Lesson 4: Applying Construction to Insects and Arachnids

9:55 PM, Saturday October 3rd 2020

Draw-a-Box Lesson 4 - Google Photos

Draw-a-Box Lesson 4 - Google Photos: https://photos.app.goo.gl/phEaPRdL4F1GCcgT9

I'm not very happy with most of these, but figured I'd upload them anyway so you can point out the weaknesses I should be focusing on the most.

As always, thanks for your insightful critiques.

Cheers,

Kent

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9:46 PM, Monday October 5th 2020

Starting with the organic forms with contour lines, for the most part these are coming along fairly well, with a few minor points to keep an eye on:

  • You're mostly sticking to the 'simple sausage' characteristics from the instructions, although in some of these you do end up having ends of slightly different sizes

  • You're doing a generally good job of drawing the contour lines confidently so they wrap properly in most cases, but your accuracy in terms of having them fit snugly between the edges is still something you're going to want to work on. Make sure you're using the ghosting method with these, and always drawing them from your shoulder.

Continuing onto your insect constructions, you're defintiely moving in the right direction as a whole, and some of your results are coming along quite well, but there are definitely issues I can point out to you to keep you on the right track, and to improve your overall grasp of the material.

The first one that stands out most to me is the incorrect use of subtractive construction. Basically when we're building up our objects, everything we add is to be understood as being a solid, three dimensional form. Something real, tangible, and not easily ignored or disregarded when it no longer serves a purpose. There is however a tendency amongst students to try and have one foot in the 3D world, and one in the 2D world, jumping back and forth between them when it suits them. This, unfortunately, is incorrect and undermines the illusion that what they're drawing is solid and real, rather than just a series of lines on a flat page.

This issue comes up in a number of places, but it's present in [your last page]https://photos.google.com/share/AF1QipNfM4BGDLXXnhVSUFe2JgH1Aaf-AmrlE_6YkSP4wpAjcsiDiOttAaTn4NUP7HHR9g/photo/AF1QipNV4mWEsH949fKBxIlKRdtDzQSZOv86a8HipzQY?key=bkE4amxNdkJyRXpON2g2Yk9RajFuV2xESE1QVkx3) so that's the example I'll use. For the drawing on the right side, because it's most noticeable there. When you started, you drew a big ball. But moving forward, you ended up cutting across the silhouette of the ball to build out the rest of your beetle's abdomen.

Cutting across the silhouette of a 3D form is wrong because while the form itself is three dimensional, the silhouette is a 2D footprint it leaves on the page. It's just a flat shape. So, similarly to how when an animal walks through mud, it leaves behind a footprint, and that footprint can tell us all kinds of things about the animal (what it was, how big it was, how fast it was moving, etc.) if we were to try and modify this footprint, we wouldn't change the nature of the animal itself. We'd just make the footprint that much less useful.

Similarly, when we cut across the silhouette of a form, we're just reminding the viewer that they're looking at something two dimensional. There is a correct way to approach subtractive construction - as explained here it involves drawing contour lines along the actual 3D surface of the form in order to separate it into two distinct pieces which each stand on their own as 3D forms. Also as mentioned there, however, subtractive construction is generally better suited to geometric construction. Organic things are best built up through the addition of forms, starting a little smaller and building up.

What you're doing is essentially separating the silhouette into different flat shapes, which is why the results don't feel as solid. This technique is something you've been applying a lot - we can see it on the heads of the bugs on this page, as well as across a number of different areas.

Additive construction instead is approached as explained here, and involves adding new, solid, 3D forms to our constructions and defining how they relate to the existing structure, either by defining an intersection contour line or wrapping that form around the existing ones.

The next point I wanted to mention was that currently you're kind of half-using the sausage method to construct the legs of your insects, and a lot of the elements that make it a very effective basis for building up solid limbs are missing. First and foremost, you're not really putting as much care into drawing the sausage segments to keep them simple (maintaining consistent widths through their lengths, keeping the ends circular instead of being stretched out, etc) and making sure that they overlap properly. This causes them to feel very much like flat shapes rather than forms. Secondly, you're forgetting to reinforce the joint between the sausages with a single contour line as shown in the diagram I linked at the beginning of this paragraph. Defining the relationship between intersecting forms in this manner goes a long way to make them feel solid and three dimensional - not just with the sausages, but with all your forms, and it's a part of additive construction as described previously.

One last thing, though a minor point - all the filled black areas should be reserved only for cast shadow shapes. There may be situations where you see something looks like it's made of a black material (like the eyes of your ant construction). Ignore this kind of "local colour" altogether, and treat everything like it's made of the same flat white material.

Now, as these are the most prevalent issues right now, I'm going to avoid overwhelming you any further and I'll let you hammer away on these in particular. The key thing to remember is that every mark you draw introduces a new form to your construction, and a new bit of 3D information. Don't treat these as being sketches where you can explore what you're thinking right on the page - every mark needs to be planned and prepared for, before being executed with a smooth, confident stroke draw from the shoulder free from all hesitation and fear of making a mistake. Furthermore, when you do make mistakes - and you will - you should not attempt to draw over these to correct them.

I'll assign some additional revisions for you to work on these as you continue to move forwards.

Next Steps:

Please submit the following:

  • 1 page of organic forms with contour curves

  • 5 pages of insect constructions. I am glad to see that you're drawing big, so keep that up.

When finished, reply to this critique with your revisions.
10:23 PM, Monday October 5th 2020

Thanks! A quick question: should I attempt to draw the sausage shapes in a single stroke, or join multiple strokes together?

11:06 PM, Monday October 5th 2020

The end result is what matters - a lot of people find that drawing it in a continuous stroke results in gaps/breaks that undermine the solidity of the form. If you run into the same problem, drawing it in a single stroke is better. One thing that may help with doing it in a single stroke is to actively slow down your execution. That means pushing yourself to maintain a confident execution at a slower speed. This is something we generally get better at as we move through the course (with consistent use of the ghosting method), but it can still be trickier to pull off. Just remember above all, a smooth line is more important than accuracy, so as soon as you wobble, you'll want to pick up the pace again.

7:29 PM, Sunday October 25th 2020

Revisions here: https://photos.app.goo.gl/Skx775WnZoeQPrjz8

Slightly better, hopefully. I've tried to heed your advice.

Thanks,

Kent

5:32 PM, Monday October 26th 2020

Unfortunately I think you may not have fully understood my critique - or perhaps you did, but allowed enough time to lapse between you reading it and doing the revisions that you forgot. It is incredibly important that you read through the feedback you're given immediately before doing the requested work. Having it fresh in your mind will ensure that you do your best to apply it.

Take a look at this drawing. You'll notice that I've pointed out a number of places where you'd drawn a form as an earlier part of construction, or where you drew something more faintly, and then decided to cut back into it or treat it like the form you'd drawn was not actually present.

Constructional drawing is about respecting the idea that every single form you add to the world is solid, three dimensional, and real. Once in place, we cannot pick and choose whether we want to recognize their presence there. We can't ignore a form that doesn't fit what we're aiming for. We must work with them, build upon them or cut back into them in the three dimensional space in which they exist. Not the 2D space of the page.

What you've done here, as explained in my previous critique, is cut back into the silhouettes of the forms you'd drawn, or in the case of the far right end of the page, extended the silhouette to make the form larger.

Altering the silhouette - the 2D shape sitting on the page - exactly as it is, will only reinforce the idea that the viewer is looking at a series of lines and shapes on a page. We need to instead reinforce the idea that this drawing is 3D with every mark.

One thing that will help with this is to purposely avoid cutting back into your forms/shapes altogether. While there are ways to cut into forms correctly, it is best for you not to attempt that right now, and instead to work completely additively. That is, every new thing you introduce to your construction, must be a three dimensional form of its own, wrapping around or connecting to the existing structure.

Furthermore, do not attempt to rough marks in lightly first before "committing". You'll notice that in all of my demonstrations, every single mark I draw is bold and confident. Each one is committed to the page from the get-go. That is what I want to see from you - even if it results in mistakes.

I noticed you do this a lot with your sausage segments, where there were more than just one complete sausage there, one looking lighter and the next darker. Previously you asked if you could construct sausages in separate parts (one line for the curve at each end, and one line for each side edge). That is allowed, but that is not what I'm seeing here. Here I'm seeing you attempt to lightly rough in a "practice" sausage before putting in a darker one, and that does not adhere to the principles of these lessons.

Next Steps:

Please try another 3 insect constructions, using additive construction only. Do not include any sort of subtraction or cutting back into your forms or shapes at all.

When finished, reply to this critique with your revisions.
1:45 AM, Wednesday October 28th 2020

I've added one drawing to the album, because I want to be sure I'm understanding before drawing two more. I don't mind drawing them -- I'll draw 100 if necessary -- but I don't want to waste your time with endless examples of me missing the point.

I've selected a beetle that I find particularly difficult to render: https://www.flickr.com/photos/andreaskay/48861925718/. I have been very careful to only add forms -- never to subtract. I realize the drawing has numerous problems. However, I have attempted to wrap each new form around the existing forms.

I first drew three ellipses for abdomen, thorax and head (I regret making the head so circular). There was considerable guesswork involved because this anatomy is hidden under the complex shell. I then attempted to wrap pieces of the shell around these spheroids. I added contour lines to try to show the way the shell curves in space.

I draw the leg segments as sausages in a single stroke, that I don't always nail. Where I have drawn over parts of a sausage again, it was an attempt to bring those lines forward and push the crossing lines back, as I believe you instructed. (Changing my pen has also made the line weight more consistent.)

Where I have placed forms incorrectly, I have grit my teeth and tried to keep the drawing consistent regardless.

Am I missing anything? I want to be sure I understand this completely before continuing.

Thank you again for your invaluable critiques,

Kent

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The Science of Deciding What You Should Draw

The Science of Deciding What You Should Draw

Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"

It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.

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