Lesson 1: Lines, Ellipses and Boxes
2:30 PM, Tuesday February 4th 2020
I've posted these to discord before. I am submitting these through the drawabox website now that this new platform is live.
I appreciate any and all critiques.
Thank you!
Hey, Riggity! I remember looking at a large part of this (if not all of it?) on Discord, but I'll quickly look through it again, so that you may get your badge.
So, let's see. The superimposed lines look good, though the arcing ones could stand to be a little more confident. There's a slight arc to your ghosted lines, but this disappears by the time you reach the ghosted planes. Be sure to mark the start/end points of their non-diagonal center lines, though. Nice job on the table of ellipses exercise. See if you can lift your pen off the page at the end of your rotations. The ellipses in planes look a little stiff, so remember to prioritize their confidence, not their accuracy. Nice job on the funnels. The plotted perspective exercise looks good. The rough perspective exercise does, too, but be careful not to correct incorrect lines. The rotated boxes exercise is one of the best I've seen- nicely done! Finally the organic perspective exercise is really solid, too, save for the occasional reinforcing.
Congrats on a great submission, and GL~ on the challenge!
Next Steps:
250 Box Challenge
Thanks! You are awesome! I really appreciate the time you've put in to going through my exercises.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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