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8:38 AM, Friday January 27th 2023

Thx I didn't know that framed ink is about composition.

For the article about H2D. I will read it and keep in mind that I should read the book from norling and to be honest I'm quite hyped to read that book. Thank you for the recommendations!

5:39 PM, Friday January 27th 2023

You can see it without buying, going to a book store or going somewhere on internet.

I totally agree with the article when it says "How to Draw" title is a siren song.

I believe if the title had the word "perspective" not even 50% of people who think they need it would be interested.

6:57 AM, Saturday January 28th 2023

People really don't like perspective and I kind of understand it. Well perspective can be the most fun of all the fundamentals......well as soon as your brain understands it.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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