I dont understand texture analysis

3:29 PM, Sunday October 25th 2020

Exactly like the tittle says, I dont understand how to do texture analysis. Whatever texture i try to replicate just ends up looking like bunch of thick and thin lines and nowhere near my reference. I have tried many diferent textures but I haven't managed to replicate any of them.

Please tell me how to improve on this I'm getting frustrated.

2 users agree
1:44 PM, Tuesday October 27th 2020

I struggled with this too. I get about 75% of it and I think there is 25% that is rather too ad-hoc or expedient. My tips would be.

Forget about local colour. Just try to think in terms of shadows.

Then because something is either black or white you need to think about what threshold you are using before it swaps from one to the other. When doing a gradient, this threshold will change from one end to the other.

Do not expect literal copies of the reference, that is not what is going on here.

I struggle with some of the choices in the demos. IMO The hairs, some of the lines on very smooth surfaces are not really shadows, they are shapes or colour variation. However adding them helps interpretation of the object. This is what I mean by expediency which should be used sparingly.

With all the above said. The process of doing this is really useful. It makes you look very closely at what is going on and forces you to make interpretations and judgement calls almost to the point of abstraction. It's a frustrating and difficult exercise but the end justifies the means for me. It really helped me develop my eye.

So, when you are going through hell, keep going.

6:26 PM, Tuesday October 27th 2020

Thanks for the reply I'll definitely think about it while I draw. Since I posted this I've been pushing trough it and have started to get is very slowly but surely.

1 users agree
4:14 PM, Monday October 26th 2020

Hey randomy220!

I finished the texture analysis recently so I'm in no way a specialist. But I passed by the same frustation so I will try to explain what I did to improve.

The main thing in here is what @Uncomfortable says during the lesson: focus only on cast shadows.

Since real shadows are naturally a gradient of brigthness and we can only black and white, some textures will always look a little off.

So, I recommend you to try some "easy" textures such as cracks in a plain white wall.

Other thing that may help is rewatching the video for the texture analysis exercise while pausing to draw along.

Hope this is of any help :)

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