Lesson 1: Lines, Ellipses and Boxes
8:10 PM, Tuesday February 4th 2020
Hi everyone, here's my work for lesson 1. Thanks in advance for your critiques !
Hey there, good job completing lesson 1! I've got a few things to point out for you
Lines - Keep practicing using your shoulder and finding a speed that you can control and keep a confident, smooth stroke. With your ghosted lines try lifting the pen when you get to the end of the line instead of stopping against the momentum of your arm.
Ellipses - You are drawing through a few too many times, so try to reign it in. They are nice and confident so keep that up. With your funnels exercise be mindful of your alignment of the minor axis to the funnel axis.
Boxes - Rough perspective is looking good. Lines are pretty confident, keep up the ghosting. Your converging lines will improve with time and practice, and you do a good job keeping your horizontal lines parallel to the horizon and verticals perpendicular.
Good job finishing the rotated boxes. You kept your lines in check and your hatching neat. I suggest going back and reading the exercise page again now that you have some context. You could have afforded to keep your boxes packed tighter together and rotate your boxes more. Give [this gif] (https://drawabox.com/lesson/1/16/rotation) another watch and study how the rotation is driven by the motion of the VP along the horizon.
Organic perspective is looking good. You have a good sense of scale and depth with the varying sizes of your boxes. Perspective is off to a good start, and will keep improving.
Again, good job on completing lesson 1!
Next Steps:
Move on to the 250 box challenge.
Thanks a lot for your critique ! This is very helpful !
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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