1:31 PM, Thursday January 12th 2023
Oh and also following along tutorials like this one in the beginning can really help you build mileage and get the hang of painting in general
Oh and also following along tutorials like this one in the beginning can really help you build mileage and get the hang of painting in general
Holy moly, that is quite a lot.
I think I will go through them one by one, taking my time.
Thank you so much for taking your time to find these things. I hope that a lot more people find this discussion so that they can see the videos for them selfs.
There are a lot of awesome stuff out there, just remember that one of the rules for studying smart and efficiently rather than just hard but inefficiently is choosing only the best materials, if it seems like a waste of your precious time just stop and move on haha :D
Yeah there is so much.......just too much. I always felt bad when I didn't stick with something because it might have something valuable that I've not heard somewhere else.....but well just ended up with so much repeat information.
Also something I've asked my self quite a lot. Is it worth listening to the advice of artist of which you really don't like there style of? They are well loved for a reason and they seem to know a lot, but when they draw everything just looks so......wrong to me.
These are great videos. Thanks for sharing.
I'm glad I could help haha :D
Trent has a way of giving no-nonsenses answers, but at the same time imparting extremely valuable information. I love the quality of his work. Many greats in that list.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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