Lesson 5: Applying Construction to Animals

7:32 PM, Thursday July 15th 2021

Drawabox Lesson 5: Animals - Album on Imgur

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Another lesson down and I feel pretty alright about it, especially towards the end. Keeping my lines clean, applying line weight and texture properly and making proportions accurate are all areas I had difficulty with over the course of this and previous lessons. The first batches of animals here are particularly rough and messy (check out how wonky those wolves turned out) and I wasn't really adding the auxiliary forms with a proper understanding of how they wrap around the major ones. I think I started getting a better grasp on the concepts around the gazelle, and I'm particularly happy with how the extra masses and proportions came out on the kangaroo. Still having difficulty with constructing the faces, and keeping my sausages consistent for the legs, however. With additional practice on boxes and organic forms I hope I can get better at 'em.

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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