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6:00 AM, Wednesday February 19th 2020
Nicely done~ My #1 recommendation would be to ghost a little more, and to do this for all points. There’s a couple of lines in here, I’m sure you can tell which, that don’t head anywhere near the vanishing points. The vast majority of them are correct, though. I’ll also recommend having the correction lines follow the points you’ve placed, rather than the lines you’ve drawn between them. Otherwise, you’re punishing yourself for your lack of accuracy, which, as we’ve said many times in this lesson, is not something we’re particularly concerned with.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.