Hello Croc_croc, I'm ThatOneMushroomGuy and I'll be the TA handling your critique today.

Arrows

Starting with your arrows for the most part your lines are looking fairly confident and smooth, which helps you communicate a nice sense of fluidity in your arrows as they move through the world. You're keeping foreshortening in mind while constructing your arrows which allows you to make really good use of perspective and the depth of your page, this gives a nice extra layer of tridimensionality to your arrows.

Your usage of hatching helps you establish how your arrows twist and turn in space and further your own understanding of the tridimensional space these objects occupy, but do not leave your forms open, connect the two ends of your arrow together so as to complete the structure, don't forget to make use of added line weight on top of the overlaps to reinforce their depth as a finishing touch to your arrows.

You've done a good job on this exercise, what I'd like to tell you so that can keep getting the most out of this exercise is actually to encourage you to get out of your comfort zone more often the next time you tackle this exercise, try arrows with different kinds of twists and turns and different rates of foreshortening, keep in mind that arrows are very flexible objects and can move freely across the world in all sorts of manners, so you should push yourself and explore the different possibilities.

Leaves

The linework for your leaves is looking smooth which helps communicate their fluidity and sense of energy, it's good that you're not only trying to capture how these structures sit statically within space, but also how they move across it from moment to moment.

It's good to see that you're also experimenting with some more complex types of leaf structures, and doing so by following the instructions, which allows you to create a much tighter and more solid looking structure that still feels flexible and energetic.

Your application of detail is generally looking good, as you don't usually attempt to capture more than one piece of edge detail at a time, and you generally keep the line thickness between your phases of construction roughly consistent, but don't forget to construct your edge detail additively as much as possible, that is, on top of your structure, avoid cutting back into the forms you've already drawn as that will cause us to focus too much on manipulating 2d shapes, rather than the 3d edges they represent.

You mentioned this was supposed to be a leaf with cuts inside of it. Areas of black are used to communicate solid shadows only, instead, take a look at this demo on how to work on these types of leaf structures.

When it comes to texture your work is looking quite explicit as you outline your textures which leaves no transitions from light to dark in an attempt to capture the representation of what's going on with your structure.

This doesn't allow you to properly focus on the cast shadows present and thus your addition of texture is less specific than it could be. There's much more going on than just a few stray marks implying veins and we can do much more to accurately communicate this type of texture, take a look at this informal demo on how to approach leaf texture, and make sure to give these reminders on how texture works in Drawabox a read.

Branches

Moving on to your branches they are coming along really decently made as you're following the instructions for the exercise, you're drawing your edges in segments which allows you to maintain higher control over your marks and helps you create solid but still organic looking structures.

There are a lot of visible tails present in these branch structures, while this is a very common mistake and one that we'll all make at some point, we can attempt to mitigate it by limiting the amount of ellipses in our branches, by spacing them further apart we'll allow for a bigger length of runway between ellipses, and ensure a smoother, more seamless transition between marks.

For ellipses it's good to see that you're making an attempt to always draw through them twice, as that allows for a smoother mark overall. It's good to see that you do seem aware of the ellipse degree shift but your execution can still be improved, as it stands your degrees are sometimes too consistent and hardly change which is a mistake that flattens your structures. Remember that as a form shifts in relation to the viewer, so will the degree of the ellipses within that structure also shift.

Plant Construction Section

And lastly let's take a look at your plant constructions, which are coming along quite nicely made. You're generally making use of the construction methods and techniques introduced in this Lesson which helps you create the illusion of tridimensionality in your work, you're not only trying to capture what these structures look like, but you also focus on how they work, how they exist fully in tridimensional space by drawing through your forms and thinking about the way each piece of your construction exists in relation to one another.

This is all very good and it's helping you develop a strong sense of spatial reasoning, there are only a couple of small things that if kept in mind will help you take your work to the next level.

First things first, an issue that hurts your work without you even realizing is the fact that you're pre-planning the amount of constructions you want to fit on a given page before you've even committed to any of them. Because of this your pages have big empty spaces that could have been better used not by adding more drawings to your page, but instead by limiting them, which would allow you not only more room to work through the spatial reasoning challenges that arise when tackling these exercises, but also give you enough space to fully engage your entire arm.

Because we're drawing on a flat piece of paper, we have a lot of freedom to make whatever marks we choose - it just so happens that the majority of those marks will contradict the illusion you're trying to create and remind the viewer that they're just looking at a series of lines on a flat piece of paper. In order to avoid this and stick only to the marks that reinforce the illusion we're creating, we can force ourselves to adhere to certain rules as we build up our constructions.

For example - once you've put a form down on the page, do not attempt to alter its silhouette. Its silhouette is just a shape on the page which represents the form we're drawing, but its connection to that form is entirely based on its current shape. If you change that shape, you won't alter the form it represents - you'll just break the connection, leaving yourself with a flat shape. We can see this most easily in this example of what happens when we cut back into the silhouette of a form.

While this is something that you generally respect we can see in here and in this construction spots where you either extended off of preexisting forms or cut back into the forms you've already drawn.

You can find here more information that talks about how to make use of organic forms to construct plants that aren't simple branches with leaf structures attached to them, and you can see here how you can construct on top of your preexisting structures with new organic forms.

You're not making use of edge detail in your pages, edge detail would have greatly helped you further communicate the form of your structures and how they move through space, but by not adding it they're left very simple, so make sure to add edge detail whenever possible, and remember that only the last step of leaf construction - texture - is optional.

And lastly let's take a look at your addition of texture to these structures, which needs some work as it's looking very explicit you're making use of big areas of filled in black which aren't cast shadows alongside big open spaces of white, you also don't design your shadows with a specific purpose in mind and so there are not a lot of clear focal points of detail in your constructions.

So let's revisit how texture in Drawabox is approached, by looking back on this page we can refresh our memory on texture through the lens of Drawabox and see that it is not used to make our work aesthetic or good looking, instead every textural form we draw is based on what's physically present in our reference.

Our focus should be on understanding how each individual form sits in 3D space and how that form then creates a shadow that is cast onto that same surface. Only after analyzing all of this information present in our reference will we be able to translate it to our construction. This means that the shape of our shadow is important as it's the shape that defines the relationships between the form casting it and the surface it's being cast on, which is why we need to consider carefully how to design a shadow shape that feels dynamic and communicates this tridimensional information.

This approach is of course much harder than basing our understanding of texture on other methods that may seem more intuitive or basing it on the idea that texture = making our work look good, but in the long run this method of applying texture is the one that enforces the ideals of spatial reasoning taught in this course. By following these ideals, you'll find yourself asking how to convey texture in the most efficient way possible, with less lines and ink, focusing on the implicit mark-making techniques introduced in Lesson 2. Make sure to go over these reminders in order to solidify your understanding of texture further.

Final Thoughts

In general you are doing well, I believe that in these pages you have demonstrated that you do understand the way these construction methods and techniques should be used and why they're important for your work even if it can be improved upon, as such I'm going to be marking this submission as complete. Good luck in Lesson 4.