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4:07 PM, Saturday March 25th 2023
Hello! Congratulations on finishing your first lesson!
Lines: Your lines look good. You don't really seem to be redoing your lines, very well done! Though I can see some arching and wobbling. Remember that in drawabox you should always prioritize confidence over accuracy. I think adding the ghosted lines exercise to your warm-up might help you improve.
Ellipses: Your ellipses look great. They look confident and I think you really improved throughout the lesson. I can also see that at first you had a little problem fitting the ellipses within the bounds, but later on it doesn't seem to be such a problem. Of course, you noticed the small mistake in the funnel assignment, so there is no need for me to elaborate. Good job!
Boxes: Your boxes are well done. You used the correction method correctly in the rough perspective assignment. I'd say the rotated boxes assignment went well too (you could add some shadows next time, it's easier to 'read' that way!) I think the organic perspective looks great, you made some interesting looking scenes. I can definitely see room for improvement on your boxes.
I think that's it. There's no need for revisions, as you did the assignments correctly. If you have any questions, feel free to ask!
Next Steps:
Head onto the 250 Box Challenge! Good luck!
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.