Cast Shadows & Texture: Some Textures disqualified & Cast Shadows vs. Form Shadows
9:18 AM, Sunday June 22nd 2025
Hello!
I am currently right before the Texture Dissections exercise and would like to be 100% confident in this assumption of mine.
As we are to work with cast shadows exclusively like in the Texture Analysis approach, I am currently assuming that the textures we choose should be ones that actually have significant cast shadows to draw. Which really just means any textures that can be considered to have additional forms on it that are capable of projecting a shadow onto another surface.
Any textures that do not have significant structural changes happen on them are essentially disqualified from this exercise, since we are not drawing form shadows and the like, and without structural changes, there will be no cast shadows.
Textures like metal and chrome, for example, would be "disqualified" since drawing them with only cast shadows would amount to drawing nothing at all. In a similar vein, the face of a kiwi (the inside when cut in half) would also not be a "good texture" for this exercise because it also has no cast shadows, as its surface is pretty much smooth.
However, where I get a bit unsure are textures where it's not exactly 100% obvious to me what is a cast shadow, and what is a form shadow. Take this rock-cliffside wall, for instance:
Not even this seems particular great at what the exercise asks, because most of the shadows I see here are what I would consider form shadows, not cast shadows. Take this really big shadow for example: I'd classify it as a form shadow, including all of the little ones it contains.
Now that doesn't mean that there are no cast shadows whatsoever in this image, but they are so ill-defined (at least for my untrained eye) that it doesn't seem like a great fit. There are a lot of textures where I thought they'd be awesome, only to realize that all the really well-defined shadows I'm seeing in the image are actually just form shadows, so I can't draw them. This makes this rock wall another bad candidate, in my eyes.
I feel like this stems from the fact that the structural changes of the surface are very "smooth", if that makes sense.
Check out this image for example
In scenario (1), what is a cast shadow and how it flows is perfectly obvious to me (Cast shadows would be the green lines). The light is clearly separated from the light source, and the individual "pillars" have a very predictable way of blocking it out.
Meanwhile, in scenario (2), I feel like you can't make a case that there are cast shadows just about anywhere. The portrusions are so insignificant and "smooth" that they are not casting a shadow onto another surface: All of them directly come into contact with the light source. The only one where I'm kinda unsure is the last one, but even that one should just be a darker form shadow, not a cast shadow, since the shadow isn't being cast on a different form.
Is my understanding/assumption correct?
Thanks.