250 Box Challenge
2:54 AM, Saturday April 25th 2020
I did these all in like a month and nothing else, any and all critique is welcome :)
Congratulations on finishing the 250 box challenge! Overall I can see both improvement on your lines and convergences. I think you've improved quite a bit on it, your boxes end up being pretty good.
Only thing I think that it's left to you, though you are getting it more or less right by the end of the challenge is the inner corner.
I made this demo to show another method to approach drawing boxes. Instead of completing first the outline of the box, you draw the inner corner before, as it's shown, in the fourth step. This helped me in figuring out the inner corner issue and hopefully it helps to you too.
This method of drawing boxes helps because of this. Thinking about the relationships between lines will lead to better boxes. Drawing the boxes in that order will help you think about this when drawing the lines more, which is why it usually leads to better convergences.
Other than that, I think you can start with the advanced exercises pretty soon, I recommend looking into them as they're super useful! They'll help you to keep challenging you and keep improving too.
Next Steps:
Congrats on finishing the box challenge, and next step is lesson 2, though I can see you've already finished it, good luck on the next lessons!
Thank you so much! I'll be sure to watch that inner corner :) As a side note, it's really cool to see how dedicated you are to the community! It's very inspiring :D
Same goes for you, thank you for spending time to help others ^^
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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