the previous time. This also includes lines made for lineweight.

I will now mark this lesson as complete as you hadn't made any major mistakes in the challenge. Keep in mind what I wrote here for your future warmup.

If you have any question feel free to ask me here,

Have fun during your journey,

Next Steps:

Continue to lesson 2

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
8:51 PM, Tuesday December 14th 2021

Thank you for the critique Rivgar!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.